General ideas

Here u see a list of coding related suggestions to be priorized - we can tell what the community needs the most to be coded
Post Reply

General - Which way would you like the roadmap?

bring in races in AOS (byzantine/british/celts and so on) - like in AOE/AOK
1
6%
bring in new pop limiting (u need to build need houses to train units)
2
11%
Bring in new gem earning options (eg. fortune wheel daily)
1
6%
Online map sharing center, more easier way of sharing maps
5
28%
view recorded games viewtopic.php?f=8&t=3125
1
6%
[IMPLEMENTED]Maptiles modifies stats of units (power, sight, production speed, worker mendrate and so on)
4
22%
Global Environmental effects (that can came from spells or random by setting) like starvation, burning sun, darkness, water flood and so on.
1
6%
2 more player slots (available only for AI).
3
17%
 
Total votes: 18

Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

General ideas

Post by Stratego (dev) »

This "vote" is not a vote
  • it is a priority list that will never get closed
  • Select here the most importants in your opinion
  • You can change your votes any time
  • will be more items, suggest please
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: General - Which way would you like the roadmap?

Post by General Brave »

I want them all.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: General ideas

Post by makazuwr32 »

I don't like second and third ones so i will vote only for the first one.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: General ideas

Post by Stratego (dev) »

makazuwr32 wrote: Thu Jul 05, 2018 8:26 am I don't like second and third ones so i will vote only for the first one.
please suggest more to the list we need 7 more here.
also do not vote if u dont like any of the ideas.
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: General ideas

Post by makazuwr32 »

I have one suggestion:
Add in online map sharing center, more easier way of sharing maps.
Something similar to the Ancient Empires Reloaded in multiplayer variant.

So you can just upload your map there and if it is uploaded than everyone can download it and create a multiplayer game with it. Also if you join in it is auto downloading map for you.
And maybe add another currency for maps – can't be traded, can be got by watching and some ingame variants (needs discussion how), 1 currency allows to upload 1 map. Also please no ways of getting them via gems.
Add some sort of rating for maps: 1-5 rating.
Add search system - based on rating/downloads/made by specific author/recently uploaded/single- or multiplayer...
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
samuelch
Posts: 1677
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: General ideas

Post by samuelch »

Achievements give gems. Also mean more achievements.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: General ideas

Post by Stratego (dev) »

it is in: "online map sharing center, more easier way of sharing maps"

We have achievment "coded" already, we only need fellow volunteers to define more.
samuelch wrote: Fri Jul 06, 2018 8:29 am Achievements give gems. Also mean more achievements.
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: General ideas [DO NOT VOTE YET! we need 10 ideas to collect]

Post by makazuwr32 »

Nonono.
Easier way of sharing. not the current one.
makazuwr32 wrote: Fri Jul 06, 2018 6:18 am Something similar to the Ancient Empires Reloaded in multiplayer variant.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: General ideas [DO NOT VOTE YET! we need 10 ideas to collect]

Post by Stratego (dev) »

makazuwr32 wrote: Fri Jul 06, 2018 10:48 am Nonono.
Easier way of sharing. not the current one.
makazuwr32 wrote: Fri Jul 06, 2018 6:18 am Something similar to the Ancient Empires Reloaded in multiplayer variant.
i mean it is in the list
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: General ideas [DO NOT VOTE YET! we need 10 ideas to collect]

Post by makazuwr32 »

I found it and voted for that.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Lynx Shafir
Posts: 1563
Joined: Mon May 28, 2018 4:24 am

Re: General ideas [DO NOT VOTE YET! we need 10 ideas to collect]

Post by Lynx Shafir »

Here is a suggestion.

-Terain Effect on stats -

Currently we have one Effect :move /speed. One can pass a tile others don't
So what I mean?
The terrain effects - should be enabled as map settings.
Expl. snow terain generally affects all units
applies "freezing cold "-foot unit and wagon get - 1speed, decrease their attack.
(a saracen horseman don't feels well in snow.right)
Forest decrease sigh - : etc
Also adding some fantasy terain tipe what boost production and hp for all unit (depends on race)
Expl. Burial mounds - +5hp +1 production speed. to undead units.
And full map effects like "famine" - decrease: products speed, units hp, pop limit.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: General ideas [DO NOT VOTE YET! we need 10 ideas to collect]

Post by Stratego (dev) »

Speed can already be defined to change on yerrain. The rest is goododea
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: General ideas [DO NOT VOTE YET! we need 10 ideas to collect]

Post by Stratego (dev) »

ok 2 new items.
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: General ideas [DO NOT VOTE YET! we need 10 ideas to collect]

Post by General Brave »

Stratego (dev) wrote: Sun Jul 08, 2018 9:28 am ok 2 new items.
When do the voting end?
Wise, Might, Loyalty. Forever stands Warfell.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: General ideas [DO NOT VOTE YET! we need 10 ideas to collect]

Post by Stratego (dev) »

these are not votings. these are only priority lists. never ends - or ends when all is implemented :)
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: General ideas [DO NOT VOTE YET! we need 10 ideas to collect]

Post by General Brave »

Stratego (dev) wrote: Thu Jul 12, 2018 9:13 pm these are not votings. these are only priority lists. never ends - or ends when all is implemented :)
So when do you start?
Wise, Might, Loyalty. Forever stands Warfell.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: General ideas [DO NOT VOTE YET! we need 10 ideas to collect]

Post by Stratego (dev) »

new idea: I'm here to see if you guys want 2 more slots (available only for AI).
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: General ideas [DO NOT VOTE YET! we need 10 ideas to collect]

Post by makazuwr32 »

Actually i want to see 4 additional slots for ai only.

And another ideas:

1. Emily - neutral friendly white ai. Similar to John but is friendly to all players, units owned by this one can't be attacked by players and can apply healing and buffs to player owned units.

2. Michael - neutral hostile defencive brown ai. Similar to John but enemy to all players, units owned by this one are trying to defend their places, can recruit units in owned buildings from all races (but only basic ones, can't reqruit gem units), can't recruit workers and build something.

Both can be placed on random maps.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Lynx Shafir
Posts: 1563
Joined: Mon May 28, 2018 4:24 am

Re: General ideas [DO NOT VOTE YET! we need 10 ideas to collect]

Post by Lynx Shafir »

To Michael can add units like tief, rouge barbar, cannibal.,
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: General ideas [DO NOT VOTE YET! we need 10 ideas to collect]

Post by makazuwr32 »

Actually for Michael we must be able to place any units.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: General ideas [DO NOT VOTE YET! we need 10 ideas to collect]

Post by General Brave »

It seems you have decided to use the names I recommended, I support these.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
Tankhead
Posts: 1838
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: General ideas [DO NOT VOTE YET! we need 10 ideas to collect]

Post by Tankhead »

makazuwr32 wrote: Wed Aug 15, 2018 8:37 am Actually i want to see 4 additional slots for ai only.

And another ideas:

1. Emily - neutral friendly white ai. Similar to John but is friendly to all players, units owned by this one can't be attacked by players and can apply healing and buffs to player owned units.

2. Michael - neutral hostile defencive brown ai. Similar to John but enemy to all players, units owned by this one are trying to defend their places, can recruit units in owned buildings from all races (but only basic ones, can't reqruit gem units), can't recruit workers and build something.

Both can be placed on random maps.
I wanted 4 in also but I didn't want people to start disagreeing because its to much BUT since you make a good point I want 4 also
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
User avatar
godOfKings
Posts: 3302
Joined: Fri Sep 22, 2017 4:50 pm

Re: General ideas [DO NOT VOTE YET! we need 10 ideas to collect]

Post by godOfKings »

Making them spawn randomly could b difficult, may b tc like structure called bandit encampments spawn randomly at beginning of game, otherwise it will depend on map creator where he places ai units
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: General ideas [DO NOT VOTE YET! we need 10 ideas to collect]

Post by General Brave »

That's the idea.
Wise, Might, Loyalty. Forever stands Warfell.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: General ideas

Post by Stratego (dev) »

votable
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: General ideas

Post by Stratego (dev) »

this one is implemented:
[IMPLEMENTED]Maptiles modifies stats of units (power, sight, production speed, worker mendrate and so on)

in AOW there is a sample set if infantry goes on hills it gets extra defense values and extra sight.

configurable in consts.json.
User avatar
Puss_in_Boots
Posts: 3209
Joined: Fri Apr 21, 2017 1:23 am
Location: New Jersey

Re: General ideas

Post by Puss_in_Boots »

Great! I changed my vote now.
OLÉ
Post Reply

Return to “Needs, priorities - Which way would you like the roadmap?”