Structures (factories)
- Squirrel5555
- Posts: 860
- Joined: Sun Feb 16, 2020 3:43 pm
Re: Structures (factories)
Looks a bit crumbled maybe someone could adjust the lines to be more straight and perspective.
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Re: Structures (factories)
That style iss from early medieval. Try barroco style and gothic too. Thos are more historycally accuarate
Re: Structures (factories)
Hmmmmm, can Fort Sennivile be the Mega structure for the British factions?
- Squirrel5555
- Posts: 860
- Joined: Sun Feb 16, 2020 3:43 pm
Re: Structures (factories)
Sure, I was thinking of something like that, along with star forts or whatever they were called. But this fits aswell
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Re: Structures (factories)
Yeah, its pretty nice to have those...
Re: Structures (factories)
Hmm, I kinda wan the star fort also
Re: Structures (factories)
I just remembered that if I will do fort, this be the a 128x256. Yikes!!
Re: Structures (factories)
Guys, I just want some opinion about the Fort Sennivile. About the 4 towers if it. In one picture it has a roof while in the other it looks like I has flatforms. Which one would you think would be better?
Re: Structures (factories)
I was searching for an image...it looks really good. If u can, please do it!
Re: Structures (factories)
Maybe one could be the upgrade for the other. Just like castle hss its own upgrade...
The more basic cpuld be the default structure...
The more basic cpuld be the default structure...
Re: Structures (factories)
Moved the village here.
((1)) A Village this can produce only peasants and Can be Upgraded to a factory or defense post
Consumes the Village.
Factories: 3 - 5 turns
Defense towers: 2 - 4 turns
((2)) A normal village :
Can be occupied
Produces only peasants/militias ( forced to go to war )
Cannot be upgraded.
Can research:
Town patrol
Tight fabric
Pls choose Between 1 & 2
((1)) A Village this can produce only peasants and Can be Upgraded to a factory or defense post
Consumes the Village.
Factories: 3 - 5 turns
Defense towers: 2 - 4 turns
((2)) A normal village :
Can be occupied
Produces only peasants/militias ( forced to go to war )
Cannot be upgraded.
Can research:
Town patrol
Tight fabric
Pls choose Between 1 & 2
- Attachments
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- Village.png (6.15 KiB) Viewed 1491 times
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- Occupied Village.png (6.15 KiB) Viewed 1491 times
Last edited by Badnorth on Fri Jun 05, 2020 5:38 am, edited 3 times in total.
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Re: Structures (factories)
I like the second one. But we shouldnt just throw away the first option. I mean, is is a good idea too.
My suggestion would be to keep the 2nd idea. When u get at "Discoveries Era" then u can upgrade it.
Also, it should be cheap (3 turns) and the upgrade to a factory shouldnt be that expensive (it wouldnt be viable)
Also, some techs like town patrol or tigh fabric could fit on it.
We could leave this for later?
Its a very good idea, but is kinda not a priority
My suggestion would be to keep the 2nd idea. When u get at "Discoveries Era" then u can upgrade it.
Also, it should be cheap (3 turns) and the upgrade to a factory shouldnt be that expensive (it wouldnt be viable)
Also, some techs like town patrol or tigh fabric could fit on it.
We could leave this for later?
Its a very good idea, but is kinda not a priority
- Squirrel5555
- Posts: 860
- Joined: Sun Feb 16, 2020 3:43 pm
Re: Structures (factories)
Or
You start with one town centre, but instead of town centres, the map spawns with these. Then you can choose to keep them as villages(can produce only very basic units and techs), or upgrade them to town centres(this would be quite expensive). Just a thought.
But like you said, we can come back to this later as it is not a priority.
You start with one town centre, but instead of town centres, the map spawns with these. Then you can choose to keep them as villages(can produce only very basic units and techs), or upgrade them to town centres(this would be quite expensive). Just a thought.
But like you said, we can come back to this later as it is not a priority.
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- Maxbirykov2004
- Posts: 1022
- Joined: Mon Mar 30, 2020 12:50 pm
- Location: Belarus
Re: Structures (factories)
Sorry, guys. But i think better to add manufacture, and then add its upgrade to factory, using tech start 19 century...
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Re: Structures (factories)
I had the same idea, but i dont still know how usefull could a manufactur or a industrial factory could be...(we cant add vehicles)
Re: Structures (factories)
Fort Sennivile
- Attachments
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- Brit Fort 2.png (9.13 KiB) Viewed 1471 times
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- Brit Fort 9occ.png (10.3 KiB) Viewed 1471 times
Re: Structures (factories)
Awesome
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- Gral.Sturnn
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- Maxbirykov2004
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- Location: Belarus
Re: Structures (factories)
Looks defensively...
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Re: Structures (factories)
I was thinking about make it a factory...similiar to original aos castle...but it only can produce "fortress garrison" special infantry that becomes extremely good fighting next to fortress (fortress would have an aura effect)
- Squirrel5555
- Posts: 860
- Joined: Sun Feb 16, 2020 3:43 pm
Re: Structures (factories)
That aura sounds interesting. Maybe something to think about more
Also, lets not make the same mistake as AOS, giving mega buildings lots of special, cool units, but make one so powerful (trebuchet) others are never created.
Also, lets not make the same mistake as AOS, giving mega buildings lots of special, cool units, but make one so powerful (trebuchet) others are never created.
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- Maxbirykov2004
- Posts: 1022
- Joined: Mon Mar 30, 2020 12:50 pm
- Location: Belarus
Re: Structures (factories)
This aura might be as officer aura or as defense aura (when unit at fortified Tc
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Re: Structures (factories)
Brit Command
A unique aura that encourages nearby units moral to defend their Fortress.
+3 attack
+1/1 armor
+40% mental resistance
A unique aura that encourages nearby units moral to defend their Fortress.
+3 attack
+1/1 armor
+40% mental resistance
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Re: Structures (factories)
Whats the exact size for mega buildings? Im working on a castle
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Re: Structures (factories)
128×128
Castle
Castle
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- castle.png (15.88 KiB) Viewed 1430 times
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- Squirrel5555
- Posts: 860
- Joined: Sun Feb 16, 2020 3:43 pm
Re: Structures (factories)
Very nice
Also castles went out of fashion in the 16th century and were replaced by artillery forts, so I'm not sure if castles will be very useful, maybe at the start of the game, and take extra damage from siege cannons
Also castles went out of fashion in the 16th century and were replaced by artillery forts, so I'm not sure if castles will be very useful, maybe at the start of the game, and take extra damage from siege cannons
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Re: Structures (factories)
I stole a European castle on aoe and resized + a TON of changes
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- European castle.png (17.71 KiB) Viewed 1425 times
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- Maxbirykov2004
- Posts: 1022
- Joined: Mon Mar 30, 2020 12:50 pm
- Location: Belarus
Re: Structures (factories)
Looks great
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Re: Structures (factories)
Actually, it could be its role...to be replaced by star fortressesSquirrel5555 wrote: ↑Fri Jun 12, 2020 8:54 am Very nice
Also castles went out of fashion in the 16th century and were replaced by artillery forts, so I'm not sure if castles will be very useful, maybe at the start of the game, and take extra damage from siege cannons