Panzerjager IMPLEMENTED

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Alpha
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Panzerjager IMPLEMENTED

Post by Alpha »

German infantry that can blitz trenches.

Cost:3
Hp:25
Attack Power:9
Range:1
Armor:0
Pierce Armor:0
Speed:3
Sight:5

Have the ability to throw in a grenade which deals a chunk of damage in a bunker or trench. The Stick grenade can also deal damage to infantry but reduced.
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Alpha
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Re: Panzergrenadier

Post by Alpha »

Hey Daniel Should we start adding gem units? This should be the first gem unit.
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Stratego (dev)
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Re: Panzergrenadier

Post by Stratego (dev) »

no, we need to balance the default units prior.
and we need the Soviet units prior.
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Alpha
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Re: Panzergrenadier

Post by Alpha »

Oh ya I forgot! :oops:
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samuelch
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German Panzerjager

Post by samuelch »

Stats:
Cost: 4
Hp: 25
Firepower: 6
Range: 1
Armor: 1
Expl. Armor: 1
Speed: 3
Sight: 4
Action: 2/2
Ability: Hafthohlladung (cooldown=3 turns)
Hafthohlladung= A grenade with magnet. Deals 15 damage on enemy tanks ignore armor. Only 70% miss chance unlike grenade that will have 50%.
Attachments
Unit image
Unit image
Panzerjager.png (2.31 KiB) Viewed 4935 times
Ability icon
Ability icon
Hafthohlladung.png (712 Bytes) Viewed 4935 times
Last edited by samuelch on Sun Jan 28, 2018 10:50 am, edited 2 times in total.
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samuelch
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Re: German Panzerjager

Post by samuelch »

The ability can be renamed to panzerknacker instead if it's too hard to spell.
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LordOfAles
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Re: German Panzerjager

Post by LordOfAles »

I have no problems spelling

WAIT, if regular german infantry will be 3 cost, is this supposed to be more expensive?
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samuelch
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Re: German Panzerjager

Post by samuelch »

Yes. Cost will be 4. But for now the cost will be 3.
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LordOfAles
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Re: German Panzerjager

Post by LordOfAles »

Two options:

Raise the damage
OR
Lower miss chance to at least 40% - 30% lol
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Re: German Panzerjager

Post by Prof_GamerARCHIVED »

Please tell me what you think about Shock infantry in the topic i made.
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samuelch
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Re: German Panzerjager

Post by samuelch »

Damage increased and cost=4
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Re: German Panzerjager

Post by LordOfAles »

It looks balanced now
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Re: German Panzerjager

Post by LordOfAles »

The image is great, but can you make the color look like this? I can edit it later
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unit_ger_inf_infantry.png
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Belfry777
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Re: German Panzerjager

Post by Belfry777 »

Looks like a good tank destroying unit!
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And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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Re: Panzergrenadier

Post by Alpha »

Revival :3
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Re: Panzergrenadier

Post by Belfry777 »

lol
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
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samuelch
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Re: German Panzerjager

Post by samuelch »

Recolored Panzerjager.
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Panzerjager2.png
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Re: German Panzerjager

Post by samuelch »

Stats:
Cost: 4
Hp: 25
Firepower: 10
Range: 1
Armor: 1
Expl. Armor: 1
Speed: 3
Sight: 4
Action: 2/2
Ability: Hafthohlladung (cooldown=3 turns)
Hafthohlladung= A grenade with magnet. Deals 15 damage on enemy tanks ignore armor. Only 30% miss chance unlike other at grenades.
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samuelch
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Re: German Panzerjager

Post by samuelch »

I think it's ready.
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Re: German Panzerjager

Post by Belfry777 »

Yep the stats look good to me!
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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Re: German Panzerjager

Post by Stratego (dev) »

Midonik: i think as a first try we could try this idea in your modded version, by making the json, putting the image, putting into buildlist, putting into shopitems
and u can try it in the modded version as a working unit, and if it flawless you can send me the changed files so i can put into the compiled game.
its ID can be: 352

what do u say?
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Re: German Panzerjager

Post by Midonik »

Ok,I should deal with that.
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Re: German Panzerjager

Post by Midonik »

samuelch wrote:Stats:
Cost: 4
Hp: 25
Firepower: 10
Range: 1
Armor: 1
Expl. Armor: 1
Speed: 3
Sight: 4
Action: 2/2
Ability: Hafthohlladung (cooldown=3 turns)
Hafthohlladung= A grenade with magnet. Deals 15 damage on enemy tanks ignore armor. Only 30% miss chance unlike other at grenades.
Those are final stats?
By "Deals 15 damege on enemy tanks" you mean it cannot target not tank units? Dont think its passible
And it has 10 power and two actions,so it can deal 20 damege,quite op. Also,is it supposed to have bonus aganist tanks or somethink?
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Re: German Panzerjager

Post by Midonik »

Samuelch,than faster you answer questions above,than faster it will be in game.
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Belfry777
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Re: German Panzerjager

Post by Belfry777 »

Yeah, we'v been waiting a while since the last update!
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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samuelch
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Re: German Panzerjager

Post by samuelch »

I think it's possible to make target tank units only. Torpedo in submarine only target ships. The attack can be change to 6 instead.
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Re: German Panzerjager

Post by Belfry777 »

yeah he right
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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Re: German Panzerjager

Post by Midonik »

I'm back to working on it,is there any changes you want to name after infantry rebalancing?
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makazuwr32
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Re: German Panzerjager

Post by makazuwr32 »

Midonik wrote: By "Deals 15 damege on enemy tanks" you mean it cannot target not tank units? Dont think its passible
It can but deals only for example 1 damage to them and 15 to tanks. i think it is possible.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Midonik
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Re: German Panzerjager

Post by Midonik »

After acknowleding more mysteries of effect's json,I discovered that it is possible to make it target only tanks. I apologise for my ignorance.
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