AGE OF STEAMPUNK (Looking for new team to take over)

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GeneralWadaling
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Not a full return to develop the ideas, but yes, some ideas.

Post by GeneralWadaling »

Today I'd like to talk about technologies.
  • Tactical Arsenal
    Tier 2 technology that is necessary for a real battle. With this technology you are able to gain access to most class of units, especially the main battle elements.
  • Great War Arsenal
    Tier 3 technology. Gains access to more powerful units (larger war engines!) and their upgrades, and also some valuable strategic assets.
  • Secret Weapons
    Tier 4 technology which will unlock end game units and technologies - the most powerful weapons of your faction.
  • Steam Compression Rifle
    A new generation of rifles that propells rounds using pressurised steam instead of igniting gunpowder.
  • Prefabricated Construction Packs
    This allows basic infantries and sappers construct buildings (or repair vehicles) a bit faster - less time is needed to assemble the parts of the buildings.
  • Universal Exoskeleton Suit
    Modified designs of Exoskeleton Suits that are easier to be used by general infantries, giving extra protection against enemy fire (and probably mobility). Though won't tough as the more tactical designs.
  • Radio Channel
    Establishing radio link with your allies for sharing intel.
  • Tactical Radio
    By using radio communications you are able to deploy field commanders that can coordinate your troops.
  • Composite-Tipped Gun Rounds
    Improving the ammunitions used by anti armour guns by using a tip made of advanced composites.
  • Productivity Reallocation
    Allows factories or TCs to build supply convoys that are able to transfer their productivity to another production facility for rush production.
  • Heavy Duty Support Structure
    Improved supporting structures are necessary for enormous constructions like heavy combat vehicles and fortresses.
  • Supermaterials
    Materials exhibiting excellent properites can be harnessed as invaluable military assets - especially needed for constructing epic machines of war.
  • Electrification
    Though not a very mature technology, electricity can be used for tactical purposes. Let the Joules flow!
  • Steam Jet Engine
    How to make aircraft faster than driven by propellers? BY ERUPTING LOADS OF STEAM!
  • Petroleum Utilisations
    Expensive fuels, but more efficient than burning coals. With stronger fuels, this can bring more possibilities to battlefields - more powerful engines and even flamethrowers.
  • Artillery Engines
    What? You say the artillery is too slow to move around? Just install a steam engine and the problem will be (partially) solved!
.... probably too much ideas here :|
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GeneralWadaling
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Re: AGE OF STEAMPUNK

Post by GeneralWadaling »

BTW, with terrain movement speed modifications we can probably make units that only runs on railways?
Such as armoured train and railway artillery.
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Midonik
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Re: AGE OF STEAMPUNK

Post by Midonik »

That sounds interesting, though you dont seem to mention factions, would all techs be for all factions?
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Midonik
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Re: AGE OF STEAMPUNK

Post by Midonik »

GeneralWadaling wrote: Wed Jan 27, 2021 7:48 am BTW, with terrain movement speed modifications we can probably make units that only runs on railways?
Such as armoured train and railway artillery.
Yes, and you can make units build terrain too I believe.
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All help will be welcome.
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GeneralWadaling
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Re: AGE OF STEAMPUNK

Post by GeneralWadaling »

Midonik wrote: Wed Jan 27, 2021 7:49 am That sounds interesting, though you dont seem to mention factions, would all techs be for all factions?
Right now I am only proposing universla techs (yeah, for all factions).
I'm also thinking whether I can put some of the technologies as faction exclusives (excluding unit upgrades), like, advanced aerodynamics for Victorian Empire that I design them as airmobile warfare experts.
Of course the Mediterranean Alliance will have a much different tech tree, since their units are basically mass-upgraded with ‘subfaction’ techs (except their main Foreign Legion branch which still follows the universal tech tree).
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Midonik
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Re: AGE OF STEAMPUNK

Post by Midonik »

Id say faction unique techs sound like a good idea. You did propose a ton of universal techs, to be fair. Tho most of them seem to unlock more units. Maybe faction unique techs could give some more stats boosts to unit types that are given factions strong suit, to enchance faction properties?
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GeneralWadaling
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Classes/categories of units (first proposal)

Post by GeneralWadaling »

Focus on land units first...
  • Infantry
    Personnel units.
    • Infantry AT
      Anti armor infantries.
    • Infantry anti-personnel
      Anti infantry infantries.
    • Builder infantry
      Infantries that are able to build and mend.
    • Exoskeleton infantry
      Heavy infantries that aren't easy to be killed by light weapons and howitzer artillery.
  • Cyborgs and Automatons
    Don't take them as ordinary soldiers, they are biological component-free soldiers!
  • Vehicles non-combat
    Vehicles that are fitted for (primarily) non-combat purposes.
  • Transport
    Units that are able to transport infantries and transportable equipment.
  • Tanks
    A class of combat vehicles that are best used on open terrains.
    • Light Tank
      Features high mobility that can flank enemies up and low cost.
    • Medium Tank
      Versatile main battle elements that has average overall performance.
    • Heavy Tank
      Bulky heavy combat vehicles that can dominate the main battlefields.
    • Superheavy Landship
      An one-man army that will crush everything under their intensive firepower and their immense tank tracks.
  • Mech
    Compared to tanks they have less average mobility but less affected by rough or vegetated terrains.
    • Light Mech
      A good instrument for early infantry firepower support.
    • Medium Mech
      Versatile main battle elements that has average overall performance.
    • Heavy Mech
      Walking steel bunkers that shall crush enemies with their might.
    • Superheavy Mech
      Good at stompin' and dakka (wait wrong world)
  • Armor Hunter
    Units specialized to kill heavy armor units. Unlike main battle elements they aren't effective against infantries.
  • Recon
    Units that specialize recon and scouting, as well reveals stealth units.
  • Stealthed
    Invisable to others (without upgrades) unless next to enemy unit or the enemy has recon units.
  • Transportable
    Units that can be transported by transports.
  • Vehicle AA
    Anti air vehicles.
  • Heavy AA
    Anti air units that are used to take down heavy aircrafts like airships.
  • Artillery
    Units that specialize high firepower but with almost no protection.
    • Field Gun Howitzer and Mortar
      Provides medium to long range heavy fire support, or as a siege weapon.
    • Field Artillery AT Cannon
      Provides close range anti armor fire support.
    • Field Artillery Heavy AT
      A heavier class of AT field guns that can pierce armor of superheavy vehicles.
    • Field Artillery AA
      Anti air weapons that can be moved around.
    • Field Rocket Artillery
      Delivers large area bombardments.
    • SPA Howitzer and Mortar
    • SPA Rocket
  • Flamethrower and napalm
    Deals heavy damage against infantries and structures.
  • Tesla Weapon
    Electrified weapons.
  • Anti Garrison
    If the building is garrisoned, damage is prioritized on garrisons instead of the building.
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GeneralWadaling
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Styles of factions

Post by GeneralWadaling »

Victorian Empire
  • Architecture: Brick wall constructions with iron frames
  • Infantry: Kind of referenced from 19th century British infantry outfit
  • Vehicles: The engine parts usually adopts the shape of train locomotives. Bronze hull.
  • Real world reference: United Kingdom
Mediterranean Alliance - French
  • Architecture: Half-timber traditional French architecture
  • Infantry: Foreign Legion with Kepi hat
  • Vehicles: Hull are painted blue. Mechs often adopting humanoid designs. Some hull designs are referenced from medieval armor.
  • Real world reference: France (Republic ones, not the Napoleonic ones!)
Germanic Kaiserdom
  • Architecture: Steel & concrete architecture
  • Infantry: PRUSSIAN HELMET.
  • Vehicles: Usually cubic shaped. Often having most parts covered with steel armor plates.
  • Real world reference: Prussian Reich (WW1 Germany)
Slavic Union
  • Architecture: SLAVIC ARCHITECTURE (pointed onion domes!)
  • Infantry: Soldiers wearing headband hats and big coats.
  • Vehicles: Usually vehicles with a large turret (ref. KV-2). For mechs some of them are supported by wheels (ref. Tsar Tank)...
  • Real world reference: Early Soviet Union, Tsardom Russia in WW1
Great Sultanate
  • Architecture: Ottoman architecture.
  • Infantry: Middle Eastern soldiers. Some of them would take reference from Janissary.
  • Vehicles: Their tanks are basically larger armored cars (wheels). Turrets are open-air.
  • Real world reference: Ottomans and probably Arabia
Eastern Banners
  • Architecture: Mostly East Asian.
  • Infantry: Would take reference from Chinese, Japanese and Korean.
  • Vehicles: Partly wooden, with more decorative elements than others.
  • Real world reference: Imperial Japan, Imperial China (Qing), maybe more
New World Resistance
  • Architecture: American colonial style.
  • Infantry: Most of them are still wearing worker/civilian outfits. Some of them has uniform (pending design choices).
  • Vehicles: Assembled from like, boilers and industrial machines?
  • Real world reference: USA
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Maxbirykov2004
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Re: AGE OF STEAMPUNK

Post by Maxbirykov2004 »

Great, do you need some help?
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GeneralWadaling
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Re: AGE OF STEAMPUNK

Post by GeneralWadaling »

Maxbirykov2004 wrote: Thu Jan 28, 2021 11:25 am Great, do you need some help?
Sure if you would like to! 👍
I'm getting quite busy again for the upcoming months which I cannot really spare more time and efforts, help might needed for some detail refining and game sprite arts to get this game really having a clear and complete idea and it can work.
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Shark guy 35
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Re: AGE OF STEAMPUNK

Post by Shark guy 35 »

I have an idea for a new faction, the Scandinavian union. They are sort of like more modern Vikings. Their technology relies on being able to cause large amounts of damage in quick raids, and destroying and plundering is their specalty.
"A good plan, violently executed now, is better than a perfect plan next week".
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GeneralWadaling
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Re: AGE OF STEAMPUNK

Post by GeneralWadaling »

Shark guy 35 wrote: Fri Jan 29, 2021 4:25 am I have an idea for a new faction, the Scandinavian union. They are sort of like more modern Vikings. Their technology relies on being able to cause large amounts of damage in quick raids, and destroying and plundering is their specalty.
That is indeed a nice idea. I almost have forgotten the Nordic people... (My bad)
If you say Nordic people, this would so be a good faction to be given with naval superiority, or amphibious warfare advantage.
And for the styles for architecture and units, it's also very clear - VIKINGS!

PILLAGE AND BURN INTENSIFIES
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GeneralWadaling
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Re: AGE OF STEAMPUNK

Post by GeneralWadaling »

Later I am going to post some hand-drawn concept arts.




Edit: suspended due to upload limits of this forum. Will find alternatives such as using other platforms



Edit 2: Alright, here it is. I finally decided to create a Discord server. https://discord.gg/djHXBndhU6
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GeneralWadaling
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Re: AGE OF STEAMPUNK

Post by GeneralWadaling »

Want to try a new style for infantries...
Attachments
Inf Stand.png
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Inf shoot.png
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Inf run.png
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Inf Kneel n shoot.png
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L4cus
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Re: AGE OF STEAMPUNK

Post by L4cus »

How do u think those poses can work?
Extra ecclesiam nulla salus...
AOD, a new variant...
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GeneralWadaling
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Re: AGE OF STEAMPUNK

Post by GeneralWadaling »

L4cus wrote: Thu Mar 11, 2021 3:49 am How do u think those poses can work?
I can combine them into a squad unit sprite. And those can act as templates for later models too.
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GeneralWadaling
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Re: AGE OF STEAMPUNK (Project rebooting)

Post by GeneralWadaling »

I'm happy to announce the project is coming back with this reboot.

Join the new discord server if you wish to give ideas and engage in development!
https://discord.gg/pGsFN9XsVj
I'm currently looking for volunteer json engineers and artists.
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GeneralWadaling
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Re: AGE OF STEAMPUNK (Project rebooting)

Post by GeneralWadaling »

Faction icons in simplistic style
Attachments
Victorian Empire (simplified).png
Victorian Empire (simplified).png (369 Bytes) Viewed 4095 times
Slavic Union (simplified).png
Slavic Union (simplified).png (375 Bytes) Viewed 4095 times
Scandinavian Republics (simplified).png
Scandinavian Republics (simplified).png (351 Bytes) Viewed 4095 times
New World Resistance (simplified).png
New World Resistance (simplified).png (390 Bytes) Viewed 4095 times
Mediterranean Alliance (simplified).png
Mediterranean Alliance (simplified).png (390 Bytes) Viewed 4095 times
Great Sultanate (simplified).png
Great Sultanate (simplified).png (324 Bytes) Viewed 4095 times
Germanic Kaiserdom (simplified).png
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Eastern Banners (simplified).png
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Hyuhjhih
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Re: AGE OF STEAMPUNK (Project rebooting)

Post by Hyuhjhih »

🥳 welcome back Wadaling
LIE = Love Is Eternal.

Design leader of the variants Age of Gods and Age Of Civilization, and live heartedly contributing to AoS.

AoC discord server is up AoC
Sultan Suleiman Khan
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Re: AGE OF STEAMPUNK (Project rebooting)

Post by Sultan Suleiman Khan »

I have a new faction idea...we can add vengols/vengolians of Vengolia.It is conceptualized from Mongolia,,,
•Their solders will be like,um,,,Barbaric I guess???they will be the most undeveloped factions but as furious and brave as the Great Sultanate...
•They will use their army in great numbers,,,
•Using the "Weapons From The Old Times",,, but after researching Tiers,,,they are in touch of steam powers
•They will have weak but cheapest production
•Their army can have great stealth powers

Also many ideas can be added
Sultan Abdul Hamid Khan 2
brave,kind,and worthy than all the Ottoman Sultans,,,
Know history,,,N love history,,,,
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Maxbirykov2004
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Re: AGE OF STEAMPUNK (Project rebooting)

Post by Maxbirykov2004 »

Hmm 🤔
ReverseFlashD6
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Re: AGE OF STEAMPUNK (Project scrapped)

Post by ReverseFlashD6 »

Definitivly not Iron Harvest. But Good idea
I am guy who created idea of Age of Apocalypse. I think the Best project what I saw was Age of Toys.
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GeneralWadaling
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Re: AGE OF STEAMPUNK (Project scrapped)

Post by GeneralWadaling »

Sultan Suleiman Khan wrote: Wed Jul 28, 2021 3:34 pm I have a new faction idea...we can add vengols/vengolians of Vengolia.It is conceptualized from Mongolia,,,
•Their solders will be like,um,,,Barbaric I guess???they will be the most undeveloped factions but as furious and brave as the Great Sultanate...
•They will use their army in great numbers,,,
•Using the "Weapons From The Old Times",,, but after researching Tiers,,,they are in touch of steam powers
•They will have weak but cheapest production
•Their army can have great stealth powers

Also many ideas can be added
Luddites intensifies
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GeneralWadaling
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Re: AGE OF STEAMPUNK (Looking for new team to take over)

Post by GeneralWadaling »

Asset dumping part 1.
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VE Fatboy MKII.png
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VE Dragoon III Armored Car.png
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VE cavalry.png
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VE Bull MKI.png
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VE assault infantry.png
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VE anti tank gunner.png
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VE 60 pounder artillery.png
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VE 20 pounder field gun.png
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GeneralWadaling
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Re: AGE OF STEAMPUNK (Looking for new team to take over)

Post by GeneralWadaling »

part 2.
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VE SLuG-VI Military Hauler.png
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VE Scout.png
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VE Sappers.png
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VE regulars.png
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VE medic.png
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VE lmg squad.png
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VE Landship MKIII.png
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GeneralWadaling
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Re: AGE OF STEAMPUNK (Looking for new team to take over)

Post by GeneralWadaling »

Part 3.
Attachments
VE Thomason MKIV light tank.png
VE Thomason MKIV light tank.png (1.06 KiB) Viewed 3151 times
VE Sweeper.png
VE Sweeper.png (1.11 KiB) Viewed 3151 times
VE steamthrower infantry.png
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v094517
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Re: AGE OF STEAMPUNK (Looking for new team to take over)

Post by v094517 »

Nomadic mechanised vehicles roaming over the steppe, probably mostly competing with each other.
But there will continue to be unions of the Steppe, whether loosely or cohesive, as confederations, khanates, khaganates.
Perhaps a new reunion, adopting imperial tradition from its predecessors, subjects, and neighbours, but as firepower continues to exceed maneuverability and lessens the gap between untrained and trained, increase of state power magnifies manpower/otherwise shortfall vs principal opponents, and steam industry grows more significant, early adoption can only delay the Khaganate's fall, as it has its Dzungar predecessor. Besides, a large proportion of erstwhile subjects have settled in pursuit of new opportunities.

Unrelated Note: Great Sultanate can be extended to other Islamic Gunpowder Empires.

I assume Steampunk is when Water Vapour Pressure ×100.
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Sky Khaganate.png
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