Ships
Re: Ships
Flintlock? Thats the kdy connected to the trigger to shot. Whats the firearm? Flintlock pistol? Flintlock musket? Flintlock carbine?
Re: Ships
Name: Privateer Ship
Privateers were essentially pirates with government protection in order to pursue less than legal goals in wealth, dominance, and control of the seas. ... Buccaneer is a term that is basically the French/Cajun slang term for privateer.
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- Squirrel5555
- Posts: 860
- Joined: Sun Feb 16, 2020 3:43 pm
Re: Ships
I was thinking about calling it privateer, however they raided ships and trade routes, normally didn't carry out raids on land, like the ability to spawn buccaneers suggests. I thought it would be better to save the name 'privateer' for a ship that can take over enemy ships.
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- Maxbirykov2004
- Posts: 1022
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- Location: Belarus
Re: Ships
Wait, at end of 16 century English "buccanees or privaters" (but at fact pirates) robbed Spanish and Portuguese ships with gold, and they was by protection of king... They only robbed ships (and maybe some ports) but dont raid lands...Squirrel5555 wrote: ↑Thu Jun 18, 2020 3:38 pm I was thinking about calling it privateer, however they raided ships and trade routes, normally didn't carry out raids on land, like the ability to spawn buccaneers suggests. I thought it would be better to save the name 'privateer' for a ship that can take over enemy ships.
I think it can be only a see sheep...
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Re: Ships
Cargo ship
Trainable at: TC & Dock
Cost: 3
Hp: 24
Att: 0
Spd: 4
Armor: 1/3
Sight: 6
Ability:
Speed up production by 1 ( Consumes unit )
Pay mercenary ( Consumes unit )
Bonuses: none
Merchant ship
Trainable at: TC & Dock
Cost: 4
Hp: 28
Att: 0
Spd: 4
Armor: 1/5
Sight: 6
Ability:
Speed up production by 2 ( Consumes unit )
Pay mercenary Group
Bonuses: none
Some Consumable ships stats.
Trainable at: TC & Dock
Cost: 3
Hp: 24
Att: 0
Spd: 4
Armor: 1/3
Sight: 6
Ability:
Speed up production by 1 ( Consumes unit )
Pay mercenary ( Consumes unit )
Bonuses: none
Merchant ship
Trainable at: TC & Dock
Cost: 4
Hp: 28
Att: 0
Spd: 4
Armor: 1/5
Sight: 6
Ability:
Speed up production by 2 ( Consumes unit )
Pay mercenary Group
Bonuses: none
Some Consumable ships stats.
Last edited by Badnorth on Sat Jun 20, 2020 4:20 am, edited 1 time in total.
For newcomers, click here for discord links. Hopefully they aren't expired.
- Maxbirykov2004
- Posts: 1022
- Joined: Mon Mar 30, 2020 12:50 pm
- Location: Belarus
Re: Ships
Maybe cargo ship cost 2-->4QuadrupoleStrat wrote: ↑Fri Jun 19, 2020 9:56 am Cargo ship
Trainable at: TC & Dock
Cost: 2
Hp: 24
Att: 0
Spd: 4
Armor: 1/3
Sight: 6
Ability:
Speed up production by 1 ( Consumes unit )
Pay mercenary ( Consumes unit )
Bonuses: none
Merchant ship
Trainable at: TC & Dock
Cost: 3
Hp: 28
Att: 0
Spd: 4
Armor: 1/5
Sight: 6
Ability:
Speed up production by 2 ( Consumes unit )
Pay mercenary Group ( Consumes unit )
Bonuses: none
Some Consumable ships stats.
AOD team, join now http://www.ageofstrategy.net/viewforum.php?f=230
And here is Discord Link https://discord.gg/DX5k9F6wQY
And here is Discord Link https://discord.gg/DX5k9F6wQY
- Vārimathras Ashegūl
- Posts: 40
- Joined: Sat May 23, 2020 3:00 pm
- Location: Age of Fantasy