Disable the Need of Techs to Fire Musket

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samuelch
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Disable the Need of Techs to Fire Musket

Post by samuelch »

Currently the musket tech must be researched to be able to fire the musket with musket units. Make it just unlock the unit with the tech. Currently when I am using map editor to test, I can't use the musketeers due to that
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L4cus
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Re: Disable the Need of Techs to Fire Musket

Post by L4cus »

well this could be usefull for map editor where ur army is out of amunition...some stuff like that...
it could be changed without problems
btw that kind of situation can be simulated editing abilitypower stat to 0
what the others think?
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
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samuelch
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Re: Disable the Need of Techs to Fire Musket

Post by samuelch »

The musket ability attack that the musketeers have require the tech to use. Since custom levels don't start with tech, you can't fire the musket then. So I want the musket tech to only unlock the ability of training the musketeer unit. Blocking the attack ability will make musketeer useless in custom levels.
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L4cus
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Re: Disable the Need of Techs to Fire Musket

Post by L4cus »

so it will be changed
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
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L4cus
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Re: Disable the Need of Techs to Fire Musket

Post by L4cus »

this is already changed int he last version. try it out!
btw, change the name of the topic adding "IMPLEMENTED".
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Gral.Sturnn
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Re: Disable the Need of Techs to Fire Musket

Post by Gral.Sturnn »

dont you have the moderator tools?
~Gral.Sturnn
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L4cus
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Re: Disable the Need of Techs to Fire Musket

Post by L4cus »

noup
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
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