version 1.144

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.
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Stratego (dev)
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version 1.144

Post by Stratego (dev) »

version 1.143 is published
Stratego (dev)
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Re: version 1.144

Post by Stratego (dev) »

update from Endru! Thanks!

uos already

Change:Multiplayer bet games requires at least level 4 players
New building:
Gymnasion - a factory for hellenic culture.
New units:
Roman equites - a hybrid of light cavalry and lancer.
Light hoplite - much cheaper, medium infantry with some anti-building capabilities.
Reintroduced:
Roman velites - roman regular skirmisher unit is brought as producable (with somewhat changed stats.
Roman hastati, principes and triarii - roman regular heavy infantry. Recruited as cheap hastati (both medium and heavy at the same time), while having a chance to promote itself while fighting.
New map editor units:
Reefs - hidden, block movement, damage ships around.
New upgrades:
Vanguard Shield Knight.
New techs:
Spacious elephant castles - carry capacity for elephants.
Change:Ballistae cannot attack when garrisoned
- regular: mend bonus 0%/0%->-70%/-65%,
- in Stand Mode: HP 12/14->14/17, mend bonus 0%/0%->-65%/-57.5%,
- in Siege Mode: now affected by Area Damage tech, HP 12/18->14/21, mend bonus 0%/0%->-55%/-47.5%, Heavy Ballista range 6->7.
Change:Catapult
- regular: mend bonus 0%/0%->-60%/-40%,
- in Stand Mode: HP 16/24->24/32, mend bonus 0%/0%->-40%/-20%,
- Packed: HP 16/24->12/18, mend bonus 0%/0%->-70%/-55%.
Change:Trebuchet regular mend bonus 0%/0%->-42.5%/-25%, packed: HP 30/22->23/17, mend bonus 0%/0%->-57.5%/-45%, in Stand Mode HP 23/30->30/37, mend bonus 0%/0%->-30%/-7.5%.
Change:Hwacha mend bonus 0%->-55%.
Change:Battering Ram
- regular: attack 5/6/8->5/7/9, mend bonus 50%->150%/200%/250%, bonuses: vs siege machines and ships +0%->+120%, vs structures and groundworks +0%->+250%, vs buildings +700%->+500%, vs fortifications +700%->+950%, vs mega +2500%->+3400%.
- unburdened: attack 5/6/8->5/7/9, mend bonus -35%->+5%/+25%/+50%, bonuses: vs siege machines and ships +0%->+100%, vs structures and groundworks +0%->+200%, vs buildings +500%->+500% vs fortifications +500%->+788%, vs mega +1850%->+2500%.
Change:Siege Tower mend bonus 0%->+80%, (and packed) (0%->-40%).
Change:Turtle Machines mend bonus +50%->+110%, they also now have own aura - Fear of unknown. 4 range , -7 attack, -2/-2 armors (3->4, -5->-7, -1->-2 compared to camel fear) .
Change:Ornithopter mend bonus 0%->-55%.
Change:Trireme (and upgrades) mend bonus 0%/0%/0%->+40%/+65%/+90%.
Change:Galley (and upgrades) mend bonus 0%/0%/0%->+2.5%/+20%/+37.5%.
Change:Viking ship mend bonus 0%->-7.5%.
Change:Corsair ship mend bonus 0%->+25%.
Change:Carrack/Galleon mend bonus 0%/0%->+65%/+87.5%.
Change:Catapult ship mend bonus 0%->-12.5%.
Change:Cannon ship (and upgrades) mend bonus 0%/0%/0%->-12.5%/0%/+12.5%.
Change:Balista ship mend bonus 0%->-35%.
Change:Demolition ship mend bonus 0%->-10%.
Change:Greek Fire ship has finally double burn, mend bonus 0%->-17.5%.
Change:Turtle ship mend bonus 0%->82.5%.
Change:Wall and Gate have now immidate construction spec, so they no longer starts with 1 HP, construction bonus was corrected (Wall: +405%->+200%, Gate:+300%->+140%), so build time should stay the same, Wall mend bonus +100%->+200%, Gate mend bonus +100%->+140%.
Change:Pallisade mend bonus 0%->+200%.
Change:Pallisade Gate mend bonus 0%->+165%.
Change:Stone Bridge mend bonus 0%->+50%.
Change:Frisian Horse mend bonus 0%->+100%.
Change:Watchmen Tower mend bonus 0%->+125%.
Change:Ranger Sentry mend bonus 0%->+100%.
Change:Traps mend bonus set, so even laborer unit can fix them fully in 1 turn.
Change:Great Flag mend bonus -20%->0%.
Change:Pier mend bonus -20%->+50%.
Change:All upgraded and culture-specific factories mend bonus set to 0% (mostly +25% increase).
Change:Ekdromoi healing bonus 300%->200%.
Change:Elite Axe Thrower range 4->3.
Change:Writing is researchable in roman garrison (temporarily), Cretan archers, Balearic slingers and Thracian falxmen are trainable there too.
Change:Roman melee infantry units gets +1 attack on roads and stone bridges. +2 attack on stone roads.
Change:Bridges and transports (including row boat) can now block terrain effects, e.g. from moats and swamps.
Change:Nordic Warlord cost 7->6.
Change:Crusade Leader can also be trained from Priory.
New skinpack (small): Soldiers
New skins: Assasin
Graphics:Nordic Hall, Dojo adn Roman Garrison now have construction stages!
Graphics:Camel Fear changed indicator:
Internal:Carriable was changed from cannotCarryMe list on units to Can(\Cannot)CarryThese list on carriers. Please look out if any unit can\cannot be carired when it should\shouldn't.
Internal:Burn effect placement by modifiers list removed. All units with it were added expicit Burnable category. Please look out if any unit is not getting burn, when it should.
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Badnorth
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Re: version 1.144

Post by Badnorth »

Lovely
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Badnorth
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Re: version 1.144

Post by Badnorth »

Promotion ability of Hastati doesn't seem to work. I tested it on map editor, i killed multiple peasants using him and he didn't transform to principes.
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Badnorth
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Re: version 1.144

Post by Badnorth »

@Endru1241 How's this for a Light Hoplite?

Comparison:
unit_hellenic_light_hoplite_NEW.png
unit_hellenic_light_hoplite_NEW.png (1.56 KiB) Viewed 2064 times
unit_hellenic_light_hoplite.png
unit_hellenic_light_hoplite.png (1.85 KiB) Viewed 2063 times
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Badnorth
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Re: version 1.144

Post by Badnorth »

I also had this one. But realized that it has a skirmisher pose. You can use it also if you like.
Attachments
unit_hellenic_light_hoplite_2.png
unit_hellenic_light_hoplite_2.png (1.51 KiB) Viewed 2066 times
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Endru1241
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Re: version 1.144

Post by Endru1241 »

Promotion works with proper percentage, but what I haven't checked is - weapon effect is never used, when target dies.
So hastatii can be promoted only if enemy survives the attack to tell the story .
Damn it - back to sqaure one, I guess.

As for image - there is a point of my version to not have a bronze breastplare - it's an indicator, that they used linthorax or no armor.
This single piece of metal under arm is from one of the images, where I saw short metal stripe of armor on hoplite cloth-like linthorax.
Here's the image:
Image
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Badnorth
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Re: version 1.144

Post by Badnorth »

Oh, i see. I'll make it like that then. Thank you.
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Badnorth
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Re: version 1.144

Post by Badnorth »

How's this then?
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unit_hellenic_light_hoplite_NEW.png
unit_hellenic_light_hoplite_NEW.png (1.52 KiB) Viewed 2016 times
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Stratego (dev)
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Re: version 1.144

Post by Stratego (dev) »

new version is uos 5 with some new updates.
Stratego (dev)
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Re: version 1.144

Post by Stratego (dev) »

the to-be published version is uos 10
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