Animated archer - How long unit Animation frames showed?
Animated archer - How long unit Animation frames showed?
I think i saw it on the old cannon unit where its torch have animation and when i click it has this many still images lined up from left to right.
My question though is how much time does it stay per 1 still image?
My question though is how much time does it stay per 1 still image?
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Re: Animation
i beileve it is a setting by you in json.
(i have moved it to more questions section.)
(i have moved it to more questions section.)
Re: Animation
Ive been working on this archer. If the timing of this can be adjusted on the JSON the this is all it needs.Stratego (dev) wrote: ↑Thu Aug 27, 2020 5:33 am i beileve it is a setting by you in json.
(i have moved it to more questions section.)
It should works like the gif.
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Re: How long unit Animation frames showed?
if this ment to be the "idle" animation than i do not suggest.
imagine 20 archers moving this way it would be too much movement on the map.
we always were careful, see only little flames moving and such in idle animation, nothing too much "movement" that can bother the player.
imagine 20 archers moving this way it would be too much movement on the map.
we always were careful, see only little flames moving and such in idle animation, nothing too much "movement" that can bother the player.
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Re: How long unit Animation frames showed?
also i moved it to AOS than - this is nothing about FAQ section anymore.
Re: Animated archer - How long unit Animation frames showed?
I thought animated skins would be accepted for the game? So looks like animated skins are out?
Hmmm. From what you said, it looks like theres a type of animtion that can be put in game?
Hmmm. From what you said, it looks like theres a type of animtion that can be put in game?
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Re: Animated archer - How long unit Animation frames showed?
yes they are.
but they must be not so big movement to be disturbing.
but i am open to tothers suggestions too.
but they must be not so big movement to be disturbing.
but i am open to tothers suggestions too.
Re: Animated archer - How long unit Animation frames showed?
What if its made so that the action takes only less animation speed amd the "Real stance" of the unit is stayed for a long time. Like for example, every 10 seconds it would do the dopping the bow action.Stratego (dev) wrote: ↑Thu Aug 27, 2020 7:49 am yes they are.
but they must be not so big movement to be disturbing.
but i am open to tothers suggestions too.
Since it can be manipulated in the jason (idk about json)
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Re: Animated archer - How long unit Animation frames showed?
no we dont have that (periodical setting) we can only set one animation that loops forever (and you can seet the time betw. frames)
that needs coding (would be good to have btw)
that needs coding (would be good to have btw)
Re: Animated archer - How long unit Animation frames showed?
Wouldnt it just work if set the original to play for ten sec before going to the the dropping bow partStratego (dev) wrote: ↑Thu Aug 27, 2020 8:57 am no we dont have that (periodical setting) we can only set one animation that loops forever (and you can seet the time betw. frames)
that needs coding (would be good to have btw)
Needs like 4 images only
Like shown in the gif (made the orig stance faster cause its just example. Also theres some error but definitely fixable)
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Re: Animated archer - How long unit Animation frames showed?
what he means is that animation must not have rough changes on the images, just subtle changes that wit bother the perspective of the player
your animation has a HUGE change since he moves th bow from one side to the center of the image
baner bearer has a subtle animation since the only thing that moves is the flag and thats hard to notice (at least to me) on a big map with lots of units
actually i wanted to have animated units for aod, reloading or aiming, but now i am afraid to let them be too exagerated
your animation has a HUGE change since he moves th bow from one side to the center of the image
baner bearer has a subtle animation since the only thing that moves is the flag and thats hard to notice (at least to me) on a big map with lots of units
actually i wanted to have animated units for aod, reloading or aiming, but now i am afraid to let them be too exagerated
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Re: Animated archer - How long unit Animation frames showed?
animations: i will implement animation posibilities for other things too(idle periorically, attack, damage or anythikng we come up).
tell me when you have urge on it.
frames: 20ms/frame now (and not onfigurable, tell me if u need to configure it)
tell me when you have urge on it.
frames: 20ms/frame now (and not onfigurable, tell me if u need to configure it)
Re: Animated archer - How long unit Animation frames showed?
Is the attack animation like the projectiles? Or its diff?Stratego (dev) wrote: ↑Fri Aug 28, 2020 5:44 am animations: i will implement animation posibilities for other things too(idle periorically, attack, damage or anythikng we come up).
tell me when you have urge on it.
frames: 20ms/frame now (and not onfigurable, tell me if u need to configure it)
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Re: Animated archer - How long unit Animation frames showed?
not the projectiles, those already can be animated - i ment on attack the unit can animate a little (like you drew, raise its bow to attack or something)
Re: Animated archer - How long unit Animation frames showed?
Like this or even shorter
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Re: Animated archer - How long unit Animation frames showed?
yes, but we can not put in such currently. needs coding.
now only
unit idle always looping animations are possible
(
and effect action animations
and effect on spot (target place) animations (like entangle)
and projectile animations (like a burning arrow)
and environmental damage animations (like fireball)
and movement "under" animations (like in AOF the dust-cloud)
)
now only
unit idle always looping animations are possible
(
and effect action animations
and effect on spot (target place) animations (like entangle)
and projectile animations (like a burning arrow)
and environmental damage animations (like fireball)
and movement "under" animations (like in AOF the dust-cloud)
)
Re: Animated archer - How long unit Animation frames showed?
Well, i guess waiting it is!