Line and colomn infantry

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Maxbirykov2004
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Line and colomn infantry

Post by Maxbirykov2004 »

Guys, could someone paint really crowded line...
Something like this, and its fire mode...
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Squirrel5555
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Re: Line and colomn infantry

Post by Squirrel5555 »

How do you want this to work?
We already have line infantry etc. This just seems clunky, unnecessary, and you refuse to explain it to anyone.
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Gral.Sturnn
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Re: Line and colomn infantry

Post by Gral.Sturnn »

you can use the sprite i sent in the english units max, also

I think this can work like the pavise xbowman were it gets bonuses while deployed but it cannot move
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Maxbirykov2004
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Re: Line and colomn infantry

Post by Maxbirykov2004 »

Squirrel5555 wrote: Fri Jun 05, 2020 4:29 pm How do you want this to work?
We already have line infantry etc. This just seems clunky, unnecessary, and you refuse to explain it to anyone.
But lines was crowned, and soldiers were close each other...
And if you try to stack this, you find they are not close...
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Line Infantry 17th.png
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Squirrel5555
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Re: Line and colomn infantry

Post by Squirrel5555 »

If anything, in medieval shield walls, pike formations, so on, men would be even more crowded than line infantry.
I think it would be fine as a pavise transformation thing, not a whole separate unit or whatever you are trying to say.
On another note shouldnt there also be a transformation to equip bayonets, until they became standard and didnt have to be plugged in? There should be a tech that does that
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Maxbirykov2004
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Re: Line and colomn infantry

Post by Maxbirykov2004 »

Ok
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L4cus
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Re: Line and colomn infantry

Post by L4cus »

Squirrel5555 wrote: Fri Jun 05, 2020 6:12 pm If anything, in medieval shield walls, pike formations, so on, men would be even more crowded than line infantry.
I think it would be fine as a pavise transformation thing, not a whole separate unit or whatever you are trying to say.
On another note shouldnt there also be a transformation to equip bayonets, until they became standard and didnt have to be plugged in? There should be a tech that does that
The proplem is the ia. I dont know how well the ia does with transformations...
I had the same idea, squirrel. But it would be more work (sprites) and complicated for the idea.
It has already been decided. No transformation for standard infantry...
They will be melee attackers with shoot ability
Extra ecclesiam nulla salus...
AOD, a new variant...
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DreJaDe
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Re: Line and colomn infantry

Post by DreJaDe »

L4cus wrote: Fri Jun 05, 2020 6:44 pm
Squirrel5555 wrote: Fri Jun 05, 2020 6:12 pm If anything, in medieval shield walls, pike formations, so on, men would be even more crowded than line infantry.
I think it would be fine as a pavise transformation thing, not a whole separate unit or whatever you are trying to say.
On another note shouldnt there also be a transformation to equip bayonets, until they became standard and didnt have to be plugged in? There should be a tech that does that
The proplem is the ia. I dont know how well the ia does with transformations...
I had the same idea, squirrel. But it would be more work (sprites) and complicated for the idea.
It has already been decided. No transformation for standard infantry...
They will be melee attackers with shoot ability
This is how I like the unit, melee with range spell.

If anyone would want a line infatry. What if a tech?

A tech which would allow unit to go into each other's place. Like Inf unit going to the exact place of another Inf unit and the Sprite would change into a whole line infantry with the same ability but different stats.

Well, that's maybe for the future but I think this is possible cause pretty much that is how some buildings work.
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Maxbirykov2004
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Re: Line and colomn infantry

Post by Maxbirykov2004 »

But guys, could someone draw line infantry, where infantry really close each other...
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Badnorth
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Re: Line and colomn infantry

Post by Badnorth »

Ok
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Badnorth
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Re: Line and colomn infantry

Post by Badnorth »

First try
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L4cus
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Re: Line and colomn infantry

Post by L4cus »

QuadrupoleStrat wrote: Sat Jun 06, 2020 2:51 pm First try
Looks like a bug...
Extra ecclesiam nulla salus...
AOD, a new variant...
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Maxbirykov2004
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Re: Line and colomn infantry

Post by Maxbirykov2004 »

QuadrupoleStrat wrote: Sat Jun 06, 2020 2:51 pm First try
Its good... but its overkill... could you lesser, and 2 lines like this
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Badnorth
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Re: Line and colomn infantry

Post by Badnorth »

L4cus wrote: Sat Jun 06, 2020 3:36 pm
QuadrupoleStrat wrote: Sat Jun 06, 2020 2:51 pm First try
Looks like a bug...
:lol: :lol: :lol:
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Badnorth
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Re: Line and colomn infantry

Post by Badnorth »

How less? 4×4 3×3 ?
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Maxbirykov2004
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Re: Line and colomn infantry

Post by Maxbirykov2004 »

4×4
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DreJaDe
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Re: Line and colomn infantry

Post by DreJaDe »

Is it really needed for now? I mean in the future maybe this could be done but for now...

Also AOS actually also should have this but they dont and I don't see the priority for this.

Well it's kinda easy to make this so maybe.. LOL
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erosbonjour
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Re: Line and colomn infantry

Post by erosbonjour »

:| :D good 👍 or 👏
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