Structures (factories)

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DreJaDe
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Re: Structures (factories)

Post by DreJaDe »

QuadrupoleStrat wrote: Fri Jun 12, 2020 9:51 am I stole a European castle on aoe and resized + a TON of changes
Do you just take the reference from AOE or just really copied and change some things in it. I think we may have a problem with the copyrights with just a resize of it.
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Maxbirykov2004
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Re: Structures (factories)

Post by Maxbirykov2004 »

DreJaDe wrote: Sat Jun 13, 2020 6:52 am
QuadrupoleStrat wrote: Fri Jun 12, 2020 9:51 am I stole a European castle on aoe and resized + a TON of changes
Do you just take the reference from AOE or just really copied and change some things in it. I think we may have a problem with the copyrights with just a resize of it.
Yes, you need to change something. Because if guys from age of alerts have problems with copyrights, we also might have them...
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Badnorth
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Re: Structures (factories)

Post by Badnorth »

I'm using my aunt's phone.

Okay I'm gonna add a catapult, two mounted cannons, Bridges and water.
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Badnorth
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Re: Structures (factories)

Post by Badnorth »

Finally got connected again.

I cannot send the file Damn
File too large 22 kilobytes
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Maxbirykov2004
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Re: Structures (factories)

Post by Maxbirykov2004 »

QuadrupoleStrat wrote: Mon Jun 15, 2020 5:53 am I'm using my aunt's phone.

Okay I'm gonna add a catapult, two mounted cannons, Bridges and water.
Hmm i used Pc with windows 7, 3 different phones, 1 iPad.
And i think this site is pretty universal... Easy to log in...
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Badnorth
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Re: Structures (factories)

Post by Badnorth »

Im done working on the Castle but cannot be sent.

@Stratego (dev) What is the file size limit ? The castle imade is 22Kb.
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Re: Structures (factories)

Post by Stratego (dev) »

i have increased to 25 (it was 20)
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Badnorth
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Re: Structures (factories)

Post by Badnorth »

Thanks stratego :)

Okay...European Castle.
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Squirrel5555
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Re: Structures (factories)

Post by Squirrel5555 »

Not sure, looks a bit grainy? Maybe reduce the amount of different shades of grey used, and use black outlines for more things to make them more clear, we don't need to see every brick.

What I mean is your new additions, the cannons, are very visible, while the tops of the towers and walls have no outlines, would look weird compared to the aesthetic of AO games. Look at some of DreJaDe's buildings, they look much 'cleaner'.
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DreJaDe
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Re: Structures (factories)

Post by DreJaDe »

Seeing squirels comment above made me not want to send this because I kinda recolor the outline

Here is the British fort again

I tried to change some things. I don't know if it's better or not because when I compare them, I think they both look good to me. LOL maybe my bias
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Brit Fort try occ.png
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brit fort try.png
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L4cus
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Re: Structures (factories)

Post by L4cus »

What the materials are supoossed to be?
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Squirrel5555
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Re: Structures (factories)

Post by Squirrel5555 »

The fort looks good, the outline doesnt need to be dark as long as all the features are clearly visible, like on your image.
Making the outline darker is one way of making things more clear, with probably the least amount of work, so I suggested maybe Quadrupole could try that.

On the leftmost tower of the fort, is one of the tower walls missing? Or is it meant like that? Other than that looks great :D

Also we need like 16 images, one of each stage of the mega buildings being built, however I that takes an absurd amount of work, I did the monastery in AOS :D so we can leave it for later I guess

Also like 4 images of regular buildings being built
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L4cus
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Re: Structures (factories)

Post by L4cus »

The yard on the center should have its own color
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DreJaDe
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Re: Structures (factories)

Post by DreJaDe »

Squirrel5555 wrote: Mon Jun 15, 2020 11:17 pm The fort looks good, the outline doesnt need to be dark as long as all the features are clearly visible, like on your image.
Making the outline darker is one way of making things more clear, with probably the least amount of work, so I suggested maybe Quadrupole could try that.

On the leftmost tower of the fort, is one of the tower walls missing? Or is it meant like that? Other than that looks great :D

Also we need like 16 images, one of each stage of the mega buildings being built, however I that takes an absurd amount of work, I did the monastery in AOS :D so we can leave it for later I guess

Also like 4 images of regular buildings being built
I don't know but in the reference, it's like that
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DreJaDe
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Re: Structures (factories)

Post by DreJaDe »

Well, theres no hurt to changing that.
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brit fort try.png
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Squirrel5555
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Re: Structures (factories)

Post by Squirrel5555 »

oh ok I found your reference picture, guess it is okay without the wall then. Tracing it really does make accurate pictures haha, how do you layer the image behind your canvas? Do you use gimp? This seems really good for buildings
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DreJaDe
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Re: Structures (factories)

Post by DreJaDe »

Squirrel5555 wrote: Tue Jun 16, 2020 10:47 am oh ok I found your reference picture, guess it is okay without the wall then. Tracing it really does make accurate pictures haha, how do you layer the image behind your canvas? Do you use gimp? This seems really good for buildings
Actually for buildings, i dont trace.

For boxy buildings I just use the 2 pixel like this then make vertical lines to add length.

For circular. It's more on the perspective.
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Badnorth
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Re: Structures (factories)

Post by Badnorth »

Yeah jade is an awesome Painter.
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Badnorth
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Re: Structures (factories)

Post by Badnorth »

In aod I think jade & squirrel is best painter.

In the Aof imo- Savra is the Best I can't even compare myself to him :lol:

Anyways

What progress is AoD at ?
I think we are getting beta ver earlier than usual.
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L4cus
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Re: Structures (factories)

Post by L4cus »

Max asked for the stats to make the jsons. I posted them at generic units topic.
I hope he see them
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DreJaDe
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Re: Structures (factories)

Post by DreJaDe »

QuadrupoleStrat wrote: Tue Jun 16, 2020 11:12 am In aod I think jade & squirrel is best painter.

In the Aof imo- Savra is the Best I can't even compare myself to him :lol:

Anyways

What progress is AoD at ?
I think we are getting beta ver earlier than usual.
You shouldn't forget stratego and endru from AOS
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Maxbirykov2004
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Re: Structures (factories)

Post by Maxbirykov2004 »

L4cus wrote: Tue Jun 16, 2020 11:30 am Max asked for the stats to make the jsons. I posted them at generic units topic.
I hope he see them
Yes i see them
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Squirrel5555
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Re: Structures (factories)

Post by Squirrel5555 »

Damn no tracing on the fort, you are pro :D must have taken sooo long.

We have a lot of stuff for first version! Good progress guys!
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noaharts
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Re: Structures (factories)

Post by noaharts »

I see the project is going along smoothly here. love the fort u made dre .
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