Changes you need to follow as Modder
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Changes you need to follow as Modder
Hi, welcome all modders, here i will post changes that you need to make on your modded "asset" pack in order to avoid crashes/errors becausee of recent dev. version changes.
like now.
i have just put in 2 graphics that are shown when u win or lose a multiplayer game, and unless u copy these to files into gfx folder the game will crash on popping up that dialog.
so: copy these 2 images into /gfx folder
like now.
i have just put in 2 graphics that are shown when u win or lose a multiplayer game, and unless u copy these to files into gfx folder the game will crash on popping up that dialog.
so: copy these 2 images into /gfx folder
- Attachments
-
- art_game_won.png (27.09 KiB) Viewed 15432 times
-
- art_game_lose.png (26.04 KiB) Viewed 15432 times
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Changes you need to follow
Has anyone thought about making it so we could share our Maps? Like I will design it, I sent it to someone who knows about triggers, then he will send it so someone could write dialogue.
Wise, Might, Loyalty. Forever stands Warfell.
-
- Posts: 33
- Joined: Tue Feb 27, 2018 3:57 pm
Re: Changes you need to follow
If you need help writing dialogue, I can do thatGeneral Brave wrote:Has anyone thought about making it so we could share our Maps? Like I will design it, I sent it to someone who knows about triggers, then he will send it so someone could write dialogue.
"What sort of fool am I?" A loyal fool, good sir.
All the Gods, all the Devils, all the Heavens and the Hells are within you.
All the Gods, all the Devils, all the Heavens and the Hells are within you.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Changes you need to follow
That would be appreciated.
Wise, Might, Loyalty. Forever stands Warfell.
-
- Posts: 33
- Joined: Tue Feb 27, 2018 3:57 pm
Re: Changes you need to follow
Alright. I just need to know a few things about the map and if there are any details you would like examined in the dialogue
"What sort of fool am I?" A loyal fool, good sir.
All the Gods, all the Devils, all the Heavens and the Hells are within you.
All the Gods, all the Devils, all the Heavens and the Hells are within you.
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Changes you need to follow
you need to ask for the new achivements images , or your version will crash in modded mode.
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Changes you need to follow
new images in achievements (in AOF)
- Puss_in_Boots
- Posts: 3209
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Changes you need to follow
yes, but there is no such, you are changing AOW to SWS - arent u?
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Changes you need to follow
Code: Select all
{
"idString": "TEXTURE_TURNSLEFT1",
"imgColumns": 1,
"imgName": "indicators/turnsleft1.png",
"withColoring": false
},
{
"idString": "TEXTURE_TURNSLEFT2",
"imgColumns": 1,
"imgName": "indicators/turnsleft2.png",
"withColoring": false
},
{
"idString": "TEXTURE_TURNSLEFT3",
"imgColumns": 1,
"imgName": "indicators/turnsleft3.png",
"withColoring": false
},
{
"idString": "TEXTURE_TURNSLEFT4",
"imgColumns": 1,
"imgName": "indicators/turnsleft4.png",
"withColoring": false
},
{
"idString": "TEXTURE_TURNSLEFT5",
"imgColumns": 1,
"imgName": "indicators/turnsleft5.png",
"withColoring": false
},
{
"idString": "TEXTURE_TURNSLEFT6",
"imgColumns": 1,
"imgName": "indicators/turnsleft6.png",
"withColoring": false
},
{
"idString": "TEXTURE_TURNSLEFT7",
"imgColumns": 1,
"imgName": "indicators/turnsleft7.png",
"withColoring": false
},
{
"idString": "TEXTURE_TURNSLEFT8",
"imgColumns": 1,
"imgName": "indicators/turnsleft8.png",
"withColoring": false
},
{
"idString": "TEXTURE_TURNSLEFT9",
"imgColumns": 1,
"imgName": "indicators/turnsleft9.png",
"withColoring": false
},
{
"idString": "TEXTURE_TURNSLEFT_MORE",
"imgColumns": 1,
"imgName": "indicators/turnsleft_more.png",
"withColoring": false
},
also you need to have these images in gfx/indicators folder
- Attachments
-
- turnsleft3.png (388 Bytes) Viewed 14833 times
-
- turnsleft2.png (394 Bytes) Viewed 14833 times
-
- turnsleft1.png (389 Bytes) Viewed 14833 times
-
- turnsleft4.png (397 Bytes) Viewed 14833 times
-
- turnsleft5.png (386 Bytes) Viewed 14833 times
-
- turnsleft6.png (382 Bytes) Viewed 14833 times
-
- turnsleft7.png (387 Bytes) Viewed 14833 times
-
- turnsleft8.png (380 Bytes) Viewed 14833 times
-
- turnsleft9.png (384 Bytes) Viewed 14833 times
-
- turnsleft_more.png (404 Bytes) Viewed 14833 times
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Changes you need to follow
you need these to run the latest version with modded assets you have.
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Changes you need to follow
in next update this will be required: the new characters are blue, this will be a list of AI settings, now with the first setting
"buildTargets" : [
...
],
"otherSettings":{
"enemyDistanceCalculationFewTurnsFar":3
}
"buildTargets" : [
...
],
"otherSettings":{
"enemyDistanceCalculationFewTurnsFar":3
}
Re: Changes you need to follow
@Strategist I think you forgot to post "indicator_production_callout.png" and "aos_show_productions.png" images, at least I don't have them in AoG.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Changes you need to follow
sorry, i am sending you the complete assetfolder now.
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Changes you need to follow
bad news: the new traget sdk thing killed modding since the app can not read your storages to read the modded jsons.
so if u havea working modding version do not update the game yet
or have the good version backed up somewhere for you
so if u havea working modding version do not update the game yet
or have the good version backed up somewhere for you
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Changes you need to follow
in latest dev version there is a new asset u need to have
new directory under gfx folder: "ui"
and a file in it, this
new directory under gfx folder: "ui"
and a file in it, this
- Attachments
-
- button_anc_carrier_arrow.png (479 Bytes) Viewed 14705 times
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Changes you need to follow
there should be an image in gfx/wallpaper/default.jpg
as a loading screen on launching a map.
put there some image to avoid crashes.
(the image location is configurable in initilization.json but whatever not important to change)
as a loading screen on launching a map.
put there some image to avoid crashes.
(the image location is configurable in initilization.json but whatever not important to change)
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Changes you need to follow
from now the unit selection "circle" is need to be defined in graphics.json, i define it like this now
also good news! Any player color now can have alpha value! we can make nicer teamcoloring on images!
(i hope there is no any image that will get teamcolor in unwanted places lol)
Code: Select all
,
{
"idString": "TEXTURE_HUD_UNIT_SELECTION",
"imgColumns": 6,
"imgName": "hud/unit_selection_anim.png",
"withColoring": true
}
(i hope there is no any image that will get teamcolor in unwanted places lol)
- Puss_in_Boots
- Posts: 3209
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Changes you need to follow
yes, but that is in in all fresh builds, here
- Attachments
-
- unit_selection_anim.png (5.38 KiB) Viewed 13415 times
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Changes you need to follow
indicator_waypoint.png should be moved under "gfx/indicators" folder
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Changes you need to follow
also you need to have in graphicscs.json:
,
{
"idString": "TEXTURE_STANCE_INDICATOR_STAND_GROUND",
"imgColumns": 1,
"imgName": "indicators/stance_indicator_standground.png",
"withColoring": false
}
lso an image for the stand ground stance indication.
,
{
"idString": "TEXTURE_STANCE_INDICATOR_STAND_GROUND",
"imgColumns": 1,
"imgName": "indicators/stance_indicator_standground.png",
"withColoring": false
}
lso an image for the stand ground stance indication.
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Changes you need to follow
new template file in templates folder
tmpl_game_stat.html
tmpl_game_stat.html
- Puss_in_Boots
- Posts: 3209
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Changes you need to follow
anything but u can use this if u like
- Attachments
-
- stance_indicator_standground.png (266 Bytes) Viewed 13017 times
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Changes you need to follow
new image in assets:
{
"idString": "TEXTURE_WAYPOINT_TO_CONFIRM",
"imgColumns": 4,
"imgName": "hud/waypoint_to_confirm.png",
"animFrameDuration":150,
"withColoring": false
},
{
"idString": "TEXTURE_WAYPOINT_TO_CONFIRM",
"imgColumns": 4,
"imgName": "hud/waypoint_to_confirm.png",
"animFrameDuration":150,
"withColoring": false
},
- Attachments
-
- waypoint_to_confirm.png (2.56 KiB) Viewed 12998 times
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Changes you need to follow
new graphics.json definition for the cancel wayppointing image
image attached that is for AOF/AOS
Code: Select all
{
"idString": "TEXTURE_WAYPOINT_CANCEL",
"imgColumns": 1,
"imgName": "hud/button_waypoint_cancel.png",
"withColoring": false
},
- Attachments
-
- button_waypoint_cancel.png (2.11 KiB) Viewed 12928 times
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Changes you need to follow
new imagefile in all versions
new entry in graphics.json right after hud_butt_msg like this
Code: Select all
assets\gfx\hud\hud_button_objectives.png
Code: Select all
{
"idString": "TEXTURE_HUD_BUTT_MSG",
"imgColumns":1,
"imgName":"hud/hud_button_messages.png",
"withColoring": false
},
{
"idString": "TEXTURE_HUD_BUTT_OBJECTIVES",
"imgColumns": 1,
"imgName": "hud/hud_button_objectives.png",
"withColoring": false
},
- Attachments
-
- hud_button_objectives.png (2.49 KiB) Viewed 12408 times
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Changes you need to follow
do this in your assetpack
place the attached image under "gfx/hud"
image name: hud_button_convert.png
also place the new TEXTURE_HUD_BUTT_CONVERT definition in your others/graphics file in this position
place the attached image under "gfx/hud"
image name: hud_button_convert.png
also place the new TEXTURE_HUD_BUTT_CONVERT definition in your others/graphics file in this position
Code: Select all
{
"idString": "TEXTURE_HUD_BUTT_KILL",
"imgColumns":1,
"imgName":"hud/hud_button_kill.png",
"withColoring": false
},
{
"idString": "TEXTURE_HUD_BUTT_CONVERT",
"imgColumns":1,
"imgName":"hud/hud_button_convert.png",
"withColoring": false
},
{
"idString": "TEXTURE_HUD_BUTT_MSG",
"imgColumns":1,
"imgName":"hud/hud_button_messages.png",
"withColoring": false
},
- Attachments
-
- hud_button_convert.png (2.09 KiB) Viewed 11993 times