AOS Skinset for Basic Units

Put here any ideas, suggestions about redesigning unit/building graphics.
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Badnorth
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Re: AOS Skinset for Basic Units

Post by Badnorth »

Last one..

Cant figure out banner anim...
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unit_banner_anim.png
unit_banner_anim.png (3.06 KiB) Viewed 2575 times
unit_banner.png
unit_banner.png (1.94 KiB) Viewed 2575 times
unit_heavy_knight.png
unit_heavy_knight.png (1.64 KiB) Viewed 2583 times
unit_knight.png
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Badnorth
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Re: AOS Skinset for Basic Units

Post by Badnorth »

..
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unit_war_elephant.png
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unit_heavy_war_elephant.png
unit_heavy_war_elephant.png (1.53 KiB) Viewed 2574 times
unit_elephant_archer_h.png
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Badnorth
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Re: AOS Skinset for Basic Units

Post by Badnorth »

What do you think @Endru1241?
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Endru1241
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Re: AOS Skinset for Basic Units

Post by Endru1241 »

Crimson:
Hatamoto still has full demon face. He is also cut on the legs. Image can be 32x64px if his lengthened headgear cannot fit, it just needs to be noted, because additional definition is needed to make it work.
Other look good enough.

Maruders:
Slingers and all archers faces look too inhuman. Poison archer must have a little more visible green to distinguish from regular archer more easily.
Gisarmeman and Halberdier have too different looking weapons - it's misleading (although I admit - the axe looks awesome).
Halberdier is also too armored. Can be mistaken with heavier infantry.
Similar problem with shielder and swordsman + upgrades. Man-at-arms looks like the name would suggest - like foot knight, not his real in-game function, being medium infantry. Swordsman looks like upgraded unit already - he would perfectly fit broadswordsman or man-at-arms, depending on the ideas for others.

Bannerman animation normally moves banner by few pixels to simulate the effect of wind. In this case cape and headgear decoration could move if the banner itself is more stable (but it can also be e.g. thinned and widened).
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Badnorth
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Re: AOS Skinset for Basic Units

Post by Badnorth »

Thankyou endru I'll post some changes later..I have another skinset to be proposed..
About banner im workin on it already I just cant figure out the flow of the banner..
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Badnorth
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Re: AOS Skinset for Basic Units

Post by Badnorth »

Change
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unit_halberdier.png
unit_halberdier.png (1.53 KiB) Viewed 2557 times
unit_longbowman.png
unit_longbowman.png (1.5 KiB) Viewed 2557 times
unit_elephant_archer_h.png
unit_elephant_archer_h.png (1.95 KiB) Viewed 2557 times
unit_elephant_archer.png
unit_elephant_archer.png (1.87 KiB) Viewed 2557 times
unit_archer_poison.png
unit_archer_poison.png (1.58 KiB) Viewed 2557 times
unit_slinger.png
unit_slinger.png (1.47 KiB) Viewed 2557 times
unit_archer.png
unit_archer.png (1.53 KiB) Viewed 2557 times
unit_longbowman_upg.png
unit_longbowman_upg.png (1.62 KiB) Viewed 2557 times
unit_slinger_master.png
unit_slinger_master.png (1.42 KiB) Viewed 2557 times
unit_hatamoto.png
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Badnorth
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Re: AOS Skinset for Basic Units

Post by Badnorth »

how about now?
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FIXED SHADOWS
FIXED SHADOWS
unit_hatamoto.png (1.95 KiB) Viewed 2557 times
Unit_man_at_arms.png
Unit_man_at_arms.png (1.46 KiB) Viewed 2557 times
unit_gisarmeman.png
unit_gisarmeman.png (1.54 KiB) Viewed 2557 times
unit_broad_swordman.png
unit_broad_swordman.png (1.37 KiB) Viewed 2557 times
unit_shielder_guardian.png
unit_shielder_guardian.png (1.49 KiB) Viewed 2557 times
unit_shielder.png
unit_shielder.png (1.55 KiB) Viewed 2557 times
unit_shielder_defender.png
unit_shielder_defender.png (1.52 KiB) Viewed 2557 times
unit_swordman.png
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Badnorth
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Re: AOS Skinset for Basic Units

Post by Badnorth »

Is it fine now @Endru1241?
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Re: AOS Skinset for Basic Units

Post by Badnorth »

Draxolan kingdom guards
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unit_e_arblalest.png
unit_e_arblalest.png (1.31 KiB) Viewed 2534 times
unit_crossbowman.png
unit_crossbowman.png (1.35 KiB) Viewed 2534 times
unit_archer.png
unit_archer.png (1.3 KiB) Viewed 2534 times
unit_lancer.png
unit_lancer.png (1.31 KiB) Viewed 2534 times
unit_heavy_knight.png
unit_heavy_knight.png (1.38 KiB) Viewed 2534 times
unit_lancer_upg.png
unit_lancer_upg.png (1.46 KiB) Viewed 2534 times
unit_knight.png
unit_knight.png (1.24 KiB) Viewed 2534 times
unit_knight_dismounted_upg2.png
unit_knight_dismounted_upg2.png (1.63 KiB) Viewed 2534 times
unit_knight_dismounted_upg1.png
unit_knight_dismounted_upg1.png (1.65 KiB) Viewed 2534 times
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Re: AOS Skinset for Basic Units

Post by Badnorth »

Continuing
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unit_shielder_guardian_anim.png
unit_shielder_guardian_anim.png (2.01 KiB) Viewed 2534 times
unit_shielder_guardian.png
unit_shielder_guardian.png (1.32 KiB) Viewed 2534 times
unit_shielder_defender.png
unit_shielder_defender.png (1.19 KiB) Viewed 2534 times
unit_shielder.png
unit_shielder.png (1.22 KiB) Viewed 2534 times
unit_flail.png
unit_flail.png (1.38 KiB) Viewed 2534 times
unit_mace_upg1.png
unit_mace_upg1.png (1.26 KiB) Viewed 2534 times
unit_mace.png
unit_mace.png (1.21 KiB) Viewed 2534 times
unit_longbowman_upg1_anim.png
unit_longbowman_upg1_anim.png (1.81 KiB) Viewed 2534 times
unit_longbow.png
unit_longbow.png (1.34 KiB) Viewed 2534 times
unit_e_arbalest_anim.png
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Badnorth
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Re: AOS Skinset for Basic Units

Post by Badnorth »

Last.
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unit_man_at_arms_anim.png
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unit_man_at_arms.png
unit_man_at_arms.png (1.57 KiB) Viewed 2533 times
unit_broad_swordman.png
unit_broad_swordman.png (1.44 KiB) Viewed 2533 times
Unit_swordman.png
Unit_swordman.png (1.45 KiB) Viewed 2533 times
unit_longbowman_upg1.png
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Badnorth
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Re: AOS Skinset for Basic Units

Post by Badnorth »

What do you think @Endru1241?
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Endru1241
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Re: AOS Skinset for Basic Units

Post by Endru1241 »

I have put crimson and marauders in the pack. It's in the dev version.
I changed banner anim a little. I hope it fit's Your concept.

As for guards - I have to leave it to @Stratego (dev) - I have no idea how to include newly animated units in a pack.
Honestly - I still now little of cosmetics.
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Badnorth
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Re: AOS Skinset for Basic Units

Post by Badnorth »

Endru1241 wrote: Sat Jul 11, 2020 3:11 pm I have put crimson and marauders in the pack. It's in the dev version.
I changed banner anim a little. I hope it fit's Your concept.

As for guards - I have to leave it to @Stratego (dev) - I have no idea how to include newly animated units in a pack.
Honestly - I still now little of cosmetics.
Thankyou endru
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Badnorth
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Re: AOS Skinset for Basic Units

Post by Badnorth »

3 new guards

1 name change

IT IS NOW COMPLETE
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unit_longbowman.png
unit_longbowman.png (1.34 KiB) Viewed 2519 times
unit_heavy_lancer.png
unit_heavy_lancer.png (1.75 KiB) Viewed 2519 times
unit_shield_knight.png
unit_shield_knight.png (1.32 KiB) Viewed 2519 times
Unit_shield_knight_h.png
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Re: AOS Skinset for Basic Units

Post by Stratego (dev) »

Endru1241 wrote: Sat Jul 11, 2020 3:11 pm I have put crimson and marauders in the pack. It's in the dev version.
I changed banner anim a little. I hope it fit's Your concept.

As for guards - I have to leave it to @Stratego (dev) - I have no idea how to include newly animated units in a pack.
Honestly - I still now little of cosmetics.
Endru : ok i put in but please tell me if u like these visually to be put in.
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Re: AOS Skinset for Basic Units

Post by Endru1241 »

Now, that I looked closer - there seems to be a little issue.
Guardian and all three swordsmen (especially man-at-arms) look a little too armored compared to dismounted knights.
Maybe the cape also adds to it.
Dismounted knights could get the cape and more impressive looking weapons to make them more knightly if the concept of whole pack are armored guardians.
I am really relucant to discourage using so impressive skins, but I wonder if it's not too disinformative to use so much armor on 2-turn units, compared to 4-turns really armored knights.
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Badnorth
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Re: AOS Skinset for Basic Units

Post by Badnorth »

Yep I'll make changes right away.
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Re: AOS Skinset for Basic Units

Post by Badnorth »

Some changes...what about now?
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unit_knight_dismounted_upg2.png
unit_knight_dismounted_upg2.png (1.6 KiB) Viewed 2486 times
unit_knight_dismounted_upg1.png
unit_knight_dismounted_upg1.png (1.76 KiB) Viewed 2486 times
unit_knight_dismounted.png
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Re: AOS Skinset for Basic Units

Post by Badnorth »

I always make Third upgrade skins "special" sorry about that :oops:
I made the old dismounted knights look like the actual unit knights so they could fit as dismounted knights so yeah they were softlyarmored..now that I changed the dismounted knights I now think that I have to rework the Mounted knights..eh eh endru ?
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Re: AOS Skinset for Basic Units

Post by Endru1241 »

Dismounted knights: better - I think it'll suffice.
Regular knight skins: not necessarily - they look good and clear enough already.
I would only change guardian helmet - it's the same as upg. lancer and shield knight, so it suggest unit being a knight.
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Re: AOS Skinset for Basic Units

Post by Badnorth »

I removed the gold lines from helm.
unit_shielder_guardian_anim.png
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unit_shielder_guardian.png
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Should i rework it? But..tommorow.
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Re: AOS Skinset for Basic Units

Post by StormSaint373 »

Because of implementation of new upgrades, many sets seem incomplete.


Would it be possible to add upon existing skins packs?
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Re: AOS Skinset for Basic Units

Post by Stratego (dev) »

sure, any skinpack can have any new units anytime.
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Re: AOS Skinset for Basic Units

Post by StormSaint373 »

Excellent!

I have another set the at has been submitted... This is a preview to show you which ones I've got.
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unit_zweihander_h_tempest.png
unit_zweihander_h_tempest.png (1.04 KiB) Viewed 2407 times
unit_pikeman_upg_tempest.png
unit_pikeman_upg_tempest.png (1.22 KiB) Viewed 2407 times
unit_pikeman_tempest.png
unit_pikeman_tempest.png (1.12 KiB) Viewed 2407 times
unit_shielder_guardian_tempest.png
unit_shielder_guardian_tempest.png (1.11 KiB) Viewed 2407 times
unit_shielder_defender_tempest.png
unit_shielder_defender_tempest.png (1.19 KiB) Viewed 2407 times
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Re: AOS Skinset for Basic Units

Post by StormSaint373 »

And more...
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unit_longbowman_upg_tempest.png
unit_longbowman_upg_tempest.png (1.11 KiB) Viewed 2406 times
unit_longbowman_tempest.png
unit_longbowman_tempest.png (1.02 KiB) Viewed 2406 times
unit_axe_thrower_upg_tempest.png
unit_axe_thrower_upg_tempest.png (1.39 KiB) Viewed 2406 times
unit_axe_thrower_tempest.png
unit_axe_thrower_tempest.png (1.22 KiB) Viewed 2406 times
unit_mace_upg1_tempest.png
unit_mace_upg1_tempest.png (1.41 KiB) Viewed 2406 times
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Badnorth
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Re: AOS Skinset for Basic Units

Post by Badnorth »

Umm what happened to kingdom guards skin pack?
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Re: AOS Skinset for Basic Units

Post by StormSaint373 »

And more...

The dismounted knight is already in-game, this is a fix... Gold on shield rim looked out of place.
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unit_knight_dismounted_upg2_tempest.png
unit_knight_dismounted_upg2_tempest.png (1.31 KiB) Viewed 2404 times
unit_light_cavalry_elite_tempest.png
unit_light_cavalry_elite_tempest.png (1.29 KiB) Viewed 2404 times
unit_light_cavalry_tempest.png
unit_light_cavalry_tempest.png (1.31 KiB) Viewed 2404 times
unit_hussar_winged_proper_tempest.png
unit_hussar_winged_proper_tempest.png (1.51 KiB) Viewed 2404 times
unit_pavaise_crossbowman_deployed_tempest.png
unit_pavaise_crossbowman_deployed_tempest.png (1.32 KiB) Viewed 2404 times
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Re: AOS Skinset for Basic Units

Post by StormSaint373 »

You mean Draxolan? @QuadrupoleStrat ?
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Badnorth
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Re: AOS Skinset for Basic Units

Post by Badnorth »

StormSaint373 wrote: Mon Aug 24, 2020 1:45 pm You mean Draxolan? @QuadrupoleStrat ?
Yes, is it on dev version?
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