Just tested AOD

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DreJaDe
Posts: 2383
Joined: Sun May 12, 2019 10:19 pm

Just tested AOD

Post by DreJaDe »

Well, i know there are a lot of problems for now with the game so ill just say this without minding those.

First off is the how units work, i kinda like that they arent really killing each other with just 2-3 hits. I think its ok for that to work like that.

The next one is how should it go for the future. I thinm it should be nice to just focus on mking it fully AOD (I dont know how its done though) and stabilize one faction without the errors. Like the other units from the game being in it, the names, other essential units like the wagon and so on. Yeah, i think this will be hard for L4cus but I really like a fully playable faction even if its just one! (Yep being selfish here sry)

Summary
The stats are kinda ok for me
Its good to have a fully AOD game
Pls remove the non AOD stuff
Want a fully working faction

Thank you very much for all the people involve in this game!
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L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Re: Just tested AOD

Post by L4cus »

i am glad u liked it!
thanks a lot to u guys, ur images saved me
about what u are saying here DrejaDe, osme things to say:
1 other factions will be added to the forum
2 we will add mercenaries and agents, there is a topic to decide how to implement this on the forum
3 dont worry about aog stuffs, there are also aow units. even aog beta has them
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
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L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Re: Just tested AOD

Post by L4cus »

here is the topic about the subforum rearreange
https://www.ageofstrategy.net/viewtopic ... 241&t=8867
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
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