Graphics : Terrain

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Badnorth
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Graphics : Terrain

Post by Badnorth »

Here we will post terrains for Age of Discovery .
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Maxbirykov2004
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Re: Graphics : Terrain

Post by Maxbirykov2004 »

What wrong about terrains what exists now?
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Badnorth
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Re: Graphics : Terrain

Post by Badnorth »

We already have? Lucus said we need em.
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Maxbirykov2004
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Re: Graphics : Terrain

Post by Maxbirykov2004 »

QuadrupoleStrat wrote: Wed Jun 17, 2020 9:08 am We already have? Lucus said we need em.
Amm standard terrain package from Aos Aof Aoww...
But i think lucas right because this package is pretty simple
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Badnorth
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Re: Graphics : Terrain

Post by Badnorth »

Oh ok
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Squirrel5555
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Re: Graphics : Terrain

Post by Squirrel5555 »

Well AOS has most terrains, but I would request marsh terrain if possible. This could be impassable for siege, and defensive buildings would be unbuildable, and maybe have a slowing effect on units on it. I know this is similar to forest, but I would really like another sprite for it. :D
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Stratego (dev)
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Re: Graphics : Terrain

Post by Stratego (dev) »

we will have AOW terrains in AOD by default, not AOS (those are 32px based not 64px)
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Badnorth
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Re: Graphics : Terrain

Post by Badnorth »

Oh thats cool
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Squirrel5555
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Re: Graphics : Terrain

Post by Squirrel5555 »

Nice.

But some terrain requests that I have are:

Marsh: no defensive buildings, considerably slower movement speed, siege cant move through it

Hills: improves range of siege slightly, impassable for wagons maybe

Are these effects possible? :)
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Badnorth
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Re: Graphics : Terrain

Post by Badnorth »

Muddy : Reduces speed of Infantry by 1 and cavalry by 2
Siege cannot go through
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Badnorth
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Re: Graphics : Terrain

Post by Badnorth »

Ruins/Urban : Reduces speed of Infantry by 1 increases infantry piercing armor and Artillery miss chance. Siege cannot go through also wagons.
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L4cus
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Re: Graphics : Terrain

Post by L4cus »

Marsh and muddy are not the same?
Uphill bonuses...could be ok but not only rising piercing armor
highgrass terrain: not bonuses but u can hide units there(only infamtry) (idk if its possible)
Rocky terrain: slightly rises melee and piercing armor
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L4cus
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Re: Graphics : Terrain

Post by L4cus »

QuadrupoleStrat wrote: Wed Jun 17, 2020 12:19 pm Ruins/Urban : Reduces speed of Infantry by 1 increases infantry piercing armor and Artillery miss chance. Siege cannot go through also wagons.
At aoww there are some ruins u can set at mapeditor for campaigns...the spritrs could be changed
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Badnorth
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Re: Graphics : Terrain

Post by Badnorth »

Maybe we could also add a corpse for structures?
Rubble - buildings,fortifications : Vanishing 3 - 10 HP 0/0 Armor
Large rubble - Mega Buildings : Vanishing 6 - 30 HP 0/0 Armor
But it may lead to a disadvantage.
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L4cus
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Re: Graphics : Terrain

Post by L4cus »

I understand unit corpses to desappear, but a ruin...it doesnt just dissapear that easily...i dokt think so...
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Badnorth
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Re: Graphics : Terrain

Post by Badnorth »

a bad idea but.

Rubble - Vanishing - 16
Mega rubble - Vanishing - 32
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L4cus
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Re: Graphics : Terrain

Post by L4cus »

A new idea:
1 heavy cavalry lose 2 speed at forest and any other disadvantageous terrain
Also some terrains like shallow that allow cav to pass trought but some big ships cant
Also, muddy terrain and some others would reduce heavy armored and light armored units speed by 1. Unarmored infantry isnt affected
After techs and some uogrades i will learn to mod terrains
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L4cus
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Re: Graphics : Terrain

Post by L4cus »

QuadrupoleStrat wrote: Mon Aug 03, 2020 12:02 pm a bad idea but.

Rubble - Vanishing - 16
Mega rubble - Vanishing - 32
How would it work? If u step on it, then desappears?
It doesnt desappear if u step on it so its an obtacle?
U have to wait 16 turns until it?
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Badnorth
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Re: Graphics : Terrain

Post by Badnorth »

Lasts for 16 turns unless destroyed.
An obstacle yes.
But I still think it is a bad idea.
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L4cus
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Re: Graphics : Terrain

Post by L4cus »

QuadrupoleStrat wrote: Mon Aug 03, 2020 12:21 pm Lasts for 16 turns unless destroyed.
An obstacle yes.
But I still think it is a bad idea.
Maybe for the future...mmh
I havent decided yet if corpses are be on the game...
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Badnorth
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Re: Graphics : Terrain

Post by Badnorth »

It may be a good sign when the enemy just killed a unit.
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Badnorth
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Re: Graphics : Terrain

Post by Badnorth »

When is stratego gonna mark you as moderator? So you can merge and delete things..this could be useful .
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L4cus
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Re: Graphics : Terrain

Post by L4cus »

Ywah it would...
Dont worry...he must be busy with soemthing related or unralted to the game...
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