Time to start thinking about these.
Let's start with England and France
Faction Bonuses and Unique Units/Buildings
- Squirrel5555
- Posts: 860
- Joined: Sun Feb 16, 2020 3:43 pm
Faction Bonuses and Unique Units/Buildings
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Re: Faction Bonuses and Unique Units/Buildings
England
Better ships and marines
Some unique units like puckle gun and longbowmen
France
Better cavalry
Unique revolution infantry
Should we make a classification for quality at every aspect? Something like:
●england
-infantry: good
-artillery: average
-cavalry: average
-ships: excellent
-development(techs): good
And think on especific bonuses like better stats.
Better ships and marines
Some unique units like puckle gun and longbowmen
France
Better cavalry
Unique revolution infantry
Should we make a classification for quality at every aspect? Something like:
●england
-infantry: good
-artillery: average
-cavalry: average
-ships: excellent
-development(techs): good
And think on especific bonuses like better stats.
- Maxbirykov2004
- Posts: 1022
- Joined: Mon Mar 30, 2020 12:50 pm
- Location: Belarus
Re: Faction Bonuses and Unique Units/Buildings
Ok
And
●France
infantry: good
Artillery: average
Cavalry: Excellent
Ships: good (because England rules sea)
Development: good
●Spain
Infantry: excellent at start, then good
Artillery: at start good, then average
Cavalry: average
Ships: at start Excellent then good
Development: bad-->at end all bad...
And
●France
infantry: good
Artillery: average
Cavalry: Excellent
Ships: good (because England rules sea)
Development: good
●Spain
Infantry: excellent at start, then good
Artillery: at start good, then average
Cavalry: average
Ships: at start Excellent then good
Development: bad-->at end all bad...
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Re: Faction Bonuses and Unique Units/Buildings
Okok.
Let's stop right now...
Lets give some values to those "average", "good", etc.
Excelent: +5
Good: +2
Average: +0
Bad: -3
Why is this so important? 'Cause this way we can get balance.
France has 3 "good" + 1 "excellent"
England 2 "good" +1 "excellent"
There is a difference...
Also, some points should be less important than others.
Also, adding another one like deffences should be great...how good are the faction's defensive structures and techs to improve them...
Let's stop right now...
Lets give some values to those "average", "good", etc.
Excelent: +5
Good: +2
Average: +0
Bad: -3
Why is this so important? 'Cause this way we can get balance.
France has 3 "good" + 1 "excellent"
England 2 "good" +1 "excellent"
There is a difference...
Also, some points should be less important than others.
Also, adding another one like deffences should be great...how good are the faction's defensive structures and techs to improve them...
Re: Faction Bonuses and Unique Units/Buildings
Let's just focus on england and france for now...spain should wait, since they have more unique units since the very begining (tercios)
- Maxbirykov2004
- Posts: 1022
- Joined: Mon Mar 30, 2020 12:50 pm
- Location: Belarus
Re: Faction Bonuses and Unique Units/Buildings
Ok, maybeL4cus wrote: ↑Sun Jun 07, 2020 8:21 pm Okok.
Let's stop right now...
Lets give some values to those "average", "good", etc.
Excelent: +5
Good: +2
Average: +0
Bad: -3
Why is this so important? 'Cause this way we can get balance.
France has 3 "good" + 1 "excellent"
England 2 "good" +1 "excellent"
There is a difference...
Also, some points should be less important than others.
Also, adding another one like deffences should be great...how good are the faction's defensive structures and techs to improve them...
Excellent +4
Good +2
Average 0
Bad -2
Awful -4
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- Maxbirykov2004
- Posts: 1022
- Joined: Mon Mar 30, 2020 12:50 pm
- Location: Belarus
Re: Faction Bonuses and Unique Units/Buildings
And i don't really know about structures...Maxbirykov2004 wrote: ↑Sun Jun 07, 2020 8:37 pmOk, maybeL4cus wrote: ↑Sun Jun 07, 2020 8:21 pm Okok.
Let's stop right now...
Lets give some values to those "average", "good", etc.
Excelent: +5
Good: +2
Average: +0
Bad: -3
Why is this so important? 'Cause this way we can get balance.
France has 3 "good" + 1 "excellent"
England 2 "good" +1 "excellent"
There is a difference...
Also, some points should be less important than others.
Also, adding another one like deffences should be great...how good are the faction's defensive structures and techs to improve them...
Excellent +4
Good +2
Average 0
Bad -2
Awful -4
AOD team, join now http://www.ageofstrategy.net/viewforum.php?f=230
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Re: Faction Bonuses and Unique Units/Buildings
I dont like "awfull" capabilities at any aspect...
There shouldnt be a faction that bad at any of them. It would force the player to play in one only way...
There shouldnt be a faction that bad at any of them. It would force the player to play in one only way...
- Squirrel5555
- Posts: 860
- Joined: Sun Feb 16, 2020 3:43 pm
Re: Faction Bonuses and Unique Units/Buildings
Maybe make Englands end game infantry 'excellent'. They are quite famous for their 'Redcoats'
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