version 1.150

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.
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Stratego (dev)
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version 1.150

Post by Stratego (dev) »

version 1.149 is published
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godOfKings
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Re: version 1.150

Post by godOfKings »

Hi, i m getting message to update to latest version even with version 1.149
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Stratego (dev)
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Re: version 1.150

Post by Stratego (dev) »

sorry, i try to update dev version.
however since publisn i have ruined a core thing (Google forced me again to) so maybe you can face problems using that...

uos 20
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godOfKings
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Re: version 1.150

Post by godOfKings »

I just downloaded again, and still getting the same message to update to latest version to join multiplayer, any idea how long it will take till the problem is fixed?
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Stratego (dev)
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Re: version 1.150

Post by Stratego (dev) »

i thought it is fixed.

is it AOF right?

i upload again than.

uos 10
Stratego (dev)
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Re: version 1.150

Post by Stratego (dev) »

lol shit it is aos...

ok uos 10
Stratego (dev)
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Re: version 1.150

Post by Stratego (dev) »

uos already thanks to Endru!
--------------------------
New upgrades:
Heavy Fire Siphon Ship - much more resilent with a little stronger attack.

Great Cog - faster and carrying a little more. Is upgraded by existing "To Cog" research.

Boarding rebalance:Ships have higher mental resistance, so that the weakest of them have only 25% chance of being converted by Priest with persuasion. In exchange boarding ships gets new ability:
Boarding Hooks:
Free of action ability, that decreases speed of both ship and the target plus mental resistance by 4% * attack power. It has to be noted, that melee boarding ships are affected by blacksmith sword mastery. Carrack and Galleon have version, which have constant 20%.

Details:
All siege ships unified to have 83% resistance, triremes and galley line unified at 64%, Transport ship and great transport back to 100%.
Also: Battleship 100->110%, Boarding and Viking ships 100->135%, Corsair ships 40->90%, Greek Fire Ships 50->73.5%, Caravels 60->145%, Mend ships 0->60%, .
Boarding ships conversion chance 40->60%, attack 4->5, Corsair ships 50->55%, attack 8->4, Viking ships 25->40%, Galleons 40->45%
Change:Boarding effectiveness +20%->+30%.
Change:Boarding attempt (weapon effect of boarding ships) increases chance 20->30%.
Change:[Repairer] - a new category to describe units with ability to mend, but not neccesarily construct. Effects previously affecting builders (Upgraded Tools ability of Blacksmith, Grant Construction Materials of Mineral Cart, Ambidexteria tech) also affect repairers. Additionally all those also affect [Repairing carried] category.
Change:Mend ships mend rate (repair) 8->10.
Change:Great Transports (ships) HP 33->42, armors 0/4->1/5.
Change:Transport ships mend affect increased. Upg. Transport 100->150%, Great Transport 100->125%.
Change:Laborers and roman legionaries can build palisade gate too. Palisade is back to being buildable in 1 turn, even by laborer without ambidexteria. Frisian horse is meanwhile longer to build - it takes laborer 2 turns now.
Change:Roman speed boost (from Aeanator) affects misc roman units too now.
Bugfix:Some ranged chariots were missing [Mounted] category, carts were missing [Construct] category. This was causing them being unaffected by some effects, not possible to be carried.
Bugfix:Crusade Lord was invisible in default skin.
Bugfix:Indicators for attack type and number of attacks in small information window on left bottom part of the screen are visible again.
Bugfix:Transports and mend ship build time corrections.
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Endru1241
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Re: version 1.150

Post by Endru1241 »

I cannot install it.

I get "App not installed".
Did something change with app id?
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Stratego (dev)
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Re: version 1.150

Post by Stratego (dev) »

or upload got damaged. i upload again.
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Re: version 1.150

Post by Stratego (dev) »

uos 5
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phoenixffyrnig
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Re: version 1.150

Post by phoenixffyrnig »

Works fine for me now Stratego.
I also play an RTS game called Life 8-)
And I also like drinking beer! :D
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Re: version 1.150

Post by Stratego (dev) »

updated bridging logic thanks to b2198!

uos 5
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Re: version 1.150

Post by Stratego (dev) »

I am working on a way to let andoird 10 users to send us mapdesigns too.

is here anyone who could help me test it?

thanks!
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Re: version 1.150

Post by Stratego (dev) »

in AOS it is uos 5.

I mean there is a new button "Send to Dev > android 10"
please try both send button and send me some fake map - thanks!

daniel
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Endru1241
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Re: version 1.150

Post by Endru1241 »

Tried it.

Just to be sure I checked, that this version had "media only" permission, just like according to Google Play requirements.
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Re: version 1.150

Post by Stratego (dev) »

Mega thanks!

also available in AOG uos 10
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Re: version 1.150

Post by Stratego (dev) »

the to-be published version is uos already with these additional minor changes
- Change:Castle is slightly slower to build 16->18 ambidexteria worker actions. Visible cost set to 9 to show that. Mending affect lowered 450%->400%, 650%->600% on upg.
- Bugfix:Mistaken Geass couldn't be used on a unit in TC.
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