version 1.106

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.
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Stratego (dev)
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version 1.106

Post by Stratego (dev) »

version 1.105 is published (weeks ago)
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.106

Post by Stratego (dev) »

this is true for this version:
i have the new version of AOS dev version, i have moved to api28 - needs testing these
- normal campaign running
- normal skirmish launch
- pollfish
- facebook share
from now it will work good on anrdoid 8.0.0 too (crashed earlier)


Many changes thanks to Endru!
Practically all jsons were changed by recategorizatiion - but not listed here as were ment to not to change - so please play a few games and tell us if u see any weird things in game - thanks!
here:

New upgrade - High Castle
New building - Chapel
New building - Great Banner
New building - Forest Road
Big Change - units got recategorised in new way
Change - Genoese Crossbowman leaves in 4 instead of 2 turns
Change - Siege Tower buildable in 8 turns (6 with ambidexteria), move -> 2, pierce armor -> 15, can move through bridges, can be carried by transport ships (but not by wagon)
Change - Banner Bearer cost 3, can move through forest
Change - High Morale effect (Banner Bearer, Centurion) affects all ground units (like Fervor from Priest)
Change - Battering Ram and upgrades pierce armor to 16/18/20
Change - all ballistae more accurate, but slightly less area damage (5% penalty per target speed, 72% area damage - 7/9), have +100% bonus on armored siege engines (battering rams, siege towers) - they will still deal small damage to them, but not neccesarily 1
Change - all catapultae damage lowered by 33%, but got bonuses against big constructed units/buildings - siege machines +10%, armored siege and ships +50%, buildings +65%, fortifications +110%, +350% mega
Change - Heavy Ram hp -> 120 (for more consistent upgrade)
Change - Ninja can be trained by Dojo
Change - Axe thrower +1 hp, +1 power, upgraded one +1 power, but armor set to 0/0
Change - Balanced throwing axes tech is also researchable in blacksmith
Change - Vouglier and upgrade bonuses lowered according to armor (bigger vs light infantry, lower on medium, no bonus on heavy),
Change - Flailman speed -> 3, power -> 15, bonuses vs heavy cavalry, heavy infantry, shielded infantry (mostly heavy, medium) and siege machines, is affected by all blacksmith techs
Change - Maceman power -> 12, bonuses vs heavy infantry, buildings, siege machines, is affected by all blacksmith techs
Change - Teutonic knight power->15, armor->3/2



Change - Roman auxilary swordsman bonuses changed to be like regular medium infantry (e.g. swordsman)
Change - bridges got +50% hp - wooden 15hp, stone 30 hp. Additionally stone bridge gets + normal armor and is affected by Masonry (but not by Massive Walls), but they are counted as buildings, so many units gets +100% bonus against both of them
Change - Pavaise Crossbow power -> 8, in deployed ->12
Change - Skirmishers gets more damage against mounted archers
Image change - Viking (map-editor unit) image changed to little smaller one - he should still be imposing, but looking less like a giant
Added categories
All units/techs are trainable by added categories, not particular unit types - it'll be easier to do building upgrades
Deprecated U_OTHER_BUILDINGS - was not used anywhere


uos 60
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Puss_in_Boots
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Re: version 1.106

Post by Puss_in_Boots »

Already looks like enough to update, but I will test in the evening (EST) if it still needs that.
OLÉ
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Puss_in_Boots
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Location: New Jersey

Re: version 1.106

Post by Puss_in_Boots »

Normal campaign and skirmish maps work.

Pollfish never worked.
Facebook I never use.
OLÉ
Stratego (dev)
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Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.106

Post by Stratego (dev) »

Thanks!

anyone else tested the newly categorized units and how they work?
thanks!
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.106

Post by Stratego (dev) »

There is a new update uos 20

area damage + genoese crossbow now should be built in buildings they were before.
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