wat about the option to make garrisoned units not change position each turn, and to b able to drag and swipe position of two units in same garrison, so that we can determine which unit will get the damage inside a tc first
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
godOfKings wrote: ↑Fri Jul 06, 2018 10:13 am
wat about the option to make garrisoned units not change position each turn, and to b able to drag and swipe position of two units in same garrison, so that we can determine which unit will get the damage inside a tc first
When u finish or loose a game that doesn't close automatically,
Just after a confirm button.
The reason is: in campaigns there are some dialogue boxes at triggers at end , but I can't read them coz that YOU WON/LOST box,
I can't check nor the map Wat happened.
Coz quits the screen.
Gets very annoying.
Last edited by Lynx Shafir on Sun Sep 16, 2018 7:53 am, edited 1 time in total.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
It is kind of the map creator's fault for putting dialog boxes with victory triggers, wat they should do, as some guy showed in kingdom come campaign (that is his username lol) if map creator uses message toast effect, then the message will b displayed even after game ends, I used a similar trigger for a defeat trigger condition in map 4 of the rebel king campaign
But if u have grant u can fix these little problems, I have, so may b u can pm me on which campaign maps have this problem
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools