Scalefolk rework

User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Scalefolk rework

Post by Savra »

I'll be making these in their own separate topics, Lizardman will be next.
Pedro constitute
Posts: 29
Joined: Mon Jan 27, 2020 1:51 am

Re: Scalefolk rework

Post by Pedro constitute »

Hello Devs, i just wanted to ask?
in this post I saw the Kobald Exuviaewalker with it's multiple suggested forms, might there be a chance for it to be implemented?
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Scalefolk rework

Post by Stratego (dev) »

this does not seems a balancing topic, can i close?
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Scalefolk rework

Post by makazuwr32 »

Yes
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
xKIUx
Posts: 3
Joined: Thu Aug 20, 2020 5:45 pm

Re: Scalefolk rework

Post by xKIUx »

I'm waiting for Great Dragons return. This is my favorite faction and its finaly starting to be descent faction.
I'll tell what I observed till now.

1) There are too much aerial units without good support to deal with anti-aerial;
2) Great Dragons back there was good for gamechanging, but now there are few options that can be easely counterd by anti-aerial. Gigantic draconoids are good, but dragons could be suport-tanks, like the 2 dragons, acid and squeleton dragon with 4 to 5 turns to spawn.
Post Reply

Return to “Balancing discussions”