"Pierce armor" to "ranged armor" or - stat rename ANSWERED

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Alexander82
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"Pierce armor" to "ranged armor" or - stat rename ANSWERED

Post by Alexander82 »

I would suggest to change the name of this stat because would be clearer to new player it's function. I remember that when i started playing i was thinking that pierce armor was an "armor piercing" stat, that usually is something that ignores normal armor.

What you think about it?
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Ness

Re: "Pierce armor" to "ranged armor" or - stat rename

Post by Ness »

Same happened me. Name changing is nice idea.
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Alexander82
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Re: "Pierce armor" to "ranged armor" or - stat rename

Post by Alexander82 »

We might also think about creating different damage types:
slashing: sword & axes
Piercing: spears & arrows
Blunt: maces & bullets

That would add more sense in creating different units.

We might also add different damages like siege, fire and poison
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ejm29
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Re: "Pierce armor" to "ranged armor" or - stat rename

Post by ejm29 »

The different damage types might be could, but instead of changing the name of pierce armor/armor why not just implement a written tutorial that explains all the stats and units? I think many parts of the game would be easier to new players this way. :)
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Alexander82
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Re: "Pierce armor" to "ranged armor" or - stat rename

Post by Alexander82 »

that would also help
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RiverRaider 1097
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Re: "Pierce armor" to "ranged armor" or - stat rename

Post by RiverRaider 1097 »

Totally agree, I've been playing awhile now and I thought armour piercing was something that got through tough skinned units like elephant or heavily armored units and still not clear on HP is this healing time?
and remember,wherever your at,there you are
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Detros
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Re: "Pierce armor" to "ranged armor" or - stat rename

Post by Detros »

Alexander82 wrote:I would suggest to change the name of this stat because would be clearer to new player it's function. I remember that when i started playing i was thinking that pierce armor was an "armor piercing" stat, that usually is something that ignores normal armor.

What you think about it?
Same, I thought it is "armor piercing", too. Took me nearly all tutorial missions to figure out why are my calculations false.
Alexander82 wrote:We might also think about creating different damage types:
slashing: sword & axes
Piercing: spears & arrows
Blunt: maces & bullets
Battle of Wesnoth is using 3 physical damage types, blade/pierce/impact, and 3 magical, fire/cold/arcane.
ejm29 wrote:The different damage types might be could, but instead of changing the name of pierce armor/armor why not just implement a written tutorial that explains all the stats and units? I think many parts of the game would be easier to new players this way. :)
Update of Help is in progress. Then I am going to look at unit descriptions.
RiverRaider 1097 wrote:Totally agree, I've been playing awhile now and I thought armour piercing was something that got through tough skinned units like elephant or heavily armored units and still not clear on HP is this healing time?
Hit Points? OR where is it located?
Stratego (dev)
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Re: "Pierce armor" to "ranged armor" or - stat rename

Post by Stratego (dev) »

pleae keep the pierce armor term. that is from AOE and i liked it :)
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LordOfAles
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Re: "Pierce armor" to "ranged armor" or - stat rename

Post by LordOfAles »

DEV HIT!(Everybody falls)
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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DoomCarrot
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Re: "Pierce armor" to "ranged armor" or - stat rename ANSWER

Post by DoomCarrot »

DEV HIT is super effective! Forumers fainted! :lol:
The day is coming when a single carrot, freshly observed, will set off a revolution.
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LordOfAles
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Re: "Pierce armor" to "ranged armor" or - stat rename ANSWER

Post by LordOfAles »

Hahahaha nice one DC! :lol:
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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