Factories balancing

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Lucifer
Posts: 109
Joined: Tue Dec 04, 2018 3:55 pm

Factories balancing

Post by Lucifer »

Idea: Allow units to attack while garrisoned in factories.
Reason: It has to do with positive and negative feedback loops.
Currently, units cannot attack from factories. However, let's evaluate the endgame of multiplayer battles, and how this change affects it.
Enemy units being near your factories almost definitely means you're on the losing side. Your units not being able to attack from factories further gives your opponent an upper hand.
This change would mean,
The losing side has a slight advantage, acting as a balancing trick to give them a chance. A better defensive capability Only when the enemy has reached your backline.

Potential problems: Using factories on the frontlines.
This wouldn't be an exploit because putting your factories somewhere the garrisoned units can shoot at enemies Also means the enemies can shoot at your factory, which is a net downside for you.
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DreJaDe
Posts: 2383
Joined: Sun May 12, 2019 10:19 pm

Re: Factories balancing

Post by DreJaDe »

Vulkan wrote: Tue Jul 19, 2022 4:43 am Enemy units being near your factories almost definitely means you're on the losing side.
I beg to disagree. As an AOWW player. Putting factories near the frontline is one of the best tactics. Also, do this on AOF which seems not as effective but still give so much advantage over those enemy who don't do this.

Why?
1. Trained units will be much close to frontline than those who will come from far away.
2. Garrison that can protect units from ranged units and many melee enemy who have no bonus over buildings.
3. Wall for a breaking push from enemy which can also be used by your ranged units which in aof has a minimum range (they need a specific distance from enemy to shoot).
3.1 As a break for your enemy's entire momentum. For some reason, this is not recognized enough and will most likely cause a siege or a stalemate.

As for the suggestion itself. I'm honestly good with it but I don't think the guys working in the game would be. Maybe as a tech? Idk like in aos.
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makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Factories balancing

Post by makazuwr32 »

Vulkan wrote: Tue Jul 19, 2022 4:43 am Idea: Allow units to attack while garrisoned in factories.
Reason: It has to do with positive and negative feedback loops.
Currently, units cannot attack from factories. However, let's evaluate the endgame of multiplayer battles, and how this change affects it.
Enemy units being near your factories almost definitely means you're on the losing side. Your units not being able to attack from factories further gives your opponent an upper hand.
This change would mean,
The losing side has a slight advantage, acting as a balancing trick to give them a chance. A better defensive capability Only when the enemy has reached your backline.

Potential problems: Using factories on the frontlines.
This wouldn't be an exploit because putting your factories somewhere the garrisoned units can shoot at enemies Also means the enemies can shoot at your factory, which is a net downside for you.
After we will implement rebalance for factories and workers/laborers mend rates we will look if it will be required.
Most factories (with very few exceptions) will get buff to their health (minimum being for scalefolks in 120 hp) and thus it might actually not good for balance to allow for units inside to act as in towers.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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