Handgoneer Redesign IMPLEMENTED

Put here any ideas, suggestions about redesigning unit/building graphics.
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Badnorth
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Handgoneer Redesign IMPLEMENTED

Post by Badnorth »

Currently, handgoneer still has the musket from it's previous type - Unit Musketeer.
It needs to be replaced to a Handcannon that most gunpowder units have.
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Badnorth
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Re: Handgoneer Redesign

Post by Badnorth »

New Handgoneer.
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Badnorth
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Re: Handgoneer Redesign

Post by Badnorth »

Pose looks off. I will change it to firing stance. Though im still finding a good software to do pixel art. GraphicsGale is just wierd. My color pallete just went missing all of the sudden.
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Squirrel5555
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Re: Handgoneer Redesign

Post by Squirrel5555 »

Quite similar to our handgonneer in AoD
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Badnorth
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Re: Handgoneer Redesign

Post by Badnorth »

Really? I don't remember seeing it.
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Squirrel5555
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Re: Handgoneer Redesign

Post by Squirrel5555 »

You reminded me it really needs a rework :lol: it was made long ago
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Badnorth
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Re: Handgoneer Redesign

Post by Badnorth »

Oh yeah, it is identical. I'll change the stance of the new handgoneer when i get used to Aseprite.
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Squirrel5555
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Re: Handgoneer Redesign

Post by Squirrel5555 »

Hmm does it look clear that the hand cannon is held under his arm?
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Badnorth
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Re: Handgoneer Redesign

Post by Badnorth »

For me, i don't think it looks clear.

At first, it looked like the hand cannon was cut in the handle.
Maybe move the left arm a little to the left and add a stick to make it seem like the handcannon was held under the arm.
As for the match, maybe move it also. To distinguish it from the handle.
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Squirrel5555
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Re: Handgoneer Redesign

Post by Squirrel5555 »

Yeah, it's what I thought too but I was too lazy to change it on mobile
:lol:
A little better I guess
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Badnorth
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Re: Handgoneer Redesign

Post by Badnorth »

Maybe it is better to have the handle to be visible.

Suggestion is to make the right hand grab the handcannon handle and the left hand will be holding the match. Currently the match is not really visible due to it's small size. Maybe animating the fire to move and add lighting to the near parts would help the visibility add on :)
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Badnorth
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Re: Handgoneer Redesign

Post by Badnorth »

New Handcannoneer Pose.
I also made the cannon lit.
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Badnorth
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Re: Handgoneer Redesign

Post by Badnorth »

Perhaps like this @Squirrel5555.

Maybe i should change headgear.
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Badnorth
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Re: Handgoneer Redesign

Post by Badnorth »

What do you think @Endru1241?
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Endru1241
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Re: Handgoneer Redesign

Post by Endru1241 »

Replaced.
Old one went to alternatives skinpack.
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Badnorth
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Re: Handgoneer Redesign IMPLEMENTED

Post by Badnorth »

Great!
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