Midonik wrote: ↑Sun Sep 20, 2020 11:54 am
Sounds quite good, but I have some questions.
For Mediterranean Alliance, what kind of units set would they have and what would be their strengths/weaknesses? Thier concept generally sounds a bit complicated to balance out, even though interesting. Also what would they build in normal tcs?
For Slavic union, how exactly will their mass production work? Do they just mainly have cheap but weak units? I don't think that alone is enough for an racial charactersistic. Compered to other races, what would their efficiency to cost ratio be in specific categories?
Hrmmm I guess I really have to think about it over again. I have no experience making a game but I'll try elaborate it more.
Mediterranean Alliance's units are basically divided into 4 branches:
- French Core Forces - Basically those you can train them from TCs, they are the most basic units including Foreign Legion infantries, towed guns, part of core war machines or basic vehicles and basically all navies.
- Roman Mercenaries - Anti armour units (AT hand cannon infantry, armour hunter vehicles) + advanced fire support units (high caliber artillery, heavy AA)
- Castilian Mercenaries - Specialist and advanced infantries (medics, marksman, skirmishers, exoskeleton troopers) + specialist vehicles (minelayer, repair vehicle)
- Greek Mercenaries - Assault division (trench raiders, cavalries, some main battle vehicles) + fighter aircraft (air superiority ones or fighter-bomber aircrafts, and they are all biplanes)
However not all units of a branch can be trained upon the Mercenary Embassies are built. Each branch (including the French ones) had to be upgraded independently with higher level clearance (technology). Unless it is a long war, Allied players might not able to make use of full Allied arsenal. To accommodate the needs of warfare scouting is very essential - which allowed French have the best scout units.
Hrmmmmm now I am even not sure if that's balanced...
The largest weakness being the units are ‘too specialised’.
Now about the Slavic Union. My mass production indeed means, yes, their core units, from infantries to armours, can be quickly produced but with low combat efficiency. Even their mega machines, though cheaper than other factions, however not very efficient individually compared to others.
Hyuhjhih wrote: ↑Sun Sep 20, 2020 12:06 pm
Guys i have a suggestion. We are talking about
[*][*]
MECHS RIGHT?[/b] So its mostly metals and others is quite rigid materials. So we could actually apply a general multiplier to stats than other Ao varients. Maybe ranging to thousands. The concept of living troops can get balanced by adding exception (i suggest tinkering) towards mechs, like bonuses.
Anyone agree?
Not just mechs, but also some tracked or wheeled vehicles. Some Slavic Union's machines are often propelled using mech legs but supported using wheels.