fletching implemented

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L4cus
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fletching implemented

Post by L4cus »

even on the twilight of the bows and arrows some brave men still fighting with them...
this would rise the attack of crossbowmen, longbowmen, etc...
only the attack...
only +1...
these units are supossed to be underused as the game advances...
everybody agree? it needs a image, could we use the mastery achery lv1 img?
Last edited by L4cus on Thu Sep 03, 2020 3:26 am, edited 2 times in total.
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Gral.Sturnn
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Re: fletchers

Post by Gral.Sturnn »

Sounds fine as an early advantage, what cost tho?
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L4cus
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Re: fletchers

Post by L4cus »

Able at armory
Cost 4-5 turns
Effect: +1 attack to crossbowmen/longbowmen/horse archers/mounted crossbowwen/...
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L4cus
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Re: fletchers

Post by L4cus »

this needs a sprite, i would like to use archery mastery lv 1 image, since the size ist ok...
or if u want to make a new one its ok too
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Badnorth
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Re: fletchers

Post by Badnorth »

I wonder who made those techs...they look too perfect.
I assume CoolGuy or Endru?
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L4cus
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Re: fletchers

Post by L4cus »

i already asked him (endru)
we got a nice one:
tech_all_fletching.png
tech_all_fletching.png (838 Bytes) Viewed 1386 times
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L4cus
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Re: fletchers

Post by L4cus »

arrow towers will benefit from this
related to this, i was thinking that longbowmen upgraded could require fletchers
maybe it would make it less viable ...

also, the name was changed to fletching
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Squirrel5555
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Re: fletching

Post by Squirrel5555 »

Sounds good
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Maxbirykov2004
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Re: fletching

Post by Maxbirykov2004 »

Squirrel5555 wrote: Fri Aug 28, 2020 11:09 pm Sounds good
+
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