priorities for a beta!

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Badnorth
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Re: priorities for a beta!

Post by Badnorth »

Sounds good
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Badnorth
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Re: priorities for a beta!

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L4cus what era was the Ambulance wagons ?
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Badnorth
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Re: priorities for a beta!

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And what looks ? Maybe 2 wagons with a huge medical cross ?
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L4cus
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Re: priorities for a beta!

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First u should search about the red cross so we dont get historically unaccuarate
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Re: priorities for a beta!

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The Red Cross was born in 1863 when five Geneva men, including Dunant, set up the International Committee for Relief to the Wounded, later to become the International Committee of the Red Cross. Its emblem was a red cross on a white background: the inverse of the Swiss flag.
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Re: priorities for a beta!

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Mmh so it dowsnt fit...
Anyway, i already finished with the main units so i will be posting a screenshot tomorrow since its late here in Peru
I have tested the units in skirmsh map, its quite unbalanced and they still need some fixes
I am working on music for the game too but it can wait (also i have my studies so maybe the most i can do this week is really poor progress)
Nothing alse for the weekend
Last edited by L4cus on Mon Aug 03, 2020 4:34 am, edited 1 time in total.
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Re: priorities for a beta!

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Image
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Gral.Sturnn
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Re: priorities for a beta!

Post by Gral.Sturnn »

The foot knight looks strange ngl
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Badnorth
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Re: priorities for a beta!

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AoD looks awesome,is there gonna be corpses ?
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Re: priorities for a beta!

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Warhammer knight's shadow is too black .
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Re: priorities for a beta!

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Ill try to make sprites for the spearmen and the footkinghts
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Re: priorities for a beta!

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Yeah, and the bows are too short to be longbows...
This is exactly what i wanted...now that u see the images on game the feeling is different than in pxiky or whatever u use to make them
Si, there is still lots of tthingsto do
I am ballancing the units so i could just chang the images and its done
I will try making upgrades and some main techs jsons
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L4cus
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Re: priorities for a beta!

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Gral.Sturnn wrote: Mon Aug 03, 2020 4:42 am The foot knight looks strange ngl
I couldnt find another sprite on the forum
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Re: priorities for a beta!

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QuadrupoleStrat wrote: Mon Aug 03, 2020 4:48 am AoD looks awesome,is there gonna be corpses ?
Im not sure, it would be interesting so u could know something is happening as soon as u se the corpses
Is not a bad idea, but it would be its only reason sunce we wont have spells related to corpses like aof
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Re: priorities for a beta!

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QuadrupoleStrat wrote: Mon Aug 03, 2020 4:52 am Warhammer knight's shadow is too black .
If u are gonna edit it, please add some more team color, right now is difficult at least for blue team
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Re: priorities for a beta!

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Gral.Sturnn wrote: Mon Aug 03, 2020 4:55 am Ill try to make sprites for the spearmen and the footkinghts
Thanks @Gral.Sturnn i count on u
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Badnorth
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Re: priorities for a beta!

Post by Badnorth »

Imo spearmen looks fine but I think needs some fixes
Longbow doesn't fit
Warhammer knight & handgunner's shadow is too dark
Worker's needs some rework I think
Everything else looks fine .

L4cus is that really the Town center ?
Dre's towncenter would fit much better.
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Badnorth
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Re: priorities for a beta!

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L4cus wrote: Mon Aug 03, 2020 5:19 am
QuadrupoleStrat wrote: Mon Aug 03, 2020 4:52 am Warhammer knight's shadow is too black .
If u are gonna edit it, please add some more team color, right now is difficult at least for blue team
Wait,let me find warhammer sprite..
Do you have it ?
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Badnorth
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Re: priorities for a beta!

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Can't find it...lemme go deeper to aod oldies

We should really do separate topics when suggesting units.
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Re: priorities for a beta!

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Finally found it.
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Badnorth
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Re: priorities for a beta!

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Thats the fixed one
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Re: priorities for a beta!

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I'll try to rework the worker once I find its sprite
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L4cus
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Re: priorities for a beta!

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unit_eng_inf_longbowmen.png
unit_eng_inf_longbowmen.png (1.58 KiB) Viewed 1473 times
unit_eng_inf_footknights.png
unit_eng_inf_footknights.png (1.91 KiB) Viewed 1473 times
unit_eng_inf_crossbowmen.png
unit_eng_inf_crossbowmen.png (9 KiB) Viewed 1473 times
unit_eng_inf_arquebusier.png
unit_eng_inf_arquebusier.png (14.15 KiB) Viewed 1473 times
unit_eng_inf_citizen.png
unit_eng_inf_citizen.png (2.16 KiB) Viewed 1473 times
unit_eng_cav_warhammer_late_knights.png
unit_eng_cav_warhammer_late_knights.png (1.82 KiB) Viewed 1473 times
unit_eng_art_handcannoner.png
unit_eng_art_handcannoner.png (11.21 KiB) Viewed 1473 times
unit_eng_art_falconet.png
unit_eng_art_falconet.png (2.1 KiB) Viewed 1473 times
unit_eng_art_bombard_packed.png
unit_eng_art_bombard_packed.png (3.25 KiB) Viewed 1473 times
unit_eng_art_bombard_field.png
unit_eng_art_bombard_field.png (2.57 KiB) Viewed 1473 times
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L4cus
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Re: priorities for a beta!

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QuadrupoleStrat wrote: Mon Aug 03, 2020 5:44 am Finally found it.
Please edit the late knight i just posted
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Badnorth
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Re: priorities for a beta!

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Another rework ? What should I do with bombardiers ?
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L4cus
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Re: priorities for a beta!

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QuadrupoleStrat wrote: Mon Aug 03, 2020 6:16 am Another rework ? What should I do with bombardiers ?
U mean the bombard crew?
They should look more medieval with helmet and some armor...
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Badnorth
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Re: priorities for a beta!

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Deleted*
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Badnorth
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Re: priorities for a beta!

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Sorry you might wanna wait for a while
I can't concentrate..its too hot here in my house.
Grall could you do some work ?
My fan broke and its so hot I can't concentrate .
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Badnorth
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Re: priorities for a beta!

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L4cus wrote: Mon Aug 03, 2020 6:12 am
QuadrupoleStrat wrote: Mon Aug 03, 2020 5:44 am Finally found it.
Please edit the late knight i just posted
I hope squirrel comes back sooner .
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Badnorth
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Re: priorities for a beta!

Post by Badnorth »

Like this ?
- added helm
- added armorlarmorl
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