version 1.157
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: version 1.157
promote loyalty depends on ability power, support units with higher ability power will increase mental resist by higher amount when using promote loyalty, its much better to use this than dismiss propaganda, dismiss propaganda is more an offensive spell to remove enemy promote loyalty then attempt conversion
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Re: version 1.157
is this version already on playstore?
dont have dev version T_T
dont have dev version T_T
Re: version 1.157
ok, plis post here if it gets to playstore
Re: version 1.157
Subscribe to the "DEVELOPER version changes" subforum and you'll get an email (if your settings allow that) when the dev version 1.158 post is created, and that means 1.157 was published.
Green is the correct color, other colors are "less correct".
Re: version 1.157
thanks for the advise! didnt know that could be done
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- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 1.157
update thanks to Endru
uos already
-------------------
Further buff limitation:
- Herbalist Double Strike can no longer be used on [Throwing] units.
- Bard Hero Song can no longer be used on [Throwing] units.
AI fixes:
- Mantlets, Siege Towers, Packed Trebuchets, Packed Catapults used by AI no longer stand in place, but seek enemy. Unfortunately had to be set to 1 attack and 1 attack range, but it's visual only - min attack range is set to 2, so they don't really attack. Because of "No counter attack" spec defence won't change too.
- Many abilities has changed priorities, so that the usage by AI is slightly smarter.
Change:Quetzelcoatl Blessing lasts 2->5 turns, range 1 -> 5.
Additionally changes regarding not yet published things:
Cuman Horse Archer added to TC, Archery Range.
Mongolian Horse Archer removed from TC.
Tengri Shaman HP 11->13.
Spirit Banner +1 speed, +1 sight (like before) and added +1 p.armor, +15% mental resistance
Tengri Blessing +1 range, +1 sight (like before) and added +1 p.armor, +1 additional armor piercing damage point, lasts 3->4 turns.
Roman physician new ability - Hygiene Recommendation - +15% max HP, +60% heal affected for 8 turns.
uos already
-------------------
Further buff limitation:
- Herbalist Double Strike can no longer be used on [Throwing] units.
- Bard Hero Song can no longer be used on [Throwing] units.
AI fixes:
- Mantlets, Siege Towers, Packed Trebuchets, Packed Catapults used by AI no longer stand in place, but seek enemy. Unfortunately had to be set to 1 attack and 1 attack range, but it's visual only - min attack range is set to 2, so they don't really attack. Because of "No counter attack" spec defence won't change too.
- Many abilities has changed priorities, so that the usage by AI is slightly smarter.
Change:Quetzelcoatl Blessing lasts 2->5 turns, range 1 -> 5.
Additionally changes regarding not yet published things:
Cuman Horse Archer added to TC, Archery Range.
Mongolian Horse Archer removed from TC.
Tengri Shaman HP 11->13.
Spirit Banner +1 speed, +1 sight (like before) and added +1 p.armor, +15% mental resistance
Tengri Blessing +1 range, +1 sight (like before) and added +1 p.armor, +1 additional armor piercing damage point, lasts 3->4 turns.
Roman physician new ability - Hygiene Recommendation - +15% max HP, +60% heal affected for 8 turns.
Re: version 1.157
Nice spell addition. I was sure to make the physician as a static unit but now it will feel more in game.
What does +60% heal exactly mean?
What does +60% heal exactly mean?
Re: version 1.157
heal affect is a multiplier for a healing spell
for example a unit with 10 heal rate heals a unit with 100% heal aff.: it results as a 10 hp recovered
if the healer heals a unit with 200 heal aff.: 20 hp recovered
for example a unit with 10 heal rate heals a unit with 100% heal aff.: it results as a 10 hp recovered
if the healer heals a unit with 200 heal aff.: 20 hp recovered
Re: version 1.157
Worth to be noted it's only used for real heal - the ones based on Heal Rate, so:
- Heal ability having text "+ x hp healing + Healing Bonus of a target" (which btw. needs text change)
- passive heal in garrisons
Age of Strategy design leader