University techs
University techs
Well i was thinking on adding university to the game instead of advancement center
I was thinking on decelop first faculties to open "tech tree". For example, after u research medicine faculty, u can research a lot of techs related to that.
We can have medicine, architecture or engineering faculty, science faculty, teology faculty (for religious units)
Pr just make differents "universities" for each one
Or just university and get directly the techs
I was thinking on decelop first faculties to open "tech tree". For example, after u research medicine faculty, u can research a lot of techs related to that.
We can have medicine, architecture or engineering faculty, science faculty, teology faculty (for religious units)
Pr just make differents "universities" for each one
Or just university and get directly the techs
- Squirrel5555
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Re: University techs
Hmm im not sure, 1 university or more?
If we go for more i think we shouldnt have too many, maybe 3? Technology, architecture, medicine/theology? Because i think we will have a lot of techs in this game.
Or just 1, but i really dont know
If we go for more i think we shouldnt have too many, maybe 3? Technology, architecture, medicine/theology? Because i think we will have a lot of techs in this game.
Or just 1, but i really dont know
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- Maxbirykov2004
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Re: University techs
Your right
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Re: University techs
the opinion of some veteran players pr moddrs or posters would be helpfull
- Maxbirykov2004
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Re: University techs
L4CUS i have some universal spells for test, i will post them at Friday, with some Attackers and targets
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Re: University techs
Remember they must replace others allready exist...
- Maxbirykov2004
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Re: University techs
Ok, thanks
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- Maxbirykov2004
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Re: University techs
Ok, i created them, but i need a time to build Shot.jpg and units who can wield them, pistol have 2 cool down and 6 damage 2 rang , carabin 3 cd 8 dmg 3 range, rifle 3 cd 10 dmg 4 rng. But i know, you know how to create .Json and you can easily change them...
- Attachments
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- rifle shot.json
- (1017 Bytes) Downloaded 60 times
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- pistol shot.json
- (1019 Bytes) Downloaded 51 times
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- effect_affect_rifle_shot_damage.json
- (1.91 KiB) Downloaded 46 times
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- effect_affect_pistol_shot_damage.json
- (1.91 KiB) Downloaded 47 times
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- effect_affect_carabin_shot_damage.json
- (1.91 KiB) Downloaded 49 times
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- carabin shot.json
- (1021 Bytes) Downloaded 50 times
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- Maxbirykov2004
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Re: University techs
So... i fastly do this...
- Attachments
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- Carabin_.png (205 Bytes) Viewed 2244 times
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- Pistol_.png (200 Bytes) Viewed 2245 times
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- SHOT_.png (291 Bytes) Viewed 2245 times
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- Maxbirykov2004
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Re: University techs
And rifle not from me and .json
- Attachments
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- 17 musketerr.json
- (3.75 KiB) Downloaded 56 times
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- 17 musketeer (1).png (13.1 KiB) Viewed 2242 times
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- Maxbirykov2004
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Re: University techs
And gun unit . Json
- Attachments
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- CARABIN.json
- (3.74 KiB) Downloaded 47 times
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- PISTOL.json
- (3.73 KiB) Downloaded 49 times
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- Maxbirykov2004
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Re: University techs
They must: 1Attack every enemy, in tc too.
2 Deal damage. 3 Have cooldown.
Etc. work as Attack spells. L4CUS i wait your report with screenshots... I think you easily find targets...
2 Deal damage. 3 Have cooldown.
Etc. work as Attack spells. L4CUS i wait your report with screenshots... I think you easily find targets...
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Re: University techs
Will the musketeers Ability have a Miss chance to fast units?
Ex.
1-3 spd 100% accuracy
4-5 spd 70% accuracy
6-? Spd 40% accuracy
Ex.
1-3 spd 100% accuracy
4-5 spd 70% accuracy
6-? Spd 40% accuracy
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- Maxbirykov2004
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Re: University techs
Do you think about dodging ability, like cool guy...QuadrupoleStrat wrote: ↑Fri May 29, 2020 5:28 pm Will the musketeers Ability have a Miss chance to fast units?
Ex.
1-3 spd 100% accuracy
4-5 spd 70% accuracy
6-? Spd 40% accuracy
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Re: University techs
No gunner units use bullets so I think when they shoot at an enemy unit they have a chanc to miss.
In AOS musketerrer the farther or faster the unit is the hit rate of the musketeer will decrease. Or the bullet will go to another tile.
In AOS musketerrer the farther or faster the unit is the hit rate of the musketeer will decrease. Or the bullet will go to another tile.
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Re: University techs
What do you mean?Maxbirykov2004 wrote: ↑Fri May 29, 2020 5:43 pmDo you think about dodging ability, like cool guy...QuadrupoleStrat wrote: ↑Fri May 29, 2020 5:28 pm Will the musketeers Ability have a Miss chance to fast units?
Ex.
1-3 spd 100% accuracy
4-5 spd 70% accuracy
6-? Spd 40% accuracy
Dodging ability In aod would be a bad idea..
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Re: University techs
I dont think thats a good idea. We could use armor instead of dodging or missing...
Also, units like light infantries that didnt use a line formation were effective against line formation infantry.
As i said these units qith 4, 5 or more speed could have more armor.
Also, units like light infantries that didnt use a line formation were effective against line formation infantry.
As i said these units qith 4, 5 or more speed could have more armor.
- Maxbirykov2004
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Re: University techs
Wait in this game there is a accuracy (how good units aim) but i don't know how to program fast units ability...QuadrupoleStrat wrote: ↑Fri May 29, 2020 6:05 pmWhat do you mean?Maxbirykov2004 wrote: ↑Fri May 29, 2020 5:43 pmDo you think about dodging ability, like cool guy...QuadrupoleStrat wrote: ↑Fri May 29, 2020 5:28 pm Will the musketeers Ability have a Miss chance to fast units?
Ex.
1-3 spd 100% accuracy
4-5 spd 70% accuracy
6-? Spd 40% accuracy
Dodging ability In aod would be a bad idea..
And i wait now when L4CUS test this .json posting.php?mode=quote&f=232&p=99466#pr99432 and this posting.php?mode=quote&f=232&p=99466#pr99429 and some other at middle, so... let's go to another topic
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- Maxbirykov2004
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Re: University techs
Hmm maybe let's talk here viewtopic.php?f=231&t=8168#p99473L4cus wrote: ↑Fri May 29, 2020 6:07 pm I dont think thats a good idea. We could use armor instead of dodging or missing...
Also, units like light infantries that didnt use a line formation were effective against line formation infantry.
As i said these units qith 4, 5 or more speed could have more armor.
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Re: University techs
Lemme Do the Shots
Ive never made a gun but I will try
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- Maxbirykov2004
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Re: University techs
[quote=QuadrupoleStrat post_id=99474 time=1590776226 user_id=10079]
[quote=Maxbirykov2004 post_id=99430 time=1590750914 user_id=10054]
So... i fastly do this...
[/quote]
Lemme Do the Shots
Ive never made a gun but I will try
[/quote]
Ok, thanks, but you need to create not gun, you need to create spell image. And i found this at Aof topic about undied pirates
[quote=Maxbirykov2004 post_id=99430 time=1590750914 user_id=10054]
So... i fastly do this...
[/quote]
Lemme Do the Shots
Ive never made a gun but I will try
[/quote]
Ok, thanks, but you need to create not gun, you need to create spell image. And i found this at Aof topic about undied pirates
- Attachments
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- Flint locks.png (622 Bytes) Viewed 2217 times
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Re: University techs
Ok tnx
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Re: University techs
Shots done
- Attachments
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- Flint locks.png (622 Bytes) Viewed 2214 times
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- SHOT_.png (206 Bytes) Viewed 2214 times
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- Maxbirykov2004
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Re: University techs
Amm shot needed to be 64×64 because it will be at 64×64 terrain, and why there is 4 shots, if they were shooted by 3 or 2 persons
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Re: University techs
My mistake..... Done
64x64 Shot
64x64 Shot
- Attachments
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- SHOT_.png (303 Bytes) Viewed 2209 times
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Re: University techs
I made a bullet for single shot units.
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- Single bullet.png (227 Bytes) Viewed 2181 times
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Re: University techs
Good job.
Max, what image are u using as arrow at jsons?
Max, what image are u using as arrow at jsons?
Re: University techs
I just saw my noob sprites it needs to be changed so
1 shot 2 shot 3 shot
1 shot 2 shot 3 shot
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- Maxbirykov2004
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Re: University techs
Yes, i quickly resized it... And used
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