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{
"achievementDefinitions":[
{"id":"ACH_ZXXXKILL_10_UNITS", "cntType":"KILL_ANY_OF_WHATS_AMOUNT_TIMES","amount":10, "scope":"GLOBAL","gameType":"ANY", "imgName":"art_game_won.png","googleId":"0"},
{"id":"ACH_ZXXXKILL_5_UNITS_IN_ONE_GAME", "cntType":"KILL_ANY_OF_WHATS_AMOUNT_TIMES","amount":5, "scope":"IN_ONE_GAME","gameType":"ANY", "imgName":"art_game_won.png","googleId":"0"},
{"id":"ACH_ZXXXKILL_3_UNITS_IN_ONE_TURN", "cntType":"KILL_ANY_OF_WHATS_AMOUNT_TIMES","amount":3, "scope":"IN_ONE_TURN","gameType":"ANY", "imgName":"art_game_won.png","googleId":"0"},
{"id":"ACH_ZXXXKILL_5_UNITS_IN_ONE_TURN", "cntType":"KILL_ANY_OF_WHATS_AMOUNT_TIMES","amount":5, "scope":"IN_ONE_TURN","gameType":"ANY", "imgName":"art_game_won.png","googleId":"0"},
{"id":"ACH_BUILD_20_GATES", "cntType":"PRODUCE_ANY_OF_WHATS_AMOUNT_TIMES","amount":20, "scope":"GLOBAL","gameType":"ANY", "imgName":"build.png", "trnWhat":{"unitTypes":["UNIT_GATE"]}, "googleId":"0"},
{"id":"ACH_BUILD_4_MEGA_BLD_IN_ONE_GAME", "cntType":"PRODUCE_ANY_OF_WHATS_AMOUNT_TIMES","amount":4, "scope":"IN_ONE_GAME","gameType":"ANY", "imgName":"build.png", "trnWhat":{"unitTypes":["UNIT_ELF_BUILDING_GREAT_TREE", "UNIT_MEGA_BUILDING_CASTLE", "UNIT_UND_BUILDING_MANSION", "UNIT_ORC_BUILDING_VOLCANO"]}, "googleId":"0"}
]
}
"id":"ACH_ZXXXKILL_10_UNITS", - this must be unique among a game version, must starts with "ACH_"
"cntType":"KILL_ANY_OF_WHATS_AMOUNT_TIMES", - possible types are listed below
"amount":10, - how many needed to be killed/built/bought and so on.
"scope":"GLOBAL", - is it in-game or global , see list below
"gameType":"ANY", - see lsit below (means which type of games will use this achievements)
"imgName":"art_game_won.png", - the image of the achievement
"googleId":"0" - when it will be be joined to google here will be the google id.
"trnWhat": is a unitlist, you can define unit types, unit categories and exceptions (like you do in unit definitions json-s) - see sample above - this is for eg. a kill 3 archers with mounted units - here u define any kind of archers as WHAT.
"trnWith": is a unitlist, you can define unit types, unit categories and exceptions - this is for eg. a kill 3 archers with mounted units - here u define mounteds as "actor": WITH
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cntType :
KILL_ANY_OF_WHATS_AMOUNT_TIMES,
KILL_ALL_OF_WHATS,
PRODUCE_ANY_OF_WHATS_AMOUNT_TIMES, //production or building a building
PRODUCE_ALL_WHATS, //production or building a building
CONVERT_ANY_OF_WHATS_AMOUNT_TIMES,
CONVERT_ALL_OF_WHATS,
PLAY_AMOUNT_NUMBER_OF_TURNS,
BUY_AMOUNT_OF_UPGRADE,
BUY_AMOUNT_GEMCOST_OF_UPGRADE,
GET_AMOUNT_GEMS_BY_DONATE,
UPGRADE_EFFECT_USED_AMOUNT_TIMES_OUT_GAME,
UPGRADE_EFFECT_USED_AMOUNT_TIMES_IN_GAME,
CHAT_USED_AMOUNT_TIMES,
WON_CAMPAINGN_MAP,
WON_RANDOM_MAP,
WON_MULTIPLAYER_MAP,
}
/**
* in which time scale the countuing counts, eg. in one turn, in one game or in 24 hours sand so on
*/
scope
GLOBAL, // global countings
IN_ONE_GAME, //in one game
IN_ONE_TURN, // in one turn
IN_ONE_DAY // in 24 hours
/**
* which type of game it is counted in
*/
gameType
NA, //null ot this value means this achievement is not even game related (eg. get 5 upgrades)
ANY, // on any maps (except own maps section), so MULTIPLAYER_OR_CAMPAIGN+RANDOM
MULTIPLAYER, //in only multiplayer game
MULTIPLAYER_OR_CAMPAIGN, // in multiplayer or campaign map
CAMPAIGN, //if campaign
RANDOM // in random maps