Daily Spin
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- Posts: 105
- Joined: Fri Jun 07, 2019 4:17 am
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Daily Spin
Its nice to add daily spin to get more gems or gold or to unlock some units or campaign to all games (AOS, AOF, AOG, AOWW)
IM NOT A MAKER, IM JUST A GAMER
Loveless, Darkness to the Light
Loveless, Darkness to the Light
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Daily Spin
I actually support this idea. Maybe only not once per day but once per week.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Puss_in_Boots
- Posts: 3209
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
Re: Daily Spin
Idk, a daily reward doesn't really fit a historic tbs. I'd prefer looking for other ways, like playing against AIs in random gives 1 gem per enemy AI defeated.
OLÉ
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Daily Spin
That is why i suggest weekly spin with at most 10 gems reward (0/1/2/5/10 with chances 50%/25%/15%/7.5%/2.5%).
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Daily Spin
I like what PIB but instead of just fighting AI, they will have to fight challenges with ai, like a mind game problems of chess. It will have higher difficulty as the stakes goes higher thus making the price and the challenge both satisfying and worth it to have.
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- Posts: 105
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Re: Daily Spin
Maybe only spell and gems/gold will be included of the daily spin not the units. What do you think?
IM NOT A MAKER, IM JUST A GAMER
Loveless, Darkness to the Light
Loveless, Darkness to the Light
Re: Daily Spin
Mind games like chess we already got in various campaigns and maps.DreJaDe wrote: ↑Tue Sep 03, 2019 11:51 pm I like what PIB but instead of just fighting AI, they will have to fight challenges with ai, like a mind game problems of chess. It will have higher difficulty as the stakes goes higher thus making the price and the challenge both satisfying and worth it to have.
Puss_in_Boots proposed simple to implement idea.
Do you have anything in mind how said challenges could be done?
Age of Strategy design leader
Re: Daily Spin
My idea is when is said the mind games if chess is this. Like in chess that have problems and dilemmas, for example;
-The number of moves is limited thus if you gone past that certain amount of moves, you'll lose.
-There are only certain moves that you can take, if one mistake is made, the game ends.
If you're asking about the mind games maps itself, then no, I have no idea.
-The number of moves is limited thus if you gone past that certain amount of moves, you'll lose.
-There are only certain moves that you can take, if one mistake is made, the game ends.
If you're asking about the mind games maps itself, then no, I have no idea.
- Puss_in_Boots
- Posts: 3209
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
Re: Daily Spin
Maps aren't made fast enough despite the possibilities to make them disposable for 1 day and replaced by another the next day.
OLÉ
Re: Daily Spin
Maybe, make a set of maps, challenges or dillema that can be played? About 30 or so depending to the number of days the month will have.Puss_in_Boots wrote: ↑Thu Sep 05, 2019 11:59 pm Maps aren't made fast enough despite the possibilities to make them disposable for 1 day and replaced by another the next day.
The map creation could be made for long time since this is a game that wants to continously improve and just make everything in a fast pace.
It doesn't need to be change everytime since there will be a set.
A repitition will be available if all the problem in the set is completed and if not, you have to wait for another month (can be adjusted) to have a chance again.
This is out of topic but I think it is better than the daily spin since it will be on the same theme as the game AO(Strategy).