version v1.051
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version v1.051
version v1.049 and version v1.050 is out in gp.
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Re: version v1.051
New:You can set a secondary production
uos 10
(comes in all alternate versions too)
uos 10
(comes in all alternate versions too)
- Sunrise Samurai
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Re: version v1.051
Nice touch, the secondary production. Could you adjust the settings to allow research planning, assuming the research in the primary production will be completed when the secondary is begun. Essentially, we would be able to start level 2 research automatically from level 1 finishing.
The glorious sun rises again
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Re: version v1.051
good idea, but what if you cancel the first? (running in an other eg. blacksmith) ?
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Re: version v1.051
I found a strange thing.In newest version, I destroyed emeny structure(have emeny unit inside).But that emeny become invisible(just image disappeared, still can attack,everything fine after quit and open campaign again).
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Re: version v1.051
Also, the ornithopter can't move into dark and grey tiles.
- LordOfAles
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Re: version v1.051
I think that ornithopter change isnt a bug(?)
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Constantin
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Re: version v1.051
tamtam12345 wrote:I found a strange thing.In newest version, I destroyed emeny structure(have emeny unit inside).But that emeny become invisible(just image disappeared, still can attack,everything fine after quit and open campaign again).
Yes tamtam is absolutely true I have such a problem in this situation.tamtam12345 wrote:Also, the ornithopter can't move into dark and grey tiles.
Also, when destroyed your building / wagon in which the unit was, unit becomes uncontrollable
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Re: version v1.051
ornithopter will have 10 sight - so the problem will vanish.
also: in next the ballista will not need ballistics.
also: in next the ballista will not need ballistics.
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Re: version v1.051
also the vanishing units from destroyed building is also uos 10.
i am afraid it is out in google play... so i need to publish AOS again very soon, please tell me if u find anything else - thanks!
i am afraid it is out in google play... so i need to publish AOS again very soon, please tell me if u find anything else - thanks!
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Re: version v1.051
also in second production, there are fixes:
- if u chose tech it will not fill the second with that again
- if u have a knight in second it will be updated to heavy knigt if u invent the in other stable a the upgrade.
- you can not select a tech in any TC if you are inventing it in the second position of an other TC
please test it too.
thanks!
uos 20
- if u chose tech it will not fill the second with that again
- if u have a knight in second it will be updated to heavy knigt if u invent the in other stable a the upgrade.
- you can not select a tech in any TC if you are inventing it in the second position of an other TC
please test it too.
thanks!
uos 20
- Sunrise Samurai
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Re: version v1.051
My thought was to allow it in the same building only, so it cancels if you switch production.Stratego (dev) wrote:good idea, but what if you cancel the first? (running in an other eg. blacksmith) ?
The glorious sun rises again
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Re: version v1.051
ok, please open tpic for it - that will take more time.
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Re: version v1.051
new camapaign! Almost got it thanks! to lordofales
thanks!
thanks!