Trampling Charge - ANSWERED

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Alexander82
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Trampling Charge - ANSWERED

Post by Alexander82 »

Cavalry units learn to hit more enemies at once: Sword cavalry unit when hitting an enemy hit also the 2 adjacent unit on the sides, while spear cavalry hit the enemy right behind the original target
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ejm29
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Re: Trampling Charge

Post by ejm29 »

I really like it! But I don't think the engine can handle it right now (as with the ballista area damage post) but I might be wrong :)
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Alex486
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Re: Trampling Charge

Post by Alex486 »

+2 on the idea.

I'll have to look for the Area Damage thread.

In the short-term, could we give calvary units area damage bonus like elephants?
Anything is feasible with enough money and power.

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COOLguy
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Re: Trampling Charge

Post by COOLguy »

I think your spear example has the target and attacker backwards. :)
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Josh
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RiverRaider 1097
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Re: Trampling Charge

Post by RiverRaider 1097 »

This sounds like my idea with blades on chariot wheels concept which didn't go over to well ?
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Alexander82
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Re: Trampling Charge

Post by Alexander82 »

I remember it was something like damaging during movement, but i might be wrong.
anyway we might make an extra tech for chariots to, or an active skill
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Stratego (dev)
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Re: Trampling Charge - ANSWERED

Post by Stratego (dev) »

interesting idea but I think it (as i understand) would bring unnecessary complexity to the game.
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Alexander82
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Re: Trampling Charge - ANSWERED

Post by Alexander82 »

Well... Players wouldn't have anything complicated to deal with, but if you don't like it, ok ;)
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Alexander82
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Re: Trampling Charge - ANSWERED

Post by Alexander82 »

I've just noticed that my image is wrong xD
For the lancer the collateral damage is behind the target
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godOfKings
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Horse charge

Post by godOfKings »

Cost: 6 turns
builder: Stables

Description: The horse rider charges at his enemies, dealing heavy damage to a group of enemies

Effect: If any melee horse unit dont have movement points remaining, his action (attack) gains trample effect, will b reset back to normal attack next turn

Basically if the mounted unit moves before attacking, then their attack gains trample effect but ranged mounted units wont b affected, and since war elephants already use trample, the tech wont affect it. If the mounted melee unit attacks before moving, it will simply deal normal attack, chariots may not gain this tech (since it has the blade on wheels tech pending), this tech can b considered to b area damage tech for horses :lol:
Last edited by godOfKings on Thu Feb 01, 2018 10:00 am, edited 2 times in total.
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Midonik
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Re: Horse charge

Post by Midonik »

That makes sense and sounds like good mechanic,but won't it require coding?
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godOfKings
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Re: Horse charge

Post by godOfKings »

the condition is no movement point remaining, i saw in map editor it is possible to restore movement and action points of units with triggers, i think it might b easy to code
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Midonik
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Re: Horse charge

Post by Midonik »

Well,triggers aren't units jsons,but mayby it's not so complicated,we need Stratego here.
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General Brave
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Re: Horse charge

Post by General Brave »

Sounds like a good idea, I wonder how would it fair.
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Re: Horse charge

Post by Patrol3110 »

The idea is good, just dont make the area dmg too big
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General Brave
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Re: Horse charge

Post by General Brave »

Perhaps 4-3 damage?
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Re: Horse charge

Post by Patrol3110 »

4 sounds good
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godOfKings
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Re: Horse charge

Post by godOfKings »

How much does elephants trample deal damage?
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Re: Horse charge

Post by Patrol3110 »

godOfKings wrote:How much does elephants trample deal damage?
idk check
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godOfKings
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Re: Trampling Charge - ANSWERED

Post by godOfKings »

viewtopic.php?f=79&t=5169&hilit=horse+charge

Just realised, sad as it may b :cry: but it is a repost, if its not possible to implement then might as well merge them together and put in the answered archive
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Re: Trampling Charge - ANSWERED

Post by COOLguy »

Okay thanks for letting me know.
Thanks!
Josh
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