Agents

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L4cus
Posts: 2358
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Agents

Post by L4cus »

i had some ideas for agents:
spies
assain
priest
officer (alrady has a topic)
general

they would have their own category
they would have some special categories
they are different to heroes or history characters
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
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Gral.Sturnn
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Re: Agents

Post by Gral.Sturnn »

what would a spy do to make it different from an assasin?
~Gral.Sturnn
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L4cus
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Re: Agents

Post by L4cus »

assasain can only kill agents and other not combat units, is also stealth but has short sight
spies can sabotage buildings, with a similar effect than burn, also its stealth unit but has a higher sight

this is my idea, but can be better i think...its not totally defined
Extra ecclesiam nulla salus...
AOD, a new variant...
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Gral.Sturnn
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Re: Agents

Post by Gral.Sturnn »

Like spy sabouteour/ specialized assasin


Another question should they be individual characters or hace three characters per unit like everyone else?
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Maxbirykov2004
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Re: Agents

Post by Maxbirykov2004 »

And how much assassinations assassin can do? 1 and then he will leave (like AOS) or more than 1?
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Badnorth
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Re: Agents

Post by Badnorth »

What can a priest do besides healing?
Is conversion a part of the game?
For newcomers, click here for discord links. Hopefully they aren't expired.
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L4cus
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Re: Agents

Post by L4cus »

if posted this al togheter is because i wanted to know what u think about the idea...
i would like to decide right n¿now
but here are some variables...

for example, assasains would work as mercenaries, so they have a leaving effect, are weak, and can kill more than only one unit
so agents shouldnt be left alone in order to protect them fom assasains
the leaving effect can be modified by money courier equivalents
cost: 4-5

spies dont have leaving effect, dont fight, have a great sight, can sabotage structures
cost: 3

priest are a refference to religions conflicts of 16-17th centuries and would only be avibale for only few factions like: spain (jesuit), prussia(lutheran), british(anglican)...
they would be able to convert, but they would be very expensive, and can only be produced on some few buildings
cost: 4/ jesuits priests: 5 turns

officer has its own topic
cost 4-5
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
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Maxbirykov2004
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Location: Belarus

Re: Agents

Post by Maxbirykov2004 »

L4cus wrote: Mon Aug 31, 2020 11:35 am if posted this al togheter is because i wanted to know what u think about the idea...
i would like to decide right n¿now
but here are some variables...

for example, assasains would work as mercenaries, so they have a leaving effect, are weak, and can kill more than only one unit
so agents shouldnt be left alone in order to protect them fom assasains
the leaving effect can be modified by money courier equivalents
cost: 4-5

spies dont have leaving effect, dont fight, have a great sight, can sabotage structures
cost: 3

priest are a refference to religions conflicts of 16-17th centuries and would only be avibale for only few factions like: spain (jesuit), prussia(lutheran), british(anglican)...
they would be able to convert, but they would be very expensive, and can only be produced on some few buildings
cost: 4/ jesuits priests: 5 turns

officer has its own topic
cost 4-5
Good idea
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