Clash of the ageofs

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Sunrise Samurai
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Clash of the ageofs

Post by Sunrise Samurai »

It might almost be fun to play a game with AoS, AoF, and AoWW combined. Give AoWW longer ranged units ranges comparable to the other two, and let everyone brawl. The bomber took out a ballista, just to be blown out of the sky by a mage's fireball. Tie fighter takes him down, but falls to AA fire, which a plant vs zombies pea shooter finishes off.

Who would win that battle?
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Re: Clash of the ageofs

Post by Dan301002 »

Sunrise Samurai wrote:which a plant vs zombies pea shooter finishes off.
Wait, from where its resides? :?
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Stratego (dev)
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Re: Clash of the ageofs

Post by Stratego (dev) »

in aof, an animating pea-shooter designed by my 8yo son :)
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Re: Clash of the ageofs

Post by Dan301002 »

Stratego (dev) wrote:in aof, an animating pea-shooter designed by my 8yo son :)
Oh, i never knew that easter egg existed in the first place. Well i never play AoF anyways, it doesn't feels right for me (just my opinion, don't be mad). :lol:
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Re: Clash of the ageofs

Post by Stratego (dev) »

you are right, the tie fighter fits better ;)
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Re: Clash of the ageofs

Post by Sunrise Samurai »

I don't think I caught​ that your son designed it. It's pretty cool, if underwhelming in normal gameplay. Good for elves or undead to use, since they don't have shooting towers, but orcs are better off building​ towers, and humans could go with fortresses or catapults.

Tell your son we like it and to let us know if he has any more ideas like it :D
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Re: Clash of the ageofs

Post by Dan301002 »

Don't forget "The Ratte". ;)
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Re: Clash of the ageofs

Post by Sunrise Samurai »

Hey Daniel. Think you could take the current units from everything and put them​ in a combined​ game, as a forum joke? Just post a link on here or require us to email you for it.

Everything uses the same engine, so it should mesh seamlessly....ish. (maybe not the lack of range in AoWW, as the only real problem.) Races/nations stay the same, with AoS as one big race since it wasn't ever divided into factions. Since this will never see the light of official publishing, I think it would be safe to include SwS in it as well.
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Re: Clash of the ageofs

Post by Stratego (dev) »

it would cost me 1-2 weeks, but good idea :)
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Re: Clash of the ageofs

Post by LordOfAles »

That would be crazy lol :lol: Rome against orcs against US+undead
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Re: Clash of the ageofs

Post by samuelch »

Do races included to?
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Re: Clash of the ageofs

Post by LordOfAles »

I think it would be interesting if there was no race system, like in AoS...lol imagine that xD
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Re: Clash of the ageofs

Post by samuelch »

There is one problem. The Tcs will be so full.
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Re: Clash of the ageofs

Post by LordOfAles »

Long time to load...
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Re: Clash of the ageofs

Post by LordOfAles »

Luckily i have a fast device :P
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Re: Clash of the ageofs

Post by Sunrise Samurai »

I think existing race divisions are best. AoS stays as it's own race, using the AoS logo for the emblem. Include one race option for everything lumped together, like the AoWW option to use anything.

Everyone must understand that balancing this is impossible from the start. Don't expect tanks to be op against cavalry, for example, since their stats aren't that different. Instead, be prepared for archers to destroy modern aircraft. Bonus systems won't work between games, due to different unit classifications. AoS vs AoF should be more balanced​, but we will be making house rules for most games.

I think overall, this is 1-2 weeks well spent. I expect us to get a lot of fun gameplay out of it. I can tell you the first game I'd like to try is AoS humans vs AoF humans :D
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Re: Clash of the ageofs

Post by Alexander82 »

Isn't a problem that AoW units are 64x64?
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Re: Clash of the ageofs

Post by Sunrise Samurai »

Since AoWW units have wonky ranges and image sizes compared to the other games, what would it take for a combined AoS/AoF/SwS game to be compiled from the current state of each game? I'm thinking just dump everything in and blend.
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Re: Clash of the ageofs

Post by Midonik »

I have moddable version,I think I cloud do it if Daniel aggres.
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Re: Clash of the ageofs

Post by Sunrise Samurai »

Could you please? That would be awesome.
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Re: Clash of the ageofs

Post by Stratego (dev) »

sorry i would suggest to focus on aow, or even to aog than this idea.

also it would be more than 1or 2 week to de-syncronize overlapping id-s - this is a mighty work.
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Re: Clash of the ageofs

Post by Sunrise Samurai »

Ahh okay. Despite my lack of recent input, I am excited to see AoG finished.
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Age of All or Age of Ages

Post by Hyuhjhih »

Thinking of a variant which consist of all troops of age of variants in a single game with the game name as races.
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Design leader of the variants Age of Gods and Age Of Civilization, and live heartedly contributing to AoS.

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Re: Age of All or Age of Ages

Post by Midonik »

There already was such a suggestion: https://www.ageofstrategy.net/viewtopic ... 210&t=4406

Please check the forum for similar suggestions before posting anything.
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