Quick info window on units IMPLEMENTED
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Quick info window on units IMPLEMENTED
I find myself opening the unit property sheet for some information that should be seen right on selecting a unit/building.
eg:
- the exact HP he has,
- or which kind of effects affecting him (burning/poisoning)
- what is the current range (considering current upgrades)
so i think we need a quick info section on the HUD, my first idea was the bottom left corner (an approx 2 button height, 3 button wide territory with black background containing such information)
so i opened a topic asking for suggestions
- where to put such information panel,
- and how should that look like
- and what essential data should appear there.
screenshots are welcome - thanks!
eg:
- the exact HP he has,
- or which kind of effects affecting him (burning/poisoning)
- what is the current range (considering current upgrades)
so i think we need a quick info section on the HUD, my first idea was the bottom left corner (an approx 2 button height, 3 button wide territory with black background containing such information)
so i opened a topic asking for suggestions
- where to put such information panel,
- and how should that look like
- and what essential data should appear there.
screenshots are welcome - thanks!
Re: Quick info window on units
This is a great idea! I think the positioning idea is good too.
It should definitely have the hp
It should definitely have the hp
Thanks!
Josh
Josh
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Re: Quick info window on units
ok, i am uploading a version with the first "quick info" box when u select a unit.
it is not ready the texts are also not aligned, i am only posting it so you can give me suggestions and ideas what to put there.
thanks.
up on server in 5 minutes.
it is not ready the texts are also not aligned, i am only posting it so you can give me suggestions and ideas what to put there.
thanks.
up on server in 5 minutes.
Re: Quick info window on units
Hi
Love it.
Maybe the highestbonus against it and the
Unit it has the highest bonus on..
(Pikeman: 200% on Horse Units ; swordsman has 100%)
Patroid
Love it.
Maybe the highestbonus against it and the
Unit it has the highest bonus on..
(Pikeman: 200% on Horse Units ; swordsman has 100%)
Patroid
- RiverRaider 1097
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Re: Quick info window on units
Total unit info and upgrades
Total of same unit style on map
If unit has fired or not, was a big issue for me But was pleased to see you have fixed that with the lit or dark box. Perfect Thank You )
Total of same unit style on map
If unit has fired or not, was a big issue for me But was pleased to see you have fixed that with the lit or dark box. Perfect Thank You )
and remember,wherever your at,there you are
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Re: Quick info window on units
Maybe the highestbonus against it and the
Unit it has the highest bonus on
definitely no space for all this.Total unit info and upgrades
i dont think it is important.Total of same unit style on map
yes, it is handled there.If unit has fired or not
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Re: Quick info window on units
ok, there are the active effects shown (poisoned, on fire and so on)
not aligned well, but visible.
not aligned well, but visible.
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Re: Quick info window on units
ok, a bit more aligned version is up on server in 10 minutes.
Re: Quick info window on units
Great! I would suggest having on there:
-hp (current/full)
-effects
-moves or actions left
-maybe basic stats? or
-All Techs affecting it
(I know some of them are already in.)
-hp (current/full)
-effects
-moves or actions left
-maybe basic stats? or
-All Techs affecting it
(I know some of them are already in.)
Thanks!
Josh
Josh
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Re: Quick info window on units
-hp (current/full) - this is in already.
-effects - this is too.
-moves or actions left - this too: action: dark/light background, moves: the possible steps highlight shows that already
-maybe basic stats? or - what do you mean?
-All Techs affecting it - what do you mean? "all tech can affect it" or "all tech currently affecting it"
-effects - this is too.
-moves or actions left - this too: action: dark/light background, moves: the possible steps highlight shows that already
-maybe basic stats? or - what do you mean?
-All Techs affecting it - what do you mean? "all tech can affect it" or "all tech currently affecting it"
Re: Quick info window on units
Basic stats: how you were saying with range and allDaniel (the dev) wrote: -maybe basic stats? or - what do you mean?
-All Techs affecting it - what do you mean? "all tech can affect it" or "all tech currently affecting it"
Techs: I mean all the techs currently affecting it (ie blacksmith techs or so on) I have had that happen where I convert an archer from a less advanced enemy.
Thanks!
Josh
Josh
Re: Quick info window on units
Looks amazing as of right now!
As for techs affecting it, maybe put the icons of the techs the unit is benefiting from (if not to ambiguous, make it so the icons are tappable, and when you do so, the description for the tech comes in)
As for techs affecting it, maybe put the icons of the techs the unit is benefiting from (if not to ambiguous, make it so the icons are tappable, and when you do so, the description for the tech comes in)
There never was much hope... just a fool's hope
Re: Quick info window on units
Yes good ideaHardeep wrote:Looks amazing as of right now!
As for techs affecting it, maybe put the icons of the techs the unit is benefiting from (if not to ambiguous, make it so the icons are tappable, and when you do so, the description for the tech comes in)
Thanks!
Josh
Josh
Re: Quick info window on units
Also maybe team colours, or team name, or both!
There never was much hope... just a fool's hope
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Re: Quick info window on units
i dont think we should put there anything that is visible on the map anyways, teamcolor, ablilities(spells), movement and so on.
- TheBluePhoenix
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Re: Quick info window on units
Maybe the name of the unit is displayed in its team colour?
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
Re: Quick info window on units
I suggest there should be something to show if the unit moved or attacked, perhaps an icon or message. This would work with the unit going dark when all moves and attacks are used.
I also suggest that if there isn't enough space to fit all information, you should be able to click the box to show another page with information.
I also suggest that if there isn't enough space to fit all information, you should be able to click the box to show another page with information.
Who am I?
Re: Quick info window on units
Action thing is already inSomeGuy wrote:I suggest there should be something to show if the unit moved or attacked, perhaps an icon or message. This would work with the unit going dark when all moves and attacks are used.
I also suggest that if there isn't enough space to fit all information, you should be able to click the box to show another page with information.
There never was much hope... just a fool's hope
- TheBluePhoenix
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Re: Quick info window on units
I perfectly agree to someguy.i n large maps, i forget which units i have already used to attack and sometimes move such a unit besides another just to find it has no attack left.this is a nescessary addition.
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
Re: Quick info window on units
If there is something that shows if a unit has attached or moved (without doing both), I can't find it.
Who am I?
Re: Quick info window on units
The whole parchment sheet goes dark
You didn't notice it? Maybe im hallucinating, but i doubt it
You didn't notice it? Maybe im hallucinating, but i doubt it
There never was much hope... just a fool's hope
Re: Quick info window on units
I get it now. Maybe we should make a section on the info window in the help section, just so new players can understand it.
Who am I?
Re: Quick info window on units
lol that is so new and there is so much other stuff that needs to be added in the help.SomeGuy wrote:I get it now. Maybe we should make a section on the info window in the help section, just so new players can understand it.
Thanks!
Josh
Josh
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Re: Quick info window on units IMPLEMENTED
this one is in already.