Officer (not general) - IMPLEMENTED

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Gral.Sturnn
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Re: Officer (not general)

Post by Gral.Sturnn »

Well i dont think it fits aestectically but i can rhinkof a renaissance officer and general
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Gral.Sturnn
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Re: Officer (not general)

Post by Gral.Sturnn »

Fashion is severely different
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Squirrel5555
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Re: Officer (not general)

Post by Squirrel5555 »

DreJaDe wrote: Sun Sep 06, 2020 10:27 pm
Squirrel5555 wrote: Sun Sep 06, 2020 2:04 pmOkay
Now too much team coloring jk.

I think the arms, the hat dont and the sword gurard dont need the team coloring. Also the sword looks like a medieval sword?
The team colouring is on the hat and arms to fit with all other similar British units.
The sword looks the best I think out of the ones I could find, definitely better than the one I used previously. Anyway where was I supposed to put more teamcolour except there
:lol: well I might change it a bit later today
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Gral.Sturnn
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Re: Officer (not general)

Post by Gral.Sturnn »

17th century cavalry officer
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17th century cavalry officer.png
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Gral.Sturnn
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Re: Officer (not general)

Post by Gral.Sturnn »

minor details
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17th century cavalry officer.png
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Badnorth
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Re: Officer (not general)

Post by Badnorth »

Why is the shadow opaque?
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Gral.Sturnn
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Re: Officer (not general)

Post by Gral.Sturnn »

No idea i worked over squirrels cav officer sprite
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Squirrel5555
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Re: Officer (not general)

Post by Squirrel5555 »

You know how to edit sprites, dont you? :lol: anyway I thought slightly opaque shadows are good
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