Palisade

Put here any ideas, suggestions about redesigning unit/building graphics.
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DreJaDe
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Palisade

Post by DreJaDe »

I was practicing some tile set so I decided to make one complete for a wooden wall.

It can be used for a more complete version of the Palisade or completely new one. Idk.

I don't really get the rock wall set so I just made this like this. Test it already and it connects pretty okay if the desired connection is the one used. Though I didn't use the Rock Wall set, I think I have put everything here completely.
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Palisade try.png
Palisade try.png (4.05 KiB) Viewed 724 times
Stratego (dev)
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Re: Palisade

Post by Stratego (dev) »

awesome, please contact Endru as i think it is easier the make it in same image alignemnt as already existing walls (so the joining definition can be same on them)
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Endru1241
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Re: Palisade

Post by Endru1241 »

Stratego (dev) wrote: Fri Mar 04, 2022 5:27 pm awesome, please contact Endru as i think it is easier the make it in same image alignemnt as already existing walls (so the joining definition can be same on them)
Normally there is no need.
I regularly look through AoS subforum.
DreJaDe wrote: Fri Mar 04, 2022 8:21 am I was practicing some tile set so I decided to make one complete for a wooden wall.

It can be used for a more complete version of the Palisade or completely new one. Idk.

I don't really get the rock wall set so I just made this like this. Test it already and it connects pretty okay if the desired connection is the one used. Though I didn't use the Rock Wall set, I think I have put everything here completely.
I tried to add it by just those images, but thought it will take too much time to consider all cases to create new definition, so tried using wall one.
Then added missing ones.
Then fixed some missing pixels.
Then had to look through definition anyway, as wall is not set symmetrically and change some graphics to fit joins more.
Then changed shadows to be consistent.
Then added ground shadows for it to be looking more fitting to the ground.
Then shifted wider logs to be more regularly placed.
Then rounded some walls lines to look better.

And all with repeated steps:
- export file
- replace file
-synchronise file with device
- open game
- check

Took a lot of time, but I think the final effect should be much greater, than anticipated by only those images.
Now imho palisades look much better than walls.
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DreJaDe
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Re: Palisade

Post by DreJaDe »

I was sure I counted it properly but yeah... Mistakes happen. Thanks for that.

Even made sure to check it for hours. Lol

Thanks for the hard work!!!
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Endru1241
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Re: Palisade

Post by Endru1241 »

All logs were equal in height.
But in few there is some places where flag goes over 32px width.
And few outlines were missing.
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DreJaDe
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Re: Palisade

Post by DreJaDe »

Now that I look at it again.

I did notice it. Many of those, I really thought I have fixed.
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Endru1241
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Re: Palisade

Post by Endru1241 »

Anyway - that's my version:

Edit: Removed attachment.
Newer version below.
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DreJaDe
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Re: Palisade

Post by DreJaDe »

I think the gate now need some fixing. It's not in with the others.

Also, there seems to be problem with shadows. Though I don't think it's too much that it requires fixing still. I think the problem lies with the thought of them being independent.

....

So It's the X connection part!

I was actually supposed to that but with like the original palisade that has 6 connection. I gave up on that since it would take 36 sprites which I don't want to do but I have forgotten to do the normal X which is my original plan.
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Endru1241
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Re: Palisade

Post by Endru1241 »

Shadows on ground or shadowing on walls?

Anyway I noticed some more and made some fixes.
Also new gate:
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unit_palisade_gate_set.png
unit_palisade_gate_set.png (13.97 KiB) Viewed 572 times
unit_palisade_set.png
unit_palisade_set.png (17.31 KiB) Viewed 572 times
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DreJaDe
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Re: Palisade

Post by DreJaDe »

It's the shadow on the ground.

At first I thought the Palisades are not on line but it's just the shadows.
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