Code: Select all
ATTACK_COUNTER_QUARTERED_AGAINST_ME , //counterattack against unit having this spec is additionally halved
ATTACK_NO_COUNTER_AGAINST_ME, //when unit has it there is no counterattack againt him
Code: Select all
ATTACK_COUNTER_QUARTERED_AGAINST_ME , //counterattack against unit having this spec is additionally halved
ATTACK_NO_COUNTER_AGAINST_ME, //when unit has it there is no counterattack againt him
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Code: Select all
IS_BLOCKING_TERRAIN_AFFECTS, // this unit (a carrier) will not let units inside to get the terrain effect-affects from terrains (property changing effects except movement/steppability, that is still uses the isCarrierRemovesTerrainDrawbacks)
This spec unit action does not working properly:Stratego (dev) wrote: ↑Fri Dec 06, 2019 6:21 pmCode: Select all
ATTACK_COUNTER_NO_BONUS, //No bonuses counter ( unit doesn't deal any bonus damage in counters - it's bonuses work only offensively - one of the options for various offensive oriented units)
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
@Stratego (dev)makazuwr32 wrote: ↑Sun Aug 15, 2021 10:16 amThis spec unit action does not working properly:Stratego (dev) wrote: ↑Fri Dec 06, 2019 6:21 pmCode: Select all
ATTACK_COUNTER_NO_BONUS, //No bonuses counter ( unit doesn't deal any bonus damage in counters - it's bonuses work only offensively - one of the options for various offensive oriented units)
Lancers in aof all have this but they still do proper damage on counter to knight type cavalry.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Can you add similar trait but that will work only "if bonus"? So damage is doubled on counter ONLY if attacker is in bonus list of defender.Stratego (dev) wrote: ↑Thu Dec 26, 2019 8:15 pm ATTACK_COUNTER_DOUBLE, //if unit gets attacked it can double counter damage on attacker (defensive units like a ww2 bomber can counter well its attacking fighters)
Savra checked aos and there are close to no units with this trait.makazuwr32 wrote: ↑Sun Aug 15, 2021 10:16 amThis spec unit action does not working properly:Stratego (dev) wrote: ↑Fri Dec 06, 2019 6:21 pmCode: Select all
ATTACK_COUNTER_NO_BONUS, //No bonuses counter ( unit doesn't deal any bonus damage in counters - it's bonuses work only offensively - one of the options for various offensive oriented units)
Lancers in aof all have this but they still do proper damage on counter to knight type cavalry.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
What does it matter if there is 5 or 30 units?makazuwr32 wrote: ↑Fri Aug 20, 2021 5:01 amSavra checked aos and there are close to no units with this trait.makazuwr32 wrote: ↑Sun Aug 15, 2021 10:16 amThis spec unit action does not working properly:Stratego (dev) wrote: ↑Fri Dec 06, 2019 6:21 pmCode: Select all
ATTACK_COUNTER_NO_BONUS, //No bonuses counter ( unit doesn't deal any bonus damage in counters - it's bonuses work only offensively - one of the options for various offensive oriented units)
Lancers in aof all have this but they still do proper damage on counter to knight type cavalry.
So this issue is still open.
@Stratego (dev).
Even if this unit is on path of ai?Stratego (dev) wrote: ↑Mon Sep 06, 2021 2:58 pm new:
IS_INATTACKABLE_BY_AI, //AI logic will not attack this unit (nor the autoattack of player units)
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
This option seems to not working properly because in aof lancers who have this trait still do damage on counter with bonus.ATTACK_COUNTER_NO_BONUS, //No bonuses counter ( unit doesn't deal any bonus damage in counters - it's bonuses work only offensively - one of the options for various offensive oriented units)
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
It's AoF.Stratego (dev) wrote: ↑Wed Dec 01, 2021 3:25 pm please be more specific:
- which lancer unit
- against which other unit
- and in which game?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.