Ud balancing discussions

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makazuwr32
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Re: Ud balancing discussions

Post by makazuwr32 »

Wrecking ball works differently.
It cost action but it also restores action and it is usable multiple times per turn as long as there are any corpses around.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Aral_Yaren
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Re: Ud balancing discussions

Post by Aral_Yaren »

Continuing,
1. So uds arcane power is to raise magical damage - like Necromancer magical beam, its damage increased?
2. I believe Elves' Marksman has one of its longbow shot ability that increases range and damage and it is instant (she still has action to shoot benefited by the buff, but I don't know whether it doesn't cost action or not). Does the case is different for Uds to have its heal ability doesn't take action like Elves' Marksman?
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makazuwr32
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Re: Ud balancing discussions

Post by makazuwr32 »

1. Not working right now. Only in plans.

2. The problem with eat corpse ability is that it requires extra cost — corpse. If we set for such ability to have 0 action cost while keeping extra cost than it leads to bugs.
Elven marksman ability does not have extra cost to activate — you do not need any unit to sacrifice in order to use it.
Btw. That is the reason why eat corpse ability on wrecking ball is made the way it is right now.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Aral_Yaren
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Re: Ud balancing discussions

Post by Aral_Yaren »

1. Monter Hydra ability that nullifies action is kinda not working as when next is ts opps turn, the target regains its action again (also happen to other ability that decrease atk).
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makazuwr32
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Re: Ud balancing discussions

Post by makazuwr32 »

Thenks for reminding — we will increase cd and length of all its debuffs up to 2 turns.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Aral_Yaren
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Re: Ud balancing discussions

Post by Aral_Yaren »

1. How to use plague knight's poison weapon? I couldn't cast it both to melee nor ramged unit (inc self).
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makazuwr32
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Re: Ud balancing discussions

Post by makazuwr32 »

For now you can't. Will be changed later, when we will rework a bit all apocalyptic knights.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Puss_in_Boots
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Re: Ud balancing discussions

Post by Puss_in_Boots »

What does dismemberment tech do?

Also skeleton dragon, drake and wyrm's bonewhirl moves do not work.
OLÉ
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makazuwr32
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Re: Ud balancing discussions

Post by makazuwr32 »

Puss_in_Boots wrote: Tue Dec 14, 2021 9:40 pm What does dismemberment tech do?

Also skeleton dragon, drake and wyrm's bonewhirl moves do not work.
Dismemberment makes zombies to drop zombie crawlers on death instead of rotting meat and zombie wurm from zombie dragon.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Stratego (dev)
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Re: Ud balancing discussions

Post by Stratego (dev) »

idk if that can be set currently on a tech.
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makazuwr32
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Re: Ud balancing discussions

Post by makazuwr32 »

It is already done though.

Basically this tech "levels up" drops from various zombies and from zombie dragon.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Stratego (dev)
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Re: Ud balancing discussions

Post by Stratego (dev) »

ok than :)
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