Unity version

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Stratego (dev)
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Re: Unity version

Post by Stratego (dev) » Wed May 19, 2021 9:13 pm

again a bigger progress with blue

- unit can attack, by melee, and ranged (projectiles are not rotated yet though)
- damaged units show HP change, and they can die properly

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MaharajaInfernape
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Re: Unity version

Post by MaharajaInfernape » Thu May 20, 2021 4:34 pm

I may sound foolish but can anyone explain me what is the "Unity Version" and why is it better?
Currently working on Age of Discovery, a game based on the warfare in the early modern age, the gunpowder era
Forum link: viewforum.php?f=230
Please consider joining Discord instead. Link: https://discord.gg/DX5k9F6wQY

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godOfKings
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Re: Unity version

Post by godOfKings » Thu May 20, 2021 4:52 pm

Stratego (dev) wrote:
Sat Apr 03, 2021 7:53 pm
i was palying with the idea of making the game in Unity engine, advantages can be
- multliple platform ability (iOS, Windows and so on)
- better controls (zoom, pan, button clicks and so on features)
- less crash (many is because of the current image rendering library)
- hopefully faster loadup, and faster AI turn
- better multiplayer management
- better online multiplayer (when u see other player's move)
- rotate phone option
- possibility to 3D things in game (eg. particles, like smoke effects - anything)
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

Stratego (dev)
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Re: Unity version

Post by Stratego (dev) » Fri May 21, 2021 6:36 am

yesterday:
- workers can build (currently a fixed tower) and mend for construction to be ready, also mending damaged strutures

Stratego (dev)
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Re: Unity version

Post by Stratego (dev) » Sat May 29, 2021 8:51 pm

Ui:
- Little ui exparimentations with buttons, the normal game buttons/sprites/texts are in, except ability buttons - no functionality yet under them

Stratego (dev)
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Re: Unity version

Post by Stratego (dev) » Fri Jul 16, 2021 1:11 pm

i am getting very angry to this unity thing...
- there is no ANY built in dialog handling, nothing, ew need to build it manually - or get one ready but all have weakensses... at last i u sed "ModalUI"
- there is not ANY mouse even consuming handling - wtf? i need to handle manually a click on all objects beneath not to execute the event (so i can not consume on top level item) ... wtf??

also progress:
- Started UI interaction eg. delete unit, the confirmation dialog (not yet skinned) is in - but clicking problems...

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