Ships
Re: Ships
I have made another topic for it
Re: Ships
Guys, do u agree with the stats?
What dhip sprite needs stats?
We need to define ship categories
Also need to define if they are gonna be default ships(not an upgrade from the "store") or buyable with some gems
All this for have them ready for jsons.
What dhip sprite needs stats?
We need to define ship categories
Also need to define if they are gonna be default ships(not an upgrade from the "store") or buyable with some gems
All this for have them ready for jsons.
Re: Ships
U are giving him lateen seals. Thats ok
About size, it looks ok for me
There are a lot of versions of caravels, some with square seals instead of lateen. U can use the seals u wish, maybe some variations on that detail for some factions. But it is fine for now
Two things i'd like to ask u
1. Is that sprite the same u allready posted?
2. I'd like to reduce bonus of all ships ( from +150% v ships to +100%)
About size, it looks ok for me
There are a lot of versions of caravels, some with square seals instead of lateen. U can use the seals u wish, maybe some variations on that detail for some factions. But it is fine for now
Two things i'd like to ask u
1. Is that sprite the same u allready posted?
2. I'd like to reduce bonus of all ships ( from +150% v ships to +100%)
- Squirrel5555
- Posts: 860
- Joined: Sun Feb 16, 2020 3:43 pm
Re: Ships
Sure.
Cargo ships like carrack, galleon, cargo galleon (a variant) should have worse bonus
Fighting ships like galleot, galley, galleass and upgrades good bonus v ships
Scout-raiding ships like caravel good bonus v transport and cargo ships
Is just an idea
Cargo ships like carrack, galleon, cargo galleon (a variant) should have worse bonus
Fighting ships like galleot, galley, galleass and upgrades good bonus v ships
Scout-raiding ships like caravel good bonus v transport and cargo ships
Is just an idea
Re: Ships
I only followed this since it explicitly shows that is the English ships.L4cus wrote: ↑Sun Apr 19, 2020 3:27 pm U are giving him lateen seals. Thats ok
About size, it looks ok for me
There are a lot of versions of caravels, some with square seals instead of lateen. U can use the seals u wish, maybe some variations on that detail for some factions. But it is fine for now
Two things i'd like to ask u
1. Is that sprite the same u allready posted?
2. I'd like to reduce bonus of all ships ( from +150% v ships to +100%)
Well, as long as it's balanced.
Re: Ships
Caravel stats
Default
Categories:
Ship, seal ship, scout-raiding ship, infantry transport
Cost 5
Hp 70
Attack 18
Range 5
Armor 2/5
Speed 6
Sight 7
Actions/turn 1
Mend rate 9
Carry capacity 1
Accuary 30%
+50% v structures
+150% v ships
Can carry inf units
Default
Categories:
Ship, seal ship, scout-raiding ship, infantry transport
Cost 5
Hp 70
Attack 18
Range 5
Armor 2/5
Speed 6
Sight 7
Actions/turn 1
Mend rate 9
Carry capacity 1
Accuary 30%
+50% v structures
+150% v ships
Can carry inf units
Re: Ships
Sure we could add it
U mst wait. Sorry...
U mst wait. Sorry...
- Maxbirykov2004
- Posts: 1022
- Joined: Mon Mar 30, 2020 12:50 pm
- Location: Belarus
Re: Ships
Guys i don't post in ships forum before, so this ships looks great. And do you need .json ?
AOD team, join now http://www.ageofstrategy.net/viewforum.php?f=230
And here is Discord Link https://discord.gg/DX5k9F6wQY
And here is Discord Link https://discord.gg/DX5k9F6wQY
Re: Ships
Yes we need some. I have made carrack jsons. but u can check it, it might be wrong jeje
There are other ships waring for jsons but dont have their text. U can make them
I will make galley and galleass jsons
There are other ships waring for jsons but dont have their text. U can make them
I will make galley and galleass jsons
- Maxbirykov2004
- Posts: 1022
- Joined: Mon Mar 30, 2020 12:50 pm
- Location: Belarus
Re: Ships
Ok and my .json can be more mistaken than your
AOD team, join now http://www.ageofstrategy.net/viewforum.php?f=230
And here is Discord Link https://discord.gg/DX5k9F6wQY
And here is Discord Link https://discord.gg/DX5k9F6wQY
Re: Ships
Well, actually idk jeje
I have also made cog jsons, sorry if u were...
I have also made cog jsons, sorry if u were...
Re: Ships
Team color is almost not visible
Could u add a team color stripe at the hull?
-
- Site Admin
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- Joined: Fri Apr 25, 2014 9:28 pm
Re: Ships
please everyone do not attach big images to forum (only unit images) all other big images, should be "attached" as external lilnks - read in FAQ how.
also if u get a sample iage on web use a link istead of attachment
thanks!
(i have deleted all attachments)
also if u get a sample iage on web use a link istead of attachment
thanks!
(i have deleted all attachments)
- Maxbirykov2004
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- Joined: Mon Mar 30, 2020 12:50 pm
- Location: Belarus
Re: Ships
Looks pretty good, but anyone know when they was?
AOD team, join now http://www.ageofstrategy.net/viewforum.php?f=230
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And here is Discord Link https://discord.gg/DX5k9F6wQY
- Squirrel5555
- Posts: 860
- Joined: Sun Feb 16, 2020 3:43 pm
Re: Ships
Well it is nothing high tech, just gunpowder in barrels, so I don't think there will be any problems if this is available right from the start to protect against water attacks.
AOD Team - Join Us!
Re: Ships
Mercenary Pirate ship
Cost: 4
Hp 56
Attack 14
Range 1
Armor 2/8
Speed 5
Sight 8
Actions/turn 1
Accuary 100% ( Ram )
Abilities:
Shoot Cannon***
(6 rng)(15 dmg)
Board ship***
(40% Convert chance)
Bonuses
100% ships
Leaving: 6
Cost: 4
Hp 56
Attack 14
Range 1
Armor 2/8
Speed 5
Sight 8
Actions/turn 1
Accuary 100% ( Ram )
Abilities:
Shoot Cannon***
(6 rng)(15 dmg)
Board ship***
(40% Convert chance)
Bonuses
100% ships
Leaving: 6
- Attachments
-
- Mercenary Pirate Ship.png (2.13 KiB) Viewed 1489 times
Last edited by Badnorth on Thu Jun 18, 2020 3:06 pm, edited 1 time in total.
For newcomers, click here for discord links. Hopefully they aren't expired.
- Squirrel5555
- Posts: 860
- Joined: Sun Feb 16, 2020 3:43 pm
Re: Ships
Nvm I dont wanna make pirate Warship
Hmm I wanna add something unique to Pirate ship..I have am idea it has an active ability to Spawn Buccaneers on shore but with 2 cooldown like druid on AoF
I will change Pirate ship stats if dis is a good idea and make Buccaneers sprite
Hmm I wanna add something unique to Pirate ship..I have am idea it has an active ability to Spawn Buccaneers on shore but with 2 cooldown like druid on AoF
I will change Pirate ship stats if dis is a good idea and make Buccaneers sprite
For newcomers, click here for discord links. Hopefully they aren't expired.
- Squirrel5555
- Posts: 860
- Joined: Sun Feb 16, 2020 3:43 pm
Re: Ships
Since its a mercenary unit it should have lower cost and add leaving effect
Re: Ships
Spawn Buccaneers ability?? Is it a good idea?
It is a light infantry unarmored but with a Flintlock and saber with a Leaving of 4
Cost: 2
Hp: 29
Att: 12
Spd: 3
Armor: 1/0
Sight: 5
Abilities:
Shoot (Damage : 12)(CD: 1)
Bonuses:
100% Ships
100% buildings
200% Fortifications
700% Mega
only trainable at Pirate ships and Taverns(Mercenary barracks)(IF added)
Leaving: 5
Last edited by Badnorth on Thu Jun 18, 2020 3:15 pm, edited 1 time in total.
For newcomers, click here for discord links. Hopefully they aren't expired.