Structures (factories)

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Squirrel5555
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Re: Structures (factories)

Post by Squirrel5555 »

Looks a bit crumbled :D maybe someone could adjust the lines to be more straight and perspective.
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L4cus
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Re: Structures (factories)

Post by L4cus »

That style iss from early medieval. Try barroco style and gothic too. Thos are more historycally accuarate
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DreJaDe
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Re: Structures (factories)

Post by DreJaDe »

Hmmmmm, can Fort Sennivile be the Mega structure for the British factions?
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Squirrel5555
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Re: Structures (factories)

Post by Squirrel5555 »

Sure, I was thinking of something like that, along with star forts or whatever they were called. But this fits aswell :D
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L4cus
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Re: Structures (factories)

Post by L4cus »

Yeah, its pretty nice to have those...
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DreJaDe
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Re: Structures (factories)

Post by DreJaDe »

Hmm, I kinda wan the star fort also
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Re: Structures (factories)

Post by DreJaDe »

I just remembered that if I will do fort, this be the a 128x256. Yikes!!
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DreJaDe
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Re: Structures (factories)

Post by DreJaDe »

Guys, I just want some opinion about the Fort Sennivile. About the 4 towers if it. In one picture it has a roof while in the other it looks like I has flatforms. Which one would you think would be better?
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L4cus
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Re: Structures (factories)

Post by L4cus »

I was searching for an image...it looks really good. If u can, please do it!
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DreJaDe
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Re: Structures (factories)

Post by DreJaDe »

L4cus wrote: Fri Jun 05, 2020 3:17 am I was searching for an image...it looks really good. If u can, please do it!
I think you misunderstood my question. Which should be done for the tower tops. The ones with roof or the one with just flatforms?
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L4cus
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Re: Structures (factories)

Post by L4cus »

Maybe one could be the upgrade for the other. Just like castle hss its own upgrade...🙄🙄🙄
The more basic cpuld be the default structure...
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Badnorth
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Re: Structures (factories)

Post by Badnorth »

Moved the village here.

((1)) A Village this can produce only peasants and Can be Upgraded to a factory or defense post
Consumes the Village.

Factories: 3 - 5 turns
Defense towers: 2 - 4 turns

((2)) A normal village :

Can be occupied
Produces only peasants/militias ( forced to go to war )
Cannot be upgraded.
Can research:
Town patrol
Tight fabric

Pls choose Between 1 & 2
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Village.png
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Occupied Village.png
Occupied Village.png (6.15 KiB) Viewed 1491 times
Last edited by Badnorth on Fri Jun 05, 2020 5:38 am, edited 3 times in total.
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L4cus
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Re: Structures (factories)

Post by L4cus »

I like the second one. But we shouldnt just throw away the first option. I mean, is is a good idea too.
My suggestion would be to keep the 2nd idea. When u get at "Discoveries Era" then u can upgrade it.
Also, it should be cheap (3 turns) and the upgrade to a factory shouldnt be that expensive (it wouldnt be viable)
Also, some techs like town patrol or tigh fabric could fit on it.
We could leave this for later?
Its a very good idea, but is kinda not a priority
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Squirrel5555
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Re: Structures (factories)

Post by Squirrel5555 »

Or

You start with one town centre, but instead of town centres, the map spawns with these. Then you can choose to keep them as villages(can produce only very basic units and techs), or upgrade them to town centres(this would be quite expensive). Just a thought.

But like you said, we can come back to this later as it is not a priority.
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Maxbirykov2004
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Re: Structures (factories)

Post by Maxbirykov2004 »

Sorry, guys. But i think better to add manufacture, and then add its upgrade to factory, using tech start 19 century...
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L4cus
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Re: Structures (factories)

Post by L4cus »

I had the same idea, but i dont still know how usefull could a manufactur or a industrial factory could be...(we cant add vehicles)
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DreJaDe
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Re: Structures (factories)

Post by DreJaDe »

Fort Sennivile
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Badnorth
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Re: Structures (factories)

Post by Badnorth »

Awesome
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Gral.Sturnn
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Re: Structures (factories)

Post by Gral.Sturnn »

Looks great
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Maxbirykov2004
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Re: Structures (factories)

Post by Maxbirykov2004 »

Looks defensively...
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L4cus
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Re: Structures (factories)

Post by L4cus »

I was thinking about make it a factory...similiar to original aos castle...but it only can produce "fortress garrison" special infantry that becomes extremely good fighting next to fortress (fortress would have an aura effect)
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Squirrel5555
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Re: Structures (factories)

Post by Squirrel5555 »

That aura sounds interesting. Maybe something to think about more

Also, lets not make the same mistake as AOS, giving mega buildings lots of special, cool units, but make one so powerful (trebuchet) others are never created. :D
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Maxbirykov2004
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Re: Structures (factories)

Post by Maxbirykov2004 »

L4cus wrote: Thu Jun 11, 2020 3:20 pm I was thinking about make it a factory...similiar to original aos castle...but it only can produce "fortress garrison" special infantry that becomes extremely good fighting next to fortress (fortress would have an aura effect)
This aura might be as officer aura or as defense aura (when unit at fortified Tc
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Badnorth
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Re: Structures (factories)

Post by Badnorth »

Brit Command

A unique aura that encourages nearby units moral to defend their Fortress.

+3 attack
+1/1 armor
+40% mental resistance
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Badnorth
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Re: Structures (factories)

Post by Badnorth »

Whats the exact size for mega buildings? Im working on a castle
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Badnorth
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Re: Structures (factories)

Post by Badnorth »

128×128

Castle
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Squirrel5555
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Re: Structures (factories)

Post by Squirrel5555 »

Very nice :D

Also castles went out of fashion in the 16th century and were replaced by artillery forts, so I'm not sure if castles will be very useful, maybe at the start of the game, and take extra damage from siege cannons
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Badnorth
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Re: Structures (factories)

Post by Badnorth »

I stole a European castle on aoe and resized + a TON of changes
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Maxbirykov2004
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Re: Structures (factories)

Post by Maxbirykov2004 »

Looks great
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L4cus
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Re: Structures (factories)

Post by L4cus »

Squirrel5555 wrote: Fri Jun 12, 2020 8:54 am Very nice :D

Also castles went out of fashion in the 16th century and were replaced by artillery forts, so I'm not sure if castles will be very useful, maybe at the start of the game, and take extra damage from siege cannons
Actually, it could be its role...to be replaced by star fortresses
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