Age of discovery

Stratego (dev)
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Re: Age of discovery

Post by Stratego (dev) »

new version can only go with 64px.
(in the last decade (lol) we faced too many times that the 32 is too few pixels to draw something.)
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L4cus
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Re: Age of discovery

Post by L4cus »

64x64 images are better detailed ;)
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DreJaDe
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Re: Age of discovery

Post by DreJaDe »

Stratego (dev) wrote: Mon Apr 13, 2020 4:04 am new version can only go with 64px.
(in the last decade (lol) we faced too many times that the 32 is too few pixels to draw something.)
So is it really possible to just create 32px then resize them to 64x?

What I mean is that if I do 32x32 and resize it to 64px, that's ok?
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DreJaDe
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Re: Age of discovery

Post by DreJaDe »

Lastly, what is the timeline of this game?
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Re: Age of discovery

Post by Stratego (dev) »

DreJaDe wrote: Mon Apr 13, 2020 4:17 am
Stratego (dev) wrote: Mon Apr 13, 2020 4:04 am new version can only go with 64px.
(in the last decade (lol) we faced too many times that the 32 is too few pixels to draw something.)
So is it really possible to just create 32px then resize them to 64x?

What I mean is that if I do 32x32 and resize it to 64px, that's ok?
for me it is ok.
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L4cus
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Re: Age of discovery

Post by L4cus »

The timeline is 15 century till napoleonic wars (1790-1810 aprox)
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DreJaDe
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Re: Age of discovery

Post by DreJaDe »

It's really hard to find specific units for countries in this. Besides the Spanish.

I tried the English Longbowman
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DreJaDe
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Re: Age of discovery

Post by DreJaDe »

So this game will have the 18th century army? Like the granadier?
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Re: Age of discovery

Post by Midonik »

Dre I believe Stratego is reaaaally for 64×64 files so...
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
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DreJaDe
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Re: Age of discovery

Post by DreJaDe »

Guess I could only follow.

But since this game will make units like AOS not like in AOS then I'll just make unit like that.

Here's a French Crossbowman.

LOL, even info's about this age is scarce
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Squirrel5555
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Re: Age of discovery

Post by Squirrel5555 »

The way i make mine is create a 32×32 image and rezise it. This is so it looks consistent to the other images, with the black outline going from 1×1 to 2×2 for example. Then i can add extra detail.
I really like the english longbowman, but im not sure about the french crossbowman :D

There should be no problem thinking about what to make images for, L4cus has posted a few massive lists of ideas
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DreJaDe
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Re: Age of discovery

Post by DreJaDe »

I don't really find a fault in the french Crossbowman besides the guard at his right leg. Idk why it's there but it's there. Oh also the crossbow itself.

Anyway here an English Pikeman
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Maxbirykov2004
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Re: Age of discovery

Post by Maxbirykov2004 »

And I need stats for units
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Squirrel5555
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Re: Age of discovery

Post by Squirrel5555 »

Well since these need to fit you might aswell remake mine, or else it will look out of place :D
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L4cus
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Re: Age of discovery

Post by L4cus »

Wow
I really like english longbow
French crossbow needs to be fixed in some few detail, but it is ok for a beta idea, actually i didnt think about make totally spcific units
The pikeman is nice too, but it feels like there is something wrong, it need something else

I like them, but there are some details...
The leg, as u said, of frecnh crossbow, also it looks more like pavisse crossbowman, it will bd added to the list i have
The arms of pikeman, needs something that make it look like english, even the longbow has it

I dont think we gonna need to remake o edit ur sprites squirrel, maybe later, we already have priorities.
Stratego wants at least 20 units with sprites and jsons. Sorry i am wrong
I will post stats soon
Last edited by L4cus on Mon Apr 13, 2020 3:45 pm, edited 1 time in total.
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L4cus
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Re: Age of discovery

Post by L4cus »

Longbowman stats
Cost 3
Upkeep 6
Hp 26
Attack 7
Range 7
Armor 1/1
Speed 2
Sight 7
Accuary 80%
Bonuses not defined

Crossbowman stats(standard crossbowman)
Cost 2
Upkeep 9
Hp 22
Attack 6
Range 5
Armor 0/0
Speed 2
Sight 6
Accuary 65%

Pavisse crossbowman
Cost 3
Upkeep 11
Hp 27
Attack 5
Range 4
Armor 0/1
Speed 2
Sight 4
Accuary 60%

Deployed pacisse shield
Attack 8
Range 5
Armor 1/4
Speed 0
Sight 6
Accuary 85%
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DreJaDe
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Re: Age of discovery

Post by DreJaDe »

Oh I thought this game would have specific nation's for it's core. LOL

Pls tell me if you won't for me to know.

I'm actually trying to finish one specific countries full circle of army (Cav, Rng, Melee, etc). While also throwing some dif units here and there.

Apparently they really used the shield for their crossbowman, maybe because of their range?

SIDE SUGGESTION
This is just a suggestion but since this is in age discovery I thought on making the range mechanic somehow diferent from old one. The one did between the three rng (bow, Crossbow, Gun) is their reloading speed which to say their num of turns on their atk.

Also, do you really want the accuracy? I fully agree in the idea of the admins of not having one but of course it's on you.
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L4cus
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Re: Age of discovery

Post by L4cus »

Check last post of page 7
I have a plan
We need a number of units for the beta version
After we get it, we can think on nations

About accuary. I was thinking about it, but it would be very hard to deal with units that only attack once every 4 turns or more

The reload speed is defined by accuary and attack
Thats y mimitia units will have less attack and accuary for 2 reasons, ghey were worse accuarate and they reloaded slower.
I am not a leader or whatever, i just suggest ideas, i like use my time searching for info and planning things, make stats, think on a lot of possibilities.
If people agree, thats fine, if not, i will post another idea, that until we get one.

All suggestion are wellcome
Since we still at planning seasson, we can change somethings, if others agree of course
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Gral.Sturnn
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Re: Age of discovery

Post by Gral.Sturnn »

If you guys need reference images just let me know, I have plenty.

Also, you can take all of my sprites resize them and work from there, right mow I have no means to work in sprites as Im in lockdown.
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L4cus
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Re: Age of discovery

Post by L4cus »

Thank u very much Gnral.
We will u honor :D
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DreJaDe
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Re: Age of discovery

Post by DreJaDe »

Here's an English Knight

Updated part 2
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L4cus
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Re: Age of discovery

Post by L4cus »

I like it
Mmh, i dont know if i should make stats for each different unit, or making sprites just like skins
Is here the possibility of votes?
U will decide, i preffer it like that
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DreJaDe
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Re: Age of discovery

Post by DreJaDe »

Here the ranged version

Still English though

Imma just complete their set
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Re: Age of discovery

Post by DreJaDe »

L4cus wrote: Tue Apr 14, 2020 12:00 am I like it
Mmh, i dont know if i should make stats for each different unit, or making sprites just like skins
Is here the possibility of votes?
U will decide, i preffer it like that
I don't understand what you mean
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Re: Age of discovery

Post by L4cus »

Sorry, i am not english native speaker
What i was trying to say is: idk how to say it :cry:
For example There will be alot of sprites of a single unit(crossbowman for example) then idk if they all should have the same stats or different
Since that is the situation, i want to hear ur oppinions
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DreJaDe
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Re: Age of discovery

Post by DreJaDe »

They should have different stats for me.

I want to complete this English army composition because I want a complete set of units that can be used.

The problem would be the buildings. I think, should we just use the ones used by the AOS and AOF? Oraybe do you want the buildings I made, since they can be made to 64px they can have higher detail which I wasn't able to do because of the limit.

The next problem is what do you really want for the 25 units ingame? Pls tell me I'll create some IF I CAN. Based from what I see we already have like 8 units. Not including the buildings.
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Re: Age of discovery

Post by L4cus »

I need basic units
Like swordman spearman archer worker knight healer etc, that kind of units every age of game has
These are:
-architect (like worker)
-doctor (instead of healer)
-swordman
-pikeman (instead of spearman)
-crossbow (instead of archer)
-arquebuiser
-late knight
-cart
-light cannon (needs another name?)
-Cog (instead transport ship)
-galleot (instead of galley)
-priest

Then some others
-musketeer
-pavisseman (instead of shielder)
-pavisse crossbow
-Longbowman
-halberdier
-dragoon
-Light cav
-handcannoneer
-officer

After that we can think on others
But first at all, these are our priorities
At least they are for me, idk what the others think about it
And yes, they should have different stats
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L4cus
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Re: Age of discovery

Post by L4cus »

About england:
-they wont have crossbows units
-they wont have pavisse units
-they will have longbow
-they will have redcoats (musketeer upgrade)
If u have any idea for uniq techs send them plis
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DreJaDe
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Re: Age of discovery

Post by DreJaDe »

English Artillery
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L4cus
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Re: Age of discovery

Post by L4cus »

Looks really good
Could u try somethig more archaic (15 century) mike a medieval cannon
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