University techs

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L4cus
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University techs

Post by L4cus »

Well i was thinking on adding university to the game instead of advancement center
I was thinking on decelop first faculties to open "tech tree". For example, after u research medicine faculty, u can research a lot of techs related to that.
We can have medicine, architecture or engineering faculty, science faculty, teology faculty (for religious units)

Pr just make differents "universities" for each one
Or just university and get directly the techs
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Squirrel5555
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Re: University techs

Post by Squirrel5555 »

Hmm im not sure, 1 university or more?
If we go for more i think we shouldnt have too many, maybe 3? Technology, architecture, medicine/theology? Because i think we will have a lot of techs in this game.

Or just 1, but i really dont know
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Maxbirykov2004
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Re: University techs

Post by Maxbirykov2004 »

Your right
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L4cus
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Re: University techs

Post by L4cus »

the opinion of some veteran players pr moddrs or posters would be helpfull
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Maxbirykov2004
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Re: University techs

Post by Maxbirykov2004 »

L4CUS i have some universal spells for test, i will post them at Friday, with some Attackers and targets
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L4cus
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Re: University techs

Post by L4cus »

Remember they must replace others allready exist...
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Maxbirykov2004
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Re: University techs

Post by Maxbirykov2004 »

L4cus wrote: Thu May 28, 2020 5:30 pm Remember they must replace others allready exist...
Ok, thanks
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Maxbirykov2004
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Re: University techs

Post by Maxbirykov2004 »

Ok, i created them, but i need a time to build Shot.jpg and units who can wield them, pistol have 2 cool down and 6 damage 2 rang , carabin 3 cd 8 dmg 3 range, rifle 3 cd 10 dmg 4 rng. But i know, you know how to create .Json and you can easily change them...
Attachments
rifle shot.json
(1017 Bytes) Downloaded 60 times
pistol shot.json
(1019 Bytes) Downloaded 51 times
effect_affect_rifle_shot_damage.json
(1.91 KiB) Downloaded 46 times
effect_affect_pistol_shot_damage.json
(1.91 KiB) Downloaded 47 times
effect_affect_carabin_shot_damage.json
(1.91 KiB) Downloaded 49 times
carabin shot.json
(1021 Bytes) Downloaded 50 times
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Maxbirykov2004
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Re: University techs

Post by Maxbirykov2004 »

So... i fastly do this...
Attachments
Carabin_.png
Carabin_.png (205 Bytes) Viewed 2246 times
Pistol_.png
Pistol_.png (200 Bytes) Viewed 2247 times
SHOT_.png
SHOT_.png (291 Bytes) Viewed 2247 times
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Maxbirykov2004
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Re: University techs

Post by Maxbirykov2004 »

And rifle not from me and .json
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17 musketerr.json
(3.75 KiB) Downloaded 56 times
17 musketeer (1).png
17 musketeer (1).png (13.1 KiB) Viewed 2244 times
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Maxbirykov2004
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Re: University techs

Post by Maxbirykov2004 »

And gun unit . Json
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CARABIN.json
(3.74 KiB) Downloaded 47 times
PISTOL.json
(3.73 KiB) Downloaded 49 times
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Re: University techs

Post by Maxbirykov2004 »

They must: 1Attack every enemy, in tc too.
2 Deal damage. 3 Have cooldown.
Etc. work as Attack spells. L4CUS i wait your report with screenshots... I think you easily find targets...
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Badnorth
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Re: University techs

Post by Badnorth »

Will the musketeers Ability have a Miss chance to fast units?

Ex.

1-3 spd 100% accuracy
4-5 spd 70% accuracy
6-? Spd 40% accuracy
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Maxbirykov2004
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Re: University techs

Post by Maxbirykov2004 »

QuadrupoleStrat wrote: Fri May 29, 2020 5:28 pm Will the musketeers Ability have a Miss chance to fast units?

Ex.

1-3 spd 100% accuracy
4-5 spd 70% accuracy
6-? Spd 40% accuracy
Do you think about dodging ability, like cool guy...
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Badnorth
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Re: University techs

Post by Badnorth »

No gunner units use bullets so I think when they shoot at an enemy unit they have a chanc to miss.


In AOS musketerrer the farther or faster the unit is the hit rate of the musketeer will decrease. Or the bullet will go to another tile.
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Badnorth
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Re: University techs

Post by Badnorth »

Maxbirykov2004 wrote: Fri May 29, 2020 5:43 pm
QuadrupoleStrat wrote: Fri May 29, 2020 5:28 pm Will the musketeers Ability have a Miss chance to fast units?

Ex.

1-3 spd 100% accuracy
4-5 spd 70% accuracy
6-? Spd 40% accuracy
Do you think about dodging ability, like cool guy...
What do you mean?

Dodging ability In aod would be a bad idea..
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L4cus
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Re: University techs

Post by L4cus »

I dont think thats a good idea. We could use armor instead of dodging or missing...
Also, units like light infantries that didnt use a line formation were effective against line formation infantry.
As i said these units qith 4, 5 or more speed could have more armor.
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Maxbirykov2004
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Re: University techs

Post by Maxbirykov2004 »

QuadrupoleStrat wrote: Fri May 29, 2020 6:05 pm
Maxbirykov2004 wrote: Fri May 29, 2020 5:43 pm
QuadrupoleStrat wrote: Fri May 29, 2020 5:28 pm Will the musketeers Ability have a Miss chance to fast units?

Ex.

1-3 spd 100% accuracy
4-5 spd 70% accuracy
6-? Spd 40% accuracy
Do you think about dodging ability, like cool guy...
What do you mean?

Dodging ability In aod would be a bad idea..
Wait in this game there is a accuracy (how good units aim) but i don't know how to program fast units ability...
And i wait now when L4CUS test this .json posting.php?mode=quote&f=232&p=99466#pr99432 and this posting.php?mode=quote&f=232&p=99466#pr99429 and some other at middle, so... let's go to another topic
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Maxbirykov2004
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Re: University techs

Post by Maxbirykov2004 »

L4cus wrote: Fri May 29, 2020 6:07 pm I dont think thats a good idea. We could use armor instead of dodging or missing...
Also, units like light infantries that didnt use a line formation were effective against line formation infantry.
As i said these units qith 4, 5 or more speed could have more armor.
Hmm maybe let's talk here viewtopic.php?f=231&t=8168#p99473
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Badnorth
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Re: University techs

Post by Badnorth »

Maxbirykov2004 wrote: Fri May 29, 2020 11:15 am So... i fastly do this...
Lemme Do the Shots

Ive never made a gun but I will try
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Maxbirykov2004
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Re: University techs

Post by Maxbirykov2004 »

[quote=QuadrupoleStrat post_id=99474 time=1590776226 user_id=10079]
[quote=Maxbirykov2004 post_id=99430 time=1590750914 user_id=10054]
So... i fastly do this...
[/quote]

Lemme Do the Shots

Ive never made a gun but I will try
[/quote]
Ok, thanks, but you need to create not gun, you need to create spell image. And i found this at Aof topic about undied pirates
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Badnorth
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Re: University techs

Post by Badnorth »

Ok tnx
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Badnorth
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Re: University techs

Post by Badnorth »

Shots done
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Flint locks.png
Flint locks.png (622 Bytes) Viewed 2216 times
SHOT_.png
SHOT_.png (206 Bytes) Viewed 2216 times
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Maxbirykov2004
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Re: University techs

Post by Maxbirykov2004 »

QuadrupoleStrat wrote: Fri May 29, 2020 6:29 pm Shots done
Amm shot needed to be 64×64 because it will be at 64×64 terrain, and why there is 4 shots, if they were shooted by 3 or 2 persons
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Badnorth
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Re: University techs

Post by Badnorth »

My mistake..... Done

64x64 Shot
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Badnorth
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Re: University techs

Post by Badnorth »

I made a bullet for single shot units.
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L4cus
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Re: University techs

Post by L4cus »

Good job.
Max, what image are u using as arrow at jsons?
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Badnorth
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Re: University techs

Post by Badnorth »

I just saw my noob sprites it needs to be changed so

1 shot
Single bullet.png
Single bullet.png (277 Bytes) Viewed 2086 times
2 shot
2 Shot .png
2 Shot .png (315 Bytes) Viewed 2086 times
3 shot
Musket ball.png
Musket ball.png (347 Bytes) Viewed 2086 times
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Maxbirykov2004
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Re: University techs

Post by Maxbirykov2004 »

L4cus wrote: Fri Jun 26, 2020 1:28 pm Good job.
Max, what image are u using as arrow at jsons?
Yes, i quickly resized it... And used
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