version 1.157

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.
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godOfKings
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Re: version 1.157

Post by godOfKings »

promote loyalty depends on ability power, support units with higher ability power will increase mental resist by higher amount when using promote loyalty, its much better to use this than dismiss propaganda, dismiss propaganda is more an offensive spell to remove enemy promote loyalty then attempt conversion
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For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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L4cus
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Re: version 1.157

Post by L4cus »

is this version already on playstore?
dont have dev version T_T
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Endru1241
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Re: version 1.157

Post by Endru1241 »

L4cus wrote: Sat Mar 12, 2022 2:43 pm is this version already on playstore?
dont have dev version T_T
Not yet.
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L4cus
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Re: version 1.157

Post by L4cus »

ok, plis post here if it gets to playstore
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b2198
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Re: version 1.157

Post by b2198 »

L4cus wrote: Sat Mar 12, 2022 5:39 pm ok, plis post here if it gets to playstore
Subscribe to the "DEVELOPER version changes" subforum and you'll get an email (if your settings allow that) when the dev version 1.158 post is created, and that means 1.157 was published.
Green is the correct color, other colors are "less correct".
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L4cus
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Re: version 1.157

Post by L4cus »

thanks for the advise! didnt know that could be done
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Stratego (dev)
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Re: version 1.157

Post by Stratego (dev) »

update thanks to Endru
uos already
-------------------

Further buff limitation:
- Herbalist Double Strike can no longer be used on [Throwing] units.
- Bard Hero Song can no longer be used on [Throwing] units.
AI fixes:
- Mantlets, Siege Towers, Packed Trebuchets, Packed Catapults used by AI no longer stand in place, but seek enemy. Unfortunately had to be set to 1 attack and 1 attack range, but it's visual only - min attack range is set to 2, so they don't really attack. Because of "No counter attack" spec defence won't change too.
- Many abilities has changed priorities, so that the usage by AI is slightly smarter.
Change:Quetzelcoatl Blessing lasts 2->5 turns, range 1 -> 5.

Additionally changes regarding not yet published things:
Cuman Horse Archer added to TC, Archery Range.
Mongolian Horse Archer removed from TC.
Tengri Shaman HP 11->13.
Spirit Banner +1 speed, +1 sight (like before) and added +1 p.armor, +15% mental resistance
Tengri Blessing +1 range, +1 sight (like before) and added +1 p.armor, +1 additional armor piercing damage point, lasts 3->4 turns.
Roman physician new ability - Hygiene Recommendation - +15% max HP, +60% heal affected for 8 turns.
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DreJaDe
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Re: version 1.157

Post by DreJaDe »

Nice spell addition. I was sure to make the physician as a static unit but now it will feel more in game.

What does +60% heal exactly mean?
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L4cus
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Re: version 1.157

Post by L4cus »

heal affect is a multiplier for a healing spell
for example a unit with 10 heal rate heals a unit with 100% heal aff.: it results as a 10 hp recovered
if the healer heals a unit with 200 heal aff.: 20 hp recovered
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Endru1241
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Re: version 1.157

Post by Endru1241 »

DreJaDe wrote: Sat Mar 12, 2022 11:34 pm
What does +60% heal exactly mean?
L4cus wrote: Sat Mar 12, 2022 11:40 pm heal affect is a multiplier for a healing spell
for example a unit with 10 heal rate heals a unit with 100% heal aff.: it results as a 10 hp recovered
if the healer heals a unit with 200 heal aff.: 20 hp recovered
Worth to be noted it's only used for real heal - the ones based on Heal Rate, so:
- Heal ability having text "+ x hp healing + Healing Bonus of a target" (which btw. needs text change)
- passive heal in garrisons
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