version v1.066

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.
Post Reply
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

version v1.066

Post by Stratego (dev) »

version v1.065 is published
User avatar
Gral.Sturnn
Posts: 1877
Joined: Tue Feb 13, 2018 11:29 pm

Re: version v1.066

Post by Gral.Sturnn »

how have my spaniards been doing?
~Gral.Sturnn
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.066

Post by Stratego (dev) »

they are in - if u mean the conquistadores
User avatar
Gral.Sturnn
Posts: 1877
Joined: Tue Feb 13, 2018 11:29 pm

Re: version v1.066

Post by Gral.Sturnn »

Stratego (dev) wrote: Sat Sep 29, 2018 11:17 pm they are in - if u mean the conquistadores
Very good!!! Even though is there a remote pssibility of the other spanish arquebusier sprite being added?
~Gral.Sturnn
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.066

Post by Stratego (dev) »

which do u mean?
remote?
User avatar
Gral.Sturnn
Posts: 1877
Joined: Tue Feb 13, 2018 11:29 pm

Re: version v1.066

Post by Gral.Sturnn »

Stratego (dev) wrote: Sun Sep 30, 2018 5:20 am which do u mean?
remote?
Yeah well you see I uploaded 2 possible sprites for the spanish arquebusier and the one without the morion was included ( the spanish helmet) so I was asking if there was a possibility of adding him 2
~Gral.Sturnn
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.066

Post by Stratego (dev) »

you mean to make
a) a new unit with the other appearance
b) or same unit has a "transform" effect
c) or the same unit has 2 different appearances.
User avatar
Gral.Sturnn
Posts: 1877
Joined: Tue Feb 13, 2018 11:29 pm

Re: version v1.066

Post by Gral.Sturnn »

Stratego (dev) wrote: Sun Sep 30, 2018 10:49 am you mean to make
a) a new unit with the other appearance
b) or same unit has a "transform" effect
c) or the same unit has 2 different appearances.
Letter c)

Also do you think I should add teamcolor to the conquistadors?

Pd: units have no bonuses
Last edited by Gral.Sturnn on Sun Sep 30, 2018 4:35 pm, edited 1 time in total.
~Gral.Sturnn
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.066

Post by Stratego (dev) »

O: who is O?
bonuses: please specify some
2 different appearances - i am not sure we have this option already - @General Brave /@Alexander
User avatar
Gral.Sturnn
Posts: 1877
Joined: Tue Feb 13, 2018 11:29 pm

Re: version v1.066

Post by Gral.Sturnn »

Stratego (dev) wrote: Sun Sep 30, 2018 4:06 pm O: who is O?
bonuses: please specify some
2 different appearances - i am not sure we have this option already - @General Brave /@Alexander
Sorry my grammar is horrible I meant "I"

Bonuses should be the following:

Rodelero: same as swordman
Spanish crossbow: same as crossbow
Spanish rider: same as lancer
Harnessed knight: same as heavy lancer
~Gral.Sturnn
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.066

Post by Stratego (dev) »

pleae ask someone put into json, so i can update it. thanks!
User avatar
Gral.Sturnn
Posts: 1877
Joined: Tue Feb 13, 2018 11:29 pm

Re: version v1.066

Post by Gral.Sturnn »

sure!!
~Gral.Sturnn
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: version v1.066

Post by makazuwr32 »

As for different appearances:
It can be made as auxillaries: different units with same stats but with different images.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.066

Post by Stratego (dev) »

but these are not buildable units, only mapeditor units.
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: version v1.066

Post by makazuwr32 »

Ah. That just 2 units.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.066

Post by Stratego (dev) »

makazuwr32 wrote: Sun Sep 30, 2018 5:22 pm Ah. That just 2 units.
?
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: version v1.066

Post by makazuwr32 »

Just 2 units with same stats and different images.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Dagravian
Posts: 938
Joined: Tue Sep 06, 2016 6:20 am
Location: Terra - Brasil

Re: version v1.066

Post by Dagravian »

You mean basically alternative skins for some of the current units?
Stay Awesome!
(ノಠ益ಠ)ノ彡┻━┻
User avatar
Gral.Sturnn
Posts: 1877
Joined: Tue Feb 13, 2018 11:29 pm

Re: version v1.066

Post by Gral.Sturnn »

Samuel added the jsons to the conquistador cavalry

http://www.androidutils.com/forum/viewt ... c17#p75228
~Gral.Sturnn
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.066

Post by Stratego (dev) »

Map Editor - Resize is ready
please test it with fake maps, it can ruin your running mapdesigns if it still has errors (i had limited time to test)
uos 20 in AOS AOW AOF
User avatar
Puss_in_Boots
Posts: 3206
Joined: Fri Apr 21, 2017 1:23 am
Location: New Jersey

Re: version v1.066

Post by Puss_in_Boots »

I've ran some trials with a recent map. Here's the information I've collected. :arrow:

-There's no indicaters/markers on what the number values will change and how they will :?:

-Rows and Columns shift randomly before even touching anything.

-Duplicate maps would be beneficial as opposed to a
r :!: sk it all change.

-Shifting map position will cause random changes to map size.

-Map sizes will -1 from the input # value.
OLÉ
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.066

Post by Stratego (dev) »

-Rows and Columns shift randomly before even touching anything.
-Shifting map position will cause random changes to map size.
-Map sizes will -1 from the input # value.
bummer, fix is uos 20! please recheck!
-Duplicate maps would be beneficial as opposed to a
r :!: sk it all change.
what do u mean?
-There's no indicaters/markers on what the number values will change and how they will :?:
what do u mean?
User avatar
Puss_in_Boots
Posts: 3206
Joined: Fri Apr 21, 2017 1:23 am
Location: New Jersey

Re: version v1.066

Post by Puss_in_Boots »

-Duplicate maps would be beneficial as opposed to a
r :!: sk it all change.
what do u mean?
-There's no indicaters/markers on what the number values will change and how they will :?:
what do u mean?
I think it'd be easier for non alerted map makers to have a copy of their original map and with a copy the resized map. That way they would be able to change the results of the current map if they are unhappy with the resize they got.

The indicators are just a symbols that tell you what each bar will modify, for example:
South: #_______
West: #_______
Row: #_______
Col: #_______
OLÉ
Post Reply

Return to “DEVELOPER version changes”