Wall/Gate-with-Tower-Auto-Tiling
Wall/Gate-with-Tower-Auto-Tiling
First of all, I would like to express a great day ! Loving the new update, and aside, I want to open a topic for graphic optimization when building a tower [fortress, cannon tower, slinger tower, etc] next to a wall or a gate.
To visualize, refer to a historical campaign 'Battle of Troy', the walls were built next and in between walls, and it somehow defy the actual representation of fortress built in reality; that's what I want to suggest and share my idea. [All images were in one link at the end, tho].
The current tiling system makes the walls and tower to have a 'gap' when both of them built next to each other:
https://drive.google.com/file/d/1GbBDER ... p=drivesdk
https://drive.google.com/file/d/1GYI5ut ... p=drivesdk
But if to consider wall-tower auto-tiling, things would look better :
https://drive.google.com/file/d/1GYftyH ... p=drivesdk
https://drive.google.com/file/d/1GOJgmq ... p=drivesdk
But there are some issues to be considered. What if there were two parallel column of walls and between was a tower? Well, in building tower, before the construction, there were two choices on the bottom-right asking to build a wall-combined tower or stand alone.
https://drive.google.com/file/d/1GJaki- ... p=drivesdk
The default setting when building a tower is a 'Stand Alone', when a player clicked on the same spot as where the green icon was, it means 'Build a Stand Alone Tower' as it was simply tapped to be confirmed.
On the other hand, if a tower was already built and the player wished to renovate the tower to either wall-combined or stand alone, it shall take 1 turn.
https://drive.google.com/file/d/1GAGx3Q ... p=drivesdk
https://drive.google.com/file/d/1G4ip_C ... p=drivesdk
https://drive.google.com/file/d/1Fya-2N ... p=drivesdk
https://drive.google.com/file/d/1GHBqzX ... p=drivesdk
One last thing: Towers or Fortresses built along with walls were taller than the ones built standing alone [which was the default].
And that's all, . I hope you guys hear me out and consider these idea. I have tons of ideas left, I'm just a newbie tho that I have to insert links just to show images.
P.S. Images were in .png format, thus cannot be attached. All images were Photoshop edited, just for visual reference and it didn't mean to go against the devs' actual design.
Images in the links above were in the same folder:
https://drive.google.com/folderview?id= ... _TWNYGvjOq
To visualize, refer to a historical campaign 'Battle of Troy', the walls were built next and in between walls, and it somehow defy the actual representation of fortress built in reality; that's what I want to suggest and share my idea. [All images were in one link at the end, tho].
The current tiling system makes the walls and tower to have a 'gap' when both of them built next to each other:
https://drive.google.com/file/d/1GbBDER ... p=drivesdk
https://drive.google.com/file/d/1GYI5ut ... p=drivesdk
But if to consider wall-tower auto-tiling, things would look better :
https://drive.google.com/file/d/1GYftyH ... p=drivesdk
https://drive.google.com/file/d/1GOJgmq ... p=drivesdk
But there are some issues to be considered. What if there were two parallel column of walls and between was a tower? Well, in building tower, before the construction, there were two choices on the bottom-right asking to build a wall-combined tower or stand alone.
https://drive.google.com/file/d/1GJaki- ... p=drivesdk
The default setting when building a tower is a 'Stand Alone', when a player clicked on the same spot as where the green icon was, it means 'Build a Stand Alone Tower' as it was simply tapped to be confirmed.
On the other hand, if a tower was already built and the player wished to renovate the tower to either wall-combined or stand alone, it shall take 1 turn.
https://drive.google.com/file/d/1GAGx3Q ... p=drivesdk
https://drive.google.com/file/d/1G4ip_C ... p=drivesdk
https://drive.google.com/file/d/1Fya-2N ... p=drivesdk
https://drive.google.com/file/d/1GHBqzX ... p=drivesdk
One last thing: Towers or Fortresses built along with walls were taller than the ones built standing alone [which was the default].
And that's all, . I hope you guys hear me out and consider these idea. I have tons of ideas left, I'm just a newbie tho that I have to insert links just to show images.
P.S. Images were in .png format, thus cannot be attached. All images were Photoshop edited, just for visual reference and it didn't mean to go against the devs' actual design.
Images in the links above were in the same folder:
https://drive.google.com/folderview?id= ... _TWNYGvjOq
Last edited by Exillius on Tue Sep 29, 2020 4:53 pm, edited 2 times in total.
Sword is my brush,
Blood is my paint,
Shield is the palette,
And War is the subject.
Blood is my paint,
Shield is the palette,
And War is the subject.
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Re: Wall/Gate-with-Tower-Auto-Tiling
"A good plan, violently executed now, is better than a perfect plan next week".
-General George S. Patton
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- Shark guy 35
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Re: Wall/Gate-with-Tower-Auto-Tiling
"A good plan, violently executed now, is better than a perfect plan next week".
-General George S. Patton
-General George S. Patton
Re: Wall/Gate-with-Tower-Auto-Tiling
Ohh. Thanks, so there's an issue when using 3rd parties. I'll try to keep the file small next time when I want to share unit images.Shark guy 35 wrote: ↑Tue Sep 29, 2020 4:49 pm viewtopic.php?f=16&t=8871
Part 2 of how to post images.
Sword is my brush,
Blood is my paint,
Shield is the palette,
And War is the subject.
Blood is my paint,
Shield is the palette,
And War is the subject.
Re: Wall/Gate-with-Tower-Auto-Tiling
To have towers connected to the walls and still retain stand-alone versions could be achieved by just adding separate units for walled versions.
There is a catch though - each connection positioning requires separate image. For each tower.
As wall has 36 images as far as I remember that would be 36*8*2 - 36 images for each tower, 8 towers and for occpuied state too. That's 576 images to introduce. And if it eould have to also show in a build state - (another 9 "36 images for tower) that would make over 3000 images.
There is a catch though - each connection positioning requires separate image. For each tower.
As wall has 36 images as far as I remember that would be 36*8*2 - 36 images for each tower, 8 towers and for occpuied state too. That's 576 images to introduce. And if it eould have to also show in a build state - (another 9 "36 images for tower) that would make over 3000 images.
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Re: Wall/Gate-with-Tower-Auto-Tiling
There are nearly 2.5k forumers . About 200 active forumers as I believe. So call up on a team later. And we can put it in less prior .Endru1241 wrote: ↑Tue Sep 29, 2020 6:37 pm To have towers connected to the walls and still retain stand-alone versions could be achieved by just adding separate units for walled versions.
There is a catch though - each connection positioning requires separate image. For each tower.
As wall has 36 images as far as I remember that would be 36*8*2 - 36 images for each tower, 8 towers and for occpuied state too. That's 576 images to introduce. And if it eould have to also show in a build state - (another 9 "36 images for tower) that would make over 3000 images.
Any way the concept is great and clear but need hardworking.
Can wait for few more updates to pass over
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Re: Wall/Gate-with-Tower-Auto-Tiling
Ah, 3000 images.. Lot o work.
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- Hyuhjhih
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Re: Wall/Gate-with-Tower-Auto-Tiling
LIE = Love Is Eternal.
Design leader of the variants Age of Gods and Age Of Civilization, and live heartedly contributing to AoS.
AoC discord server is up AoC
Design leader of the variants Age of Gods and Age Of Civilization, and live heartedly contributing to AoS.
AoC discord server is up AoC
- makazuwr32
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Re: Wall/Gate-with-Tower-Auto-Tiling
Problem here is that we have among those active members at most 50 (or even less) image makers.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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- Shark guy 35
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Re: Wall/Gate-with-Tower-Auto-Tiling
Good point. Some will be busy with school too.makazuwr32 wrote: ↑Wed Sep 30, 2020 4:23 am Problem here is that we have among those active members at most 50 (or even less) image makers.
"A good plan, violently executed now, is better than a perfect plan next week".
-General George S. Patton
-General George S. Patton