English late knights

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L4cus
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English late knights

Post by L4cus »

Right now england owns the warhanmer version of the late kinght
Late knight (default-medieval era)

Cost 6
Hp 70
Attack 16
Range 1
Armor 5/2
Sight 5
Speed 5
Heal bonus 1.5
+50% vs heavy cavalry, infantry(not anti-mounted infantry)
+100% vs heavy armored infantry

Late knights have the "IS_DIE_HARD" chatacteristic so its harder to kill

Right now, is the most powerfull unit (and it makes sense) on the game
Can 2 shots kill almost any infantry unit and artillery
Spearmen have it hard to deal with and takes 6 strikes to kill them...
I will nerf this unit...
@Squirrel5555 made the sprite idk if it has be changed...could u post the image please?
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Badnorth
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Re: English late knights

Post by Badnorth »

This'll be a cool unit .
Die hard..I don't see any passive like that in Aos/aof
Seems like a good ability to have for heavy units.
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L4cus
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Re: English late knights

Post by L4cus »

QuadrupoleStrat wrote: Tue Aug 04, 2020 3:30 pm This'll be a cool unit .
Die hard..I don't see any passive like that in Aos/aof
Seems like a good ability to have for heavy units.
look for specunitaction on modder lounge subforum
there are more of this special characteristics some unit could have...
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Badnorth
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Re: English late knights

Post by Badnorth »

I know.

When i was studying modding I roamed modder lounge.
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L4cus
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Re: English late knights

Post by L4cus »

the new stats
Cost 6
Hp 73
Attack 16
Range 1
Armor 4/2
Sight 5
Speed 5
Heal bonus 1.5
+50% vs heavy cavalry, infantry(not anti-mounted infantry)
+75% vs heavy armored infantry

mmh, its still very powerfull...but is ok for now, after some tests i can change it...
the good thing is that is not that good against structures...so there is a way to stop it and the artillery isnt that op like aos some time ago...
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Squirrel5555
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Re: English late knights

Post by Squirrel5555 »

sorry didnt see this post lol
Attachments
15th English Warhammer Knight.png
15th English Warhammer Knight.png (2.27 KiB) Viewed 1230 times
15th English Knights.png
15th English Knights.png (2.94 KiB) Viewed 1230 times
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L4cus
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Re: English late knights

Post by L4cus »

Wow should i add them both for english?
In sake of variety
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Squirrel5555
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Re: English late knights

Post by Squirrel5555 »

idk, France also has two kinds, lance and warhammer. Lance is anti-infantry, while warhammer is anti-heavy. I think we could have both, they fulfil different roles
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L4cus
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Re: English late knights

Post by L4cus »

If they borh are aviable fpr every faction, wich one should be a default unit? Or both of them should be?
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DreJaDe
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Re: English late knights

Post by DreJaDe »

Do you think it's a good idea to cut off that health maybe by 50% then make them have an ability of dismounting when they die.

What I mean in logical terms, they would spawn dismounted knights with same weapon when they die.

Or

Just add a dismount and mount ability for every cavalry like add trains horse and heavy infantry to become knights. Well, this one is just wild suggestion.
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Squirrel5555
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Re: English late knights

Post by Squirrel5555 »

huh, the dismount on death idea is really cool. But I will have to make sprites for all 4 versions :?

I'll wait to see if l4cus approves, if he does I'll get to work.

Stats will need to get lowered though. Maybe this can be what the "die hard" effect does? This will be very cool :D
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DreJaDe
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Re: English late knights

Post by DreJaDe »

Squirrel5555 wrote: Sun Aug 09, 2020 8:05 am huh, the dismount on death idea is really cool. But I will have to make sprites for all 4 versions :?

I'll wait to see if l4cus approves, if he does I'll get to work.

Stats will need to get lowered though. Maybe this can be what the "die hard" effect does? This will be very cool :D
Ohh, that's also a good one.
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Badnorth
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Re: English late knights

Post by Badnorth »

"DIE_HARD" - Unit cannot die unless on 1 HP
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Squirrel5555
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Re: English late knights

Post by Squirrel5555 »

I mean a new type of effect that would cause dismounted knights to drop on death
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Badnorth
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Re: English late knights

Post by Badnorth »

Sounds cool
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Squirrel5555
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Re: English late knights

Post by Squirrel5555 »

Also die hard could be used for units that were known to fight to the last, for example the Papal Guard
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L4cus
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Re: English late knights

Post by L4cus »

DreJaDe wrote: Sun Aug 09, 2020 6:05 am Do you think it's a good idea to cut off that health maybe by 50% then make them have an ability of dismounting when they die.

What I mean in logical terms, they would spawn dismounted knights with same weapon when they die.

Or

Just add a dismount and mount ability for every cavalry like add trains horse and heavy infantry to become knights. Well, this one is just wild suggestion.
Ok, then lets start this:
1 mounted knights arlor was very heavy, at battle of agincourt (maybe i ma wrong) english longbows shooted down the french cavalry, the dismounted knights had no oportunities and could even stand up. Wbat i mean is that if a mounted knight drops from his horse, is a dead man.

2 make a foot knight appear when dies is pretty easy, judt make a transformation to foot knights instead of the corpses, the problems is that late knights is already the most powerfull unit in game, cut their health would make it worse than foot knights and it doesnt make sense, and if we give him that ability without cutting their health, then their cost would rise too much and it wouldnt be viabld.

3 by the same reason not all cavalry units will be able to dismount, only mounted infantry and som others special units (dragons, mounted carbiners,etc) heavy cavalry dismounted would be very slow and an easy target.

I dont think is a good idea, it would make the game very hard to balance...
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Squirrel5555
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Re: English late knights

Post by Squirrel5555 »

Agincourt happened because the French knights charged across a muddy field, got slowed down considerably, and shot to pieces from every angle, so Im not sure if it is a great example :D

But yeah, you are right, might be hard to balance, lets forget it
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L4cus
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Re: English late knights

Post by L4cus »

Squirrel5555 wrote: Sun Aug 09, 2020 12:23 pm Agincourt happened because the French knights charged across a muddy field, got slowed down considerably, and shot to pieces from every angle, so Im not sure if it is a great example :D

But yeah, you are right, might be hard to balance, lets forget it
I wasnt that wrong after all, i though i was talking about another bsttle...jejeje...
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Gral.Sturnn
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Re: English late knights

Post by Gral.Sturnn »

Eitherway the armor of the knights we have is way more potent that the armor in agincourt
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L4cus
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Re: English late knights

Post by L4cus »

Idk what u mean, but yeah, it is way better
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Gral.Sturnn
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Re: English late knights

Post by Gral.Sturnn »

agincourt knights had older armor than the ones we have in game xd
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L4cus
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Re: English late knights

Post by L4cus »

yeah u r right, should i rise its PArmor?
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