Officer (not general) - IMPLEMENTED
- Gral.Sturnn
- Posts: 1877
- Joined: Tue Feb 13, 2018 11:29 pm
Re: Officer (not general)
Well i dont think it fits aestectically but i can rhinkof a renaissance officer and general
~Gral.Sturnn
- Gral.Sturnn
- Posts: 1877
- Joined: Tue Feb 13, 2018 11:29 pm
- Squirrel5555
- Posts: 860
- Joined: Sun Feb 16, 2020 3:43 pm
Re: Officer (not general)
The team colouring is on the hat and arms to fit with all other similar British units.
The sword looks the best I think out of the ones I could find, definitely better than the one I used previously. Anyway where was I supposed to put more teamcolour except there
well I might change it a bit later today
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- Gral.Sturnn
- Posts: 1877
- Joined: Tue Feb 13, 2018 11:29 pm
Re: Officer (not general)
17th century cavalry officer
- Attachments
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- 17th century cavalry officer.png (16.73 KiB) Viewed 1075 times
~Gral.Sturnn
- Gral.Sturnn
- Posts: 1877
- Joined: Tue Feb 13, 2018 11:29 pm
Re: Officer (not general)
minor details
- Attachments
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- 17th century cavalry officer.png (16.58 KiB) Viewed 1075 times
~Gral.Sturnn
Re: Officer (not general)
Why is the shadow opaque?
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- Gral.Sturnn
- Posts: 1877
- Joined: Tue Feb 13, 2018 11:29 pm
- Squirrel5555
- Posts: 860
- Joined: Sun Feb 16, 2020 3:43 pm
Re: Officer (not general)
You know how to edit sprites, dont you? anyway I thought slightly opaque shadows are good
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