Elves Production Booster Terribly Ineffective

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Aral_Yaren
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Elves Production Booster Terribly Ineffective

Post by Aral_Yaren »

First of all, wisp can only be trained in nature temple and great tree. Second, the techs to allow summon wisp via those two building is too costly (5 and 7 turn respectively after the 3 turn wisp unlocking tech). Third, the recharge of 4 turn each is considerably too long since players can only make a set little amount of mega and many other important building beside nature temple. And elves currently has 82 techs and more than half the number are all essential for their survivability.

Orks can abuse that bald hamletback to be bombed and create a large amount of goblin to get corpses to loot. Undead can focus on important techs and go cypt for soul collector most of tge day thanks to grave digger and their tombs. Dwarfs can get leaving mine that guarantee booster equal 1 turn cost, while Humans and Scales can abuse their tcs.

At least reduce wisp summon tech from great tree and nature temple to both only 4 turn to research.

Thanks.
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makazuwr32
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Re: Elves Production Booster Terribly Ineffective

Post by makazuwr32 »

1. Wisp summoning is FREE. You do not spend production to get it after you researched them.
1.1. Humans and scalefolks while yes they can abuse their tcs they have 3 problems: first — while producing money couriers they do not produce something else more useful; second — they produce 2 turns cost money courier to speed up production by 1 turn; third — you can place mega building and temple anywhere where you want but tcs have fixed position.
By the way current scalefolk money courier will be replaced with completely new mechanic to obtain money couriers.
2. As for orcs — they are planned to loose goblin looting available on every bloody single goblin unjt since it is too op. Instead they will get new 5 turn cost goblin unit (available for training in goblin tent and mega) with same ability that will also have cooldown. It will also require more than 1 corpse to get money courier.
3. Soul collector by the way also will get some tweaks later.

Cost reduction for wisp summoning is not required.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Stratego (dev)
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Re: Elves Production Booster Terribly Ineffective

Post by Stratego (dev) »

pleae others confirm if this is a balance problem
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DreJaDe
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Re: Elves Production Booster Terribly Ineffective

Post by DreJaDe »

It's not really a problem per se, though I don't know if the summon wisp ability on the mega is fixed already were you couldnt summon the wisp on every adjacent square.
Vladneral
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Re: Elves Production Booster Terribly Ineffective

Post by Vladneral »

Wisps - no problem
Looting(orc booster) - is a problem
Stratego (dev)
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Re: Elves Production Booster Terribly Ineffective

Post by Stratego (dev) »

we now removed corpse loot from spikers.

is that soolves this case too?
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makazuwr32
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Re: Elves Production Booster Terribly Ineffective

Post by makazuwr32 »

Stratego (dev) wrote: Mon May 16, 2022 12:37 pm we now removed corpse loot from spikers.

is that soolves this case too?
Partially but maybe remove corpse looting from goblin spearman and goblin halberdier as well.
So it will be presented only on archer and crossbowman for now.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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