Faction Bonuses and Unique Units/Buildings

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Squirrel5555
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Faction Bonuses and Unique Units/Buildings

Post by Squirrel5555 »

Time to start thinking about these.

Let's start with England and France
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L4cus
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Re: Faction Bonuses and Unique Units/Buildings

Post by L4cus »

England
Better ships and marines
Some unique units like puckle gun and longbowmen

France
Better cavalry
Unique revolution infantry

Should we make a classification for quality at every aspect? Something like:
●england
-infantry: good
-artillery: average
-cavalry: average
-ships: excellent
-development(techs): good

And think on especific bonuses like better stats.
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Maxbirykov2004
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Re: Faction Bonuses and Unique Units/Buildings

Post by Maxbirykov2004 »

Ok
And
●France
infantry: good
Artillery: average
Cavalry: Excellent
Ships: good (because England rules sea)
Development: good
●Spain
Infantry: excellent at start, then good
Artillery: at start good, then average
Cavalry: average
Ships: at start Excellent then good
Development: bad-->at end all bad...
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L4cus
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Re: Faction Bonuses and Unique Units/Buildings

Post by L4cus »

Okok.
Let's stop right now...
Lets give some values to those "average", "good", etc.
Excelent: +5
Good: +2
Average: +0
Bad: -3
Why is this so important? 'Cause this way we can get balance.
France has 3 "good" + 1 "excellent"
England 2 "good" +1 "excellent"
There is a difference...
Also, some points should be less important than others.
Also, adding another one like deffences should be great...how good are the faction's defensive structures and techs to improve them...
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L4cus
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Re: Faction Bonuses and Unique Units/Buildings

Post by L4cus »

Let's just focus on england and france for now...spain should wait, since they have more unique units since the very begining (tercios)
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Maxbirykov2004
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Re: Faction Bonuses and Unique Units/Buildings

Post by Maxbirykov2004 »

L4cus wrote: Sun Jun 07, 2020 8:21 pm Okok.
Let's stop right now...
Lets give some values to those "average", "good", etc.
Excelent: +5
Good: +2
Average: +0
Bad: -3
Why is this so important? 'Cause this way we can get balance.
France has 3 "good" + 1 "excellent"
England 2 "good" +1 "excellent"
There is a difference...
Also, some points should be less important than others.
Also, adding another one like deffences should be great...how good are the faction's defensive structures and techs to improve them...
Ok, maybe
Excellent +4
Good +2
Average 0
Bad -2
Awful -4
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Maxbirykov2004
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Re: Faction Bonuses and Unique Units/Buildings

Post by Maxbirykov2004 »

Maxbirykov2004 wrote: Sun Jun 07, 2020 8:37 pm
L4cus wrote: Sun Jun 07, 2020 8:21 pm Okok.
Let's stop right now...
Lets give some values to those "average", "good", etc.
Excelent: +5
Good: +2
Average: +0
Bad: -3
Why is this so important? 'Cause this way we can get balance.
France has 3 "good" + 1 "excellent"
England 2 "good" +1 "excellent"
There is a difference...
Also, some points should be less important than others.
Also, adding another one like deffences should be great...how good are the faction's defensive structures and techs to improve them...
Ok, maybe
Excellent +4
Good +2
Average 0
Bad -2
Awful -4
And i don't really know about structures...
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L4cus
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Location: Perú

Re: Faction Bonuses and Unique Units/Buildings

Post by L4cus »

I dont like "awfull" capabilities at any aspect...
There shouldnt be a faction that bad at any of them. It would force the player to play in one only way...
Extra ecclesiam nulla salus...
AOD, a new variant...
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Squirrel5555
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Re: Faction Bonuses and Unique Units/Buildings

Post by Squirrel5555 »

Maybe make Englands end game infantry 'excellent'. They are quite famous for their 'Redcoats'
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