Priests

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Badnorth
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Priests

Post by Badnorth »

Priests are non combatant units who provide support by healing an allied unit.
Image
Trained at : Churches, towns, monasteries (if added)
Cost: 2
Hp: 17
Att: 3
Spd: 3
Armor: 0/0
Sight: 4
Spell resist:
Spell range: 5
Abilities:
Heal - 10hp
Bonuses:
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Maxbirykov2004
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Location: Belarus

Re: Priests

Post by Maxbirykov2004 »

QuadrupoleStrat wrote: Mon Aug 31, 2020 8:32 am Priests are non combatant units who provide support by healing an allied unit.
Image
Trained at : Churches, towns, monasteries (if added)
Cost: 2
Hp: 17
Att: 3
Spd: 3
Armor: 0/0
Sight: 4
Spell resist:
Spell range: 5
Abilities:
Heal - 10hp
Bonuses:
Hmm good idea, but beware in England of that time was English church and it may be English priest (в общем Священник англиканской церкви)
Last edited by Maxbirykov2004 on Mon Aug 31, 2020 2:02 pm, edited 1 time in total.
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L4cus
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Re: Priests

Post by L4cus »

what maxbirikov says its true
these are tooooo generic, and wewill need a version for each curch
also, its supossed to cost more, since its a agent, maybe 4 turns
Extra ecclesiam nulla salus...
AOD, a new variant...
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Badnorth
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Re: Priests

Post by Badnorth »

L4cus wrote: Mon Aug 31, 2020 11:46 am what maxbirikov says its true
these are tooooo generic, and wewill need a version for each curch
also, its supossed to cost more, since its a agent, maybe 4 turns
You do the stats so I can see what the healer type units are like.
They should exactly have the bishop abilities in Aos? Like boost morale and excommunication etc.?
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L4cus
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Re: Priests

Post by L4cus »

mmh, maybe, i would like to leave this forlater, but some of the abilities could change deppending on the priest version
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
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