Ships

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L4cus
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Re: Ships

Post by L4cus »

I have made another topic for it
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L4cus
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Re: Ships

Post by L4cus »

Guys, do u agree with the stats?
What dhip sprite needs stats?
We need to define ship categories

Also need to define if they are gonna be default ships(not an upgrade from the "store") or buyable with some gems

All this for have them ready for jsons.
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DreJaDe
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Re: Ships

Post by DreJaDe »

Well that could always be change later on so for now I will agree.

Also the Caravel?

Are you okay with its size?
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L4cus
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Re: Ships

Post by L4cus »

U are giving him lateen seals. Thats ok
About size, it looks ok for me
There are a lot of versions of caravels, some with square seals instead of lateen. U can use the seals u wish, maybe some variations on that detail for some factions. But it is fine for now

Two things i'd like to ask u
1. Is that sprite the same u allready posted?
2. I'd like to reduce bonus of all ships ( from +150% v ships to +100%)
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Squirrel5555
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Re: Ships

Post by Squirrel5555 »

Different ships should have different bonuses right?
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L4cus
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Re: Ships

Post by L4cus »

Sure.
Cargo ships like carrack, galleon, cargo galleon (a variant) should have worse bonus
Fighting ships like galleot, galley, galleass and upgrades good bonus v ships
Scout-raiding ships like caravel good bonus v transport and cargo ships
Is just an idea
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DreJaDe
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Re: Ships

Post by DreJaDe »

L4cus wrote: Sun Apr 19, 2020 3:27 pm U are giving him lateen seals. Thats ok
About size, it looks ok for me
There are a lot of versions of caravels, some with square seals instead of lateen. U can use the seals u wish, maybe some variations on that detail for some factions. But it is fine for now

Two things i'd like to ask u
1. Is that sprite the same u allready posted?
2. I'd like to reduce bonus of all ships ( from +150% v ships to +100%)
I only followed this since it explicitly shows that is the English ships.

Well, as long as it's balanced.
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L4cus
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Re: Ships

Post by L4cus »

Caravel stats

Default

Categories:
Ship, seal ship, scout-raiding ship, infantry transport

Cost 5
Hp 70
Attack 18
Range 5
Armor 2/5
Speed 6
Sight 7
Actions/turn 1
Mend rate 9
Carry capacity 1
Accuary 30%
+50% v structures
+150% v ships
Caravel.png
Caravel.png (1.16 KiB) Viewed 1610 times
Can carry inf units
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DreJaDe
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Re: Ships

Post by DreJaDe »

This is just a suggestion but what if we add a cannon spell which has small range to make the accuracy gone at point blank range. I mean, it's a big traget after all when they are so close.
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L4cus
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Re: Ships

Post by L4cus »

Sure we could add it
U mst wait. Sorry...
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Maxbirykov2004
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Re: Ships

Post by Maxbirykov2004 »

Guys i don't post in ships forum before, so this ships looks great. And do you need .json ?
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L4cus
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Re: Ships

Post by L4cus »

Yes we need some. I have made carrack jsons. but u can check it, it might be wrong jeje
There are other ships waring for jsons but dont have their text. U can make them
I will make galley and galleass jsons
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Maxbirykov2004
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Re: Ships

Post by Maxbirykov2004 »

Ok and my .json can be more mistaken than your :roll:
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L4cus
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Re: Ships

Post by L4cus »

Well, actually idk jeje
I have also made cog jsons, sorry if u were...
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L4cus
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Re: Ships

Post by L4cus »

DreJaDe wrote: Fri Apr 17, 2020 7:04 am Well, here's the remake of "The Cog".

I'm quite proud of it since it's an original and not taken from existing unit images.

Here it is 'HMS COG 2"!!
Yey
Team color is almost not visible
Could u add a team color stripe at the hull?
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DreJaDe
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Re: Ships

Post by DreJaDe »

L4cus wrote: Tue Apr 21, 2020 8:03 am
DreJaDe wrote: Fri Apr 17, 2020 7:04 am Well, here's the remake of "The Cog".

I'm quite proud of it since it's an original and not taken from existing unit images.

Here it is 'HMS COG 2"!!
Yey
Team color is almost not visible
Could u add a team color stripe at the hull?
Here
Attachments
HMS Cog 2.png
HMS Cog 2.png (1.08 KiB) Viewed 1588 times
Stratego (dev)
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Re: Ships

Post by Stratego (dev) »

please everyone do not attach big images to forum (only unit images) all other big images, should be "attached" as external lilnks - read in FAQ how.
also if u get a sample iage on web use a link istead of attachment
thanks!
(i have deleted all attachments)
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L4cus
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Re: Ships

Post by L4cus »

DreJaDe wrote: Tue Apr 21, 2020 8:17 am
L4cus wrote: Tue Apr 21, 2020 8:03 am
DreJaDe wrote: Fri Apr 17, 2020 7:04 am Well, here's the remake of "The Cog".

I'm quite proud of it since it's an original and not taken from existing unit images.

Here it is 'HMS COG 2"!!
Yey
Team color is almost not visible
Could u add a team color stripe at the hull?
Here
I have just tested it. Looks much better, thanks
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Badnorth
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Re: Ships

Post by Badnorth »

Well this is a marine trap so ill put it here

Explosive Barrels
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Gunpowder barrels.png
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Maxbirykov2004
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Re: Ships

Post by Maxbirykov2004 »

Looks pretty good, but anyone know when they was?
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Squirrel5555
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Re: Ships

Post by Squirrel5555 »

Well it is nothing high tech, just gunpowder in barrels, so I don't think there will be any problems if this is available right from the start to protect against water attacks.
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Badnorth
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Re: Ships

Post by Badnorth »

Are Oil barrels or the tech also needed ? I mean they were also used by warships and pirates to Set the sea on fire to lose track of their enemies.
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Badnorth
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Re: Ships

Post by Badnorth »

Mercenary Pirate ship
Cost: 4
Hp 56
Attack 14
Range 1
Armor 2/8
Speed 5
Sight 8
Actions/turn 1
Accuary 100% ( Ram )
Abilities:
Shoot Cannon***
(6 rng)(15 dmg)
Board ship***
(40% Convert chance)
Bonuses
100% ships

Leaving: 6
Attachments
Mercenary Pirate Ship.png
Mercenary Pirate Ship.png (2.13 KiB) Viewed 1489 times
Last edited by Badnorth on Thu Jun 18, 2020 3:06 pm, edited 1 time in total.
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Squirrel5555
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Re: Ships

Post by Squirrel5555 »

Nice, but what kind of ship.
Galleass, frigate, so on, just curious :D
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Badnorth
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Re: Ships

Post by Badnorth »

Galley because I used the sprite you made to make this
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Badnorth
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Re: Ships

Post by Badnorth »

Wait did u make galley?

Anyways im planning to make a Mercenary pirate warship & Merchant/Trading ship
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Badnorth
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Re: Ships

Post by Badnorth »

Nvm I dont wanna make pirate Warship

Hmm I wanna add something unique to Pirate ship..I have am idea :o it has an active ability to Spawn Buccaneers on shore but with 2 cooldown like druid on AoF

I will change Pirate ship stats if dis is a good idea and make Buccaneers sprite
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Squirrel5555
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Re: Ships

Post by Squirrel5555 »

Ok

but maybe a better name than pirate ship is needed
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L4cus
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Re: Ships

Post by L4cus »

Since its a mercenary unit it should have lower cost and add leaving effect
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Badnorth
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Re: Ships

Post by Badnorth »

L4cus wrote: Thu Jun 18, 2020 2:59 pm Since its a mercenary unit it should have lower cost and add leaving effect
Spawn Buccaneers ability?? Is it a good idea?

It is a light infantry unarmored but with a Flintlock and saber with a Leaving of 4

Cost: 2
Hp: 29
Att: 12
Spd: 3
Armor: 1/0
Sight: 5
Abilities:
Shoot (Damage : 12)(CD: 1)
Bonuses:
100% Ships
100% buildings
200% Fortifications
700% Mega

only trainable at Pirate ships and Taverns(Mercenary barracks)(IF added)
Leaving: 5
Last edited by Badnorth on Thu Jun 18, 2020 3:15 pm, edited 1 time in total.
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