Factory Buildings IMPLEMENTED

Post Reply
User avatar
samuelch
Posts: 1677
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Factory Buildings IMPLEMENTED

Post by samuelch »

A building that produces engineer unit. Engineer unit acts like a money courier. Engineer costs 2 turns and boost 1 production.
Prof_GamerARCHIVED
Posts: 571
Joined: Fri Feb 03, 2017 5:46 am
Location: Athens, Greece

Re: Factory Buildings

Post by Prof_GamerARCHIVED »

samuelch wrote:A building that produces engineer unit. Engineer unit acts like a money courier. Engineer costs 2 turns and boost 1 production.
Why not repair mechanised units as well?
Success is not final, failure is not fatal: it is the courage to continue that counts.
User avatar
samuelch
Posts: 1677
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: Factory Buildings

Post by samuelch »

Professional_Gamer wrote:
samuelch wrote:A building that produces engineer unit. Engineer unit acts like a money courier. Engineer costs 2 turns and boost 1 production.
Why not repair mechanised units as well?
Yes.
Post Reply

Return to “Buildings (last cleanup: 20240130)”