problem or curiosity of the port of the undead DUPLICATE

Post Reply
DragonWarrior
Posts: 10
Joined: Mon Feb 01, 2021 10:45 am

problem or curiosity of the port of the undead DUPLICATE

Post by DragonWarrior »

I don't know if it was accidental or totally intentional so I comment

when the port of the undead has an unfinished structure next to it, it can be built as 2 normal builders (so far so good, no big problem) the problem is if you put 2 builders inside the port, for some reason The port gains speed abnormally built, giving you the ability to build the mansion in 2 turns or a ship in 3 turns, and if you use the fountain to get the gargoyles (create the fountain at 12, then remove the building and the gargoyle ready) you can get the gargoyle as soon as it starts.

I use undead, when I discovered it and used it, it seemed very strong, that's why I ask
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: problem or curiosity of the port of the undead

Post by makazuwr32 »

Port of undeads must not be able to actually build or mend units outside of it, only mechanical units inside it must receive healing.

If i understand right that this structure itself (not skeleton workers) gains abnormal mend rate.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
DragonWarrior
Posts: 10
Joined: Mon Feb 01, 2021 10:45 am

Re: problem or curiosity of the port of the undead

Post by DragonWarrior »

yes, I mean the structure not the units
DragonWarrior
Posts: 10
Joined: Mon Feb 01, 2021 10:45 am

Re: problem or curiosity of the port of the undead

Post by DragonWarrior »

although for some reason you only get that speed with builders inside
DragonWarrior
Posts: 10
Joined: Mon Feb 01, 2021 10:45 am

Re: problem or curiosity of the port of the undead

Post by DragonWarrior »

Image

Image

in case you ask for the number of points or units

Image

I use that map for all my personal tests...
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: problem or curiosity of the port of the undead

Post by makazuwr32 »

This is indeed weird.
I will check that.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
Huttensohn
Posts: 278
Joined: Sun Oct 25, 2020 8:04 am

Re: problem or curiosity of the port of the undead

Post by Huttensohn »

I also noticed this. in fact, all ports (undead, human, orc, elf) can do this at the moment. it is a nice exploit at the moment, but of course this must be a bug.
to elaborate - it works by putting a worker into it. so a deck with a worker in it while constructing constructs insanely fast.
My Name is Trior in age of Modern wars (second most multiplayer wins)
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: problem or curiosity of the port of the undead

Post by Savra »

So the worker inside increases the mend rate?

If this is true then it's likely due to the worker being treated like a healer would inside a structure.

Healers up the heal rate of structures that they're occupying.

Workers probably up the mend rate of structures they're occupying. (If it has such properties like docks do)
Huttensohn
Posts: 278
Joined: Sun Oct 25, 2020 8:04 am

Re: problem or curiosity of the port of the undead

Post by Huttensohn »

I didn't know the thing with the healers. it seems that they are upping the mend rate drastically, yes.
My Name is Trior in age of Modern wars (second most multiplayer wins)
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: problem or curiosity of the port of the undead

Post by Stratego (dev) »

was this fixed since?
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: problem or curiosity of the port of the undead

Post by makazuwr32 »

It is not. One of planned fixes is to remove for all buildings (only exception is thorn bush) with ability to mend something to remove this ability.

I mean they will still be able to mend units inside them but not outside.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: problem or curiosity of the port of the undead

Post by Stratego (dev) »

than this is a duplicate (was in Vlads list too)
so i close this.
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: problem or curiosity of the port of the undead DUPLICATE

Post by makazuwr32 »

Yes.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
Post Reply

Return to “Closed ones”