version v1.059

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.
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version v1.059

Post by Stratego (dev) »

version v1.058 is published.
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Re: version v1.059

Post by Stratego (dev) »

The multiplayer scenario trigger problem is fixed.
please test it

at least the last joining player needs to have this latest DEV version with this fix!

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Re: version v1.059

Post by General Brave »

I think it's working now.
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Re: version v1.059

Post by Stratego (dev) »

Atl-Atl is in

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Re: version v1.059

Post by Stratego (dev) »

New: if u convert a unit that was an upgrade of something or it was depending on a tech, than u have chance to also steal that tech from the enemy (same chance as occupying building).

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Re: version v1.059

Post by makazuwr32 »

Stratego (dev) wrote:New: if u convert a unit that was an upgrade of something or it was depending on a tech, than u have chance to also steal that tech from the enemy (same chance as occupying building).

uos 20
Will this be affected by stealing tech?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: version v1.059

Post by Stratego (dev) »

sure
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Re: version v1.059

Post by makazuwr32 »

Sounds intresting.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: version v1.059

Post by Stratego (dev) »

new regocide and CTF multiplayerscenario maps thanks to CoolGuy!
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Re: version v1.059

Post by Stratego (dev) »

NEW UNITS:
- spahi
- chariot upgrade
- shiled knight

jsons thanks to coolguy!
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Re: version v1.059

Post by Sunrise Samurai »

Just need ninja now.
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Re: version v1.059

Post by godOfKings »

Stratego (dev) wrote:New: if u convert a unit that was an upgrade of something or it was depending on a tech, than u have chance to also steal that tech from the enemy (same chance as occupying building).

uos 20
If for example I convert a unit affected by blacksmith upgrades will I also b able to steal the blacksmith tech?
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Re: version v1.059

Post by Sunrise Samurai »

I think that's the idea. I suggested​ this for AoG to increase tech compatibility between races and I guess it worked it's way into AoS from there.
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Re: version v1.059

Post by makazuwr32 »

Heavy chariot has a bit way too powerful bonuses.
140%?
Please lower them to 50-60%. because with 140% they do 24 damage (with both attack upgrades they do 29 damage) whith is more than heavy knight with both attack upgrades (and they can do 21 damage).
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: version v1.059

Post by Stratego (dev) »

godOfKings wrote:
Stratego (dev) wrote:New: if u convert a unit that was an upgrade of something or it was depending on a tech, than u have chance to also steal that tech from the enemy (same chance as occupying building).

uos 20
If for example I convert a unit affected by blacksmith upgrades will I also b able to steal the blacksmith tech?
no, only upgrade i hink (that u find id in requires part in json)
makazuwr32 wrote:Heavy chariot has a bit way too powerful bonuses.
140%?
Please lower them to 50-60%. because with 140% they do 24 damage (with both attack upgrades they do 29 damage) whith is more than heavy knight with both attack upgrades (and they can do 21 damage).
Coolguy please chechk this questionplease.
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Re: version v1.059

Post by Stratego (dev) »

in all versions AOS/AOF/AOW

change #1:
if
- an ability/spell summons a unit
- or reanimates other units

than it will "spawn" a unit that has the top-most upgrade level the player invented in that game.
eg.:
- if an Ent warrior will have an upgrade and the player owns it, than all summoning of that ent will result in the upgraded version.
- if undead lich reanimates and player owns some skeleton techs than all reanimated unit will be spawned as the "upgraded" versions.
- if we will have upgrade for the AOW "sea-mines" than after inventing the tech the upgraded mines will be placed.

and so on

change #2:
The new hasSpeunitactions (UNIQUE and LEGENDARY) units are in, so you can define these in any unit jsons (like heroes)

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Re: version v1.059

Post by makazuwr32 »

Found bug with legion tech.
Only already owned roman legionares who was in game at the moment of research this tech have ability affected by it. new ones don't
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: version v1.059

Post by Stratego (dev) »

makazuwr32 wrote:Found bug with legion tech.
Only already owned roman legionares who was in game at the moment of research this tech have ability affected by it. new ones don't
try moving them a tile closer
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Re: version v1.059

Post by COOLguy »

makazuwr32 wrote:Heavy chariot has a bit way too powerful bonuses.
140%?
Please lower them to 50-60%. because with 140% they do 24 damage (with both attack upgrades they do 29 damage) whith is more than heavy knight with both attack upgrades (and they can do 21 damage).
I agree (they one shot all infantry almost)

Let's change it
Thanks!
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Re: version v1.059

Post by Stratego (dev) »

ok, please someone json change it - thanks!
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Re: version v1.059

Post by makazuwr32 »

Stratego (dev) wrote:
makazuwr32 wrote:Found bug with legion tech.
Only already owned roman legionares who was in game at the moment of research this tech have ability affected by it. new ones don't
try moving them a tile closer
I know how this works.
I mean new legionaries can GET additional armor from being near old ones (who was trained before this tech) but they can't GIVE it to the same "veteran" legionare or to each others.

Also few more reports:
Atl-Atl:
1. He can receive banner bearer's effect to get +1 damage and +1/+1 armor. Is it supposed so to be?
2. He has 120% bonuses against archer units (with his 7 damage this will become 15 damage twice) to normal archer units and 2 actions/turn meanwhile skirmisher, master skirmisher and auxillary skirmisher units have only 50% (excluding elephant archers, to them they have 400%).
I suggest to lower them at least to 50-60% to keep them on pair with others and also remove affecting of banner bearer's high morale buff.

Shield Knight:
1. Has 100% bonus damage to all foot units (meanwhile normal knights have 50%; with his 8 damage he deals 16 damage in total meanwhile normal knights do 15.). I suggest to lower bonus to similar level - 50%
2. Has bonus against heavy chariots (WHY?)

Spahi:
1. Has INSANE 200% bonus damage to all foot units which with his 10 base damage becomes 30 damage to all. I suggest if you really want this unit as ultimate anti-infantry then remove melee armor (4 points! higher than shield knight - please remove 2 at least) or lower bonuses against foot units by half.
2. Has also bonus against Heavy chariots.
3. Because he is affected by armor upgrades he can get right now 6/3 armor in total after both upgrades. Please lower their normal armor by 2 points.

Chariots and Heavy chariots (there would be many... here we go):
1. Normal chariots have bonuses against buildings, not against foot units, 100% to all buildings which with thier base damage (8) is 16. Heavy chariots have bonuses against foot units and 140% which with their base damage (10) is 24.
2. Normal chariots are affected by infantry armor upgrades, not from cavalry armor. Heavy chariots are count for blacksmith upgrades as cavalry units.
3. In stables i don't know why but heavy chariots shows before upgrade.
4. Normal chariots will not become heavy chariots after upgrade.

Legionaries with legion training tech:
i don't now how but i somehow managed to get a lone legionare with 8 bonuses "Legion training" so he had 10/10 armor. When i move other legionaries with this he gains up to 14/14 armor.

P.S. this didn't look so big report while i was writing it. Lol.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: version v1.059

Post by makazuwr32 »

Regicide map for 4 players:
Only first player can build something in tc's. Others can't.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: version v1.059

Post by Stratego (dev) »

Please open separate topic for all problem it is hard to keep track in this topic. Thx.
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Re: version v1.059

Post by makazuwr32 »

But all these exept roman legionaries are only in dev version.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: version v1.059

Post by Stratego (dev) »

ok, that is no problem.
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Re: version v1.059

Post by makazuwr32 »

Made 5 different topics (1 topic for each unit/tech) in reporting issues forum.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: version v1.059

Post by Stratego (dev) »

some fixes on achievement crashes - now in case of campaign maps (in all versions AOS/AOF/AOW)

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Re: version v1.059

Post by Stratego (dev) »

and again crashfix on all versions.

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Re: version v1.059

Post by Stratego (dev) »

i need to publish a version so please tell me if u see any flaws, especially because of new achievements feature
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Re: version v1.059

Post by Sunrise Samurai »

I'll be submitting an AoF map to you in around 5-8 hours, if you could arrange for it to be included please. just need time to do some last minute trigger testing to make sure the "research technology" triggers are all working properly and for the correct players
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